Karoly Zsolnai has shared two videos in which he showcases and explains the benefits of Separable Subsurface Scattering. In case you’re wondering, SSSS is a novel technique for real-time subsurface light transport calculations for video-games by Activision-Blizzard. This technique was used in Activision’s next-gen characters, and hopefully will be further used in the latest games. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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the faces in Advanced Warfare look incredible and seem to be really well optimized as well.
Yep 😀 Great SP but Multi suks, better in Ghosts IMO
But still Crysis3 and BF3 & BF4 are Best MP games for me
For some moments i had trouble telling the difference between a real face and the ones used in AW. They look fantastic.
optimized? my fridge could run that game
thats what optimized means – good graphics that dont require a 980
Its not optimized its just very undemanding. Its not pushing anything its average graphics. It should run on anything!
AW’s graphics are above average
average graphics would be CS:GO or Left 4 Dead 2
AW is using many advanced rendering algorithms for lighting and shading
Not true it has some impressive effects on par with next gen games but yeah most of it is cod. For some reason ghosts runs better than AW, i dont know why but it stutters like crazy.
“on par” this is PC mate games should look much better not as good as. next gen.
pfttttt good luck with that. Cant be done with the new tomb raider being releases on x360 and xbone.
It can be done if the developer puts the work in. Tomb raider looks great at 2.5k maxed out
For some weird reason it sutters like crazy for me.
On single player?
Yes on specific levels, most of the mp works fine, apart from that one unoptimized map.
This stuff was originally created by the same guy who made SMAA, in case you were wondering.
He took a job at activision since.
Source?
Here you go
http://www.iryoku.com/aboutme
http://www.iryoku.com/publications
http://www.iryoku.com/introducing-subpixel-morphological-antialiasing
http://www.iryoku.com/separable-sss-released
Thank you kind sir!
Why does this song in the first video sound like a disney song? Reminds me of Pocahontas
SSSSSSSSSSSSSS
Looks really good indeed. To be honest, we badly needed good faces and good looking humans in gaming. Finally we are getting them.
COD:AW had great facial graphics, unfortunately it was all it had, worst COD game ever atleast COD:Ghosts had 4 player Extinction mode that was fun as hell!