Tag Archives: Ubisoft

Watch_Dogs’ Creative Director Claims That The Game Does Not Max Out PS4, Unsure Of PC Specific GFX

Watch_Dogs creative director, Jonathan Morin, answered a number of questions on Twitter recently. Jonathan is currently unsure whether the PC version will feature any specific GFX (regarding physics,shaders, and lighting effects), despite the fact that the PC will ‘push the details better‘. Before pointing your gun at Jonathan, know that he’s unsure about it, although Nvidia has already teased some PC specific graphical features such as TXAA and HBAO+. Still, it’s clarified whether the PC version will pack better shaders, physics (though we may see some PhysX love as Nvidia is behind this game) or lighting effects. Continue reading Watch_Dogs’ Creative Director Claims That The Game Does Not Max Out PS4, Unsure Of PC Specific GFX

Watch Dogs – Latest Q&A Details Weather, Day/Night Cycle, NPCs, Environments & Vehicles

Ubisoft has issued a new Q&A in which the French company answers – among other things – a number of questions about Watch Dogs’ NPCs, day/night cycle, and weather system. According to the team, there will be 6 different districts in Watch Dogs, all with really different looks, types of NPC’s and vibe. Moreover, players will have access to more than 75 different vehicles. Continue reading Watch Dogs – Latest Q&A Details Weather, Day/Night Cycle, NPCs, Environments & Vehicles

Watch Dogs – “Welcome To Chicago” Trailer

Ubisoft has released a new trailer for Watch Dogs in which we learn more about this new open world title and see – at least according to the development team – how ‘brand new technology puts Watch Dogs at the forefront of next gen gaming and unleashes the power of your console.’ Well… you know Ubi… how about unleashing the power of our PC? Given its description, this trailer must feature footage from the next-gen console version, meaning we’ll have to wait a bit more for some PC footage. Enjoy! Continue reading Watch Dogs – “Welcome To Chicago” Trailer

Assassin’s Creed: Unity – Trailer Sported In-Game Visuals, Good Example Of What May Be Achieved

Ubisoft has released the first trailer for its latest Assassin’s Creed title, Assassin’s Creed: Unity, and like most of you, we’ve been wondering whether that was a target render or in-engine stuff. Well, it seems that the official Twitter Assassin’s Creed has shed some light on it. Continue reading Assassin’s Creed: Unity – Trailer Sported In-Game Visuals, Good Example Of What May Be Achieved

Assassin’s Creed: Unity – Sneak Peek Trailer Released

Ubisoft has released a sneak peek trailer for Assassin’s Creed: Unity. Ubisoft claims that it has been working on this new Assassin’s Creed title for more than three years and this is the true first look at in-game footage from Assassin’s Creed Unity. As the company noted, this is pre-alpha footage. Enjoy! Continue reading Assassin’s Creed: Unity – Sneak Peek Trailer Released

Tom Clancy’s The Division – Snowdrop Engine – GDC 2014 Trailer

As you’d expect, Ubisoft has released a GDC 2014 trailer for its mind-blowing engine that will be powering The Division, the Snowdrop Engine. As the French company claimed, Snowdrop supports ‘the philosophy of the studio to work better, not bigger, by giving content creators the freedom to experiment, prototype and truly unleash their creativity.’ Enjoy! Continue reading Tom Clancy’s The Division – Snowdrop Engine – GDC 2014 Trailer

Cliff Bleszinski on Watch Dogs’ Visuals; Next-Gen Version Downgraded Due To Old-Gen Version

Watch Dogs’ visuals seems to be a really hot topic in which Cliff Bleszinski decided to publicly pick a side. According to Bleszinski, the next-gen version of Watch Dogs was downgraded due to the fact that the game is shipping on last-gen consoles too. Continue reading Cliff Bleszinski on Watch Dogs’ Visuals; Next-Gen Version Downgraded Due To Old-Gen Version