Assassin’s Creed: Unity – 7 Minutes of Gameplay Footage Unveiled

During Gamescom 2014, Ubisoft showcased Assassin’s Creed: Unity. Contrary to its Gamescom trailer, however, the following footage shows 7 minutes of pure gameplay action. Assassin’s Creed: Unity is currently planned for an October 28th release on PC, Xbox One and PS4. Enjoy!

Assassin's Creed Unity - Confession Walkthrough Gamescom 2014

28 thoughts on “Assassin’s Creed: Unity – 7 Minutes of Gameplay Footage Unveiled”

  1. It doesn’t look half as good as the E3 footage, what a surprise. The lighting looks cheaper and it looks like there is no global illumination. It also don’t help with the video being 720p. Clearly a downgrade just by the look of the lighting alone. Look at the shadow quality, it’s awful.

    http://i.imgur.com/wsTOt1O.png

    1. i guess that PS4 720p rumor (nobody denied it so it might be true) was the reason for this downgrade to achieve 1080p or 900p

        1. funny thing is they don’t care about FPS at all. fps is directly related to gameplay but they don’t care as long as it’s 1080p even if it’s 15fps

          1. Then they’d just spin it as cinematic, but yeah doubt this will end , can see it for further AC’s in the future aswell.

        2. Well, the pixel density is important on modern 1080p screens, as if it’s bad enough that big 50-60″ TV’s has only 1080p for that screen area, never mind upscaling trickery. Honestly, console users are missing out on that lovely detail you get on PC monitors and let’s not even start on latency.

    2. Not sure but it’s going the same way as Watch Dogs(Infamous SS had the same lighting, post processing downgrade). The lighting looks flat because that lovely global illumination is gone and the post processing has been downgraded. This has got F*~ck all to do with time of day ,the lighting rendering and post processing is superior in the E3 demo yet again, it’s also apparent inside the buildings as well, the lack of bounced light.

      1. Well, lets try to keep an open mind for the pc version. If they do the same thing again with the graphics, we can always decide not to buy the game after launch. That simple.

      2. Isn’t it lovely when they try to spin it by using a different time of day? Sony did that with Infamous, they simply changed all the times of day of story missions so you couldn’t do a proper comparison and the fans defended it.

        1. It’s because they don’t know what they’re looking at and know f*ck all about image quality because they claim all the time they’re not bothered by it, but as soon as these downgrades come out, they’re defending something they know nothing about.

          Ask them what Global Illumination is or post processing and they couldn’t tell you, only to quote from a wiki. The lighting in that E3 video looked too good to be true, way too life like, it looked better than Crysis 3 maxed out, which is just bull*shit and now the gameplay video looks nowhere near that lovely GI quality, even not close to Crysis 3.

    3. I knew the number of NPCs in the reveal was very suspicious. Ubisoft at it’s best again —,—

  2. Mothaf***ers . Why PC always suffers because of weak as* console hardware . I think they wanted to make the game 1080p on PS4 , because that’s all what matters to Sony and their fanboys these days and Ubisoft are way too console friendly . F*** actual visuals and number of NPCs .

  3. Coz console monies rules them all.

    I understand if a console can’t handle it but why bring the whole experience down for others

  4. I saw the uncompressed video on gamersyde and I think the video was recorded from a console. It seems to lack ambient occlusion, the number of NPCs have dwindled and the AIs seem to have been dumbed down to compensate for the NPC amount coz they don’t seem to react to the player. With Ubicrap’s track record though, the PC version may suffer too.

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