Gaijin Entertainment has announced that War Thunder now supports Path Traced Global Illumination (PTGI), which makes the lighting in the game look much better. The game also supports Frame Generation for NVIDIA DLSS, AMD FSR, and Intel XeSS. This means War Thunder should look better and run more smoothly. Continue reading War Thunder Gets Path Traced Global Illumination & Frame Gen
Tag Archives: War Thunder
War Thunder Now Supports Ray Tracing for Ambient Occlusion & Reflections
Gaijin Entertainment has released the Firebirds Update for War Thunder that adds support for ray-traced ambient occlusion and reflections. Alongside the RT effects, the devs have added numerous new graphical enhancements. So, let’s take a closer look at them. Continue reading War Thunder Now Supports Ray Tracing for Ambient Occlusion & Reflections
NVIDIA shares DLSS benchmarks for War Thunder, Ready or Not & Enlisted
NVIDIA has announced that four additional games now support its DLSS tech. These four games are: Call of Duty Black Ops Cold War, War Thunder, Enlisted and Ready or Not. In addition, the green team released some benchmark figures between no-DLSS and DLSS that you can find below. Continue reading NVIDIA shares DLSS benchmarks for War Thunder, Ready or Not & Enlisted
War Thunder now supports Ray Traced Global Illumination effects on the PC
Gaijin Entertainment has released a new update for War Thunder. According to the developers, Update 1.95 brings an upgraded graphical engine with stunning Ray Traced Global Illumination, HDR support and a physical spark system. Continue reading War Thunder now supports Ray Traced Global Illumination effects on the PC