YouTube’s member ’emudshit’ has released a new video from his Dragon Ball Unreal Engine 4 project, showcasing the first multiplayer test. Our guess is that a public version is almost around the corner (there are even proper menus implemented, so that’s a hint towards a possible public beta release).
emudshit also claimed that he was able to port this project in Unreal Engine 4.11. This basically means that the upcoming new version of Dragonball Unreal will feature better DX12 support and better low-end PC system support. emudshit will release a new video at a later date to showcase the improvements of this latest version.
Now as you will see, there are some collision issues that have not been resolved as of yet. Still, this project has a lot of potential, so here is hoping that Bandai Namco will not send him a C&D letter.
Here are the key features of the latest version of the Dragonball Unreal (that is currently unavailable to the public):
- NEW MENU
- CUSTOMISATION MENU ADDED “REAL EARLY BETA”
- NEW WALKING AND POWERING UP ANIMATIONS AND EFFECTS
- WHITE AURA ADDED TO SSJ5
- SPIRIT BOMB EFFECT
- BIG BUG FIXES “SHOULD NOW NEVER CRASH GAME”
Enjoy the video and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”