Activision’s Technique For Real-time Subsurface Light Transport Calculations Showcased & Explained

Karoly Zsolnai has shared two videos in which he showcases and explains the benefits of Separable Subsurface Scattering. In case you’re wondering, SSSS is a novel technique for real-time subsurface light transport calculations for video-games by Activision-Blizzard. This technique was used in Activision’s next-gen characters, and hopefully will be further used in the latest games. Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email