Now here is something interesting. Havok has just released a new tech video, showcasing dynamic destruction with the Havok physics. This tech video comes almost ten years after the previous one. And, as you will see, it looks really cool.
This video shows how Havok Physics Particles and full rigid bodies can change the environment. They can block paths, open new areas, or even destroy the world around you. As Havok claimed, dynamic destruction and huge numbers of physically simulating bodies can add depth and intensity to any level.
The level shown here was created in Unreal Engine. This means that this new Havok tech is most likely already available to the devs using Epic’s engine. So, let’s hope that some of them will take advantage of them.
What’s interesting here is the siren at the beginning of the video. This is exactly the same siren sound Valve used in Half-Life 2. So, is this an easter egg for the rumored Half-Life 3 game? According to some leaks, HL3 will rely heavily on destruction and physics-based events. So, is this what we can expect from it?
Let’s also not forget that Half-Life 2 used Havok for its physics. So, it would make sense for Valve to also use Havok in Half-Life 3. But you know what? I don’t want to get your hopes up. So, take everything I said about HL3 with a grain of salt.
To be honest, I really miss those PhysX days. You know, back when we had a lot of cool physics effects on screen. Nowadays, most environments feel static and fake. And that’s a shame because a lot of games could benefit from better and more advanced physics effects. And what about UE5’s Chaos Destruction System? Why hasn’t any dev taken advantage of it? That’s one of the coolest new features of UE5.
Anyway, there is nothing more to add to this story. The fact that Havok is back after 10 years of inactivity is quite interesting. So, let’s wait and see what’s in store for us.
Enjoy the video and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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