Electronic Arts has just released its latest F1 game, F1 23, on PC. Powered by the EGO Engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading F1 23 Ray Tracing & DLSS 2/FSR 2.0 Benchmarks
Tag Archives: Electronic Arts
Need for Speed Unbound Patch 3.0 will improve CPU performance & reduce VRAM usage, full changelog revealed
Criterion Games will release a major update for Need for Speed Unbound next week. According to the developers, Update 3.0 will improve CPU performance, will reduce VRAM usage, will update DLSS and FSR to their latest versions, and will pack a number of QoL improvements. Continue reading Need for Speed Unbound Patch 3.0 will improve CPU performance & reduce VRAM usage, full changelog revealed
NVIDIA GeForce RTX 4090 runs F1 23 with over 60fps at Native 4K/Ultra/Full Ray Tracing
F1 23 is currently available in Early Access, via EA Play or for those that have pre-ordered its Deluxe Edition. Thus, and since the game uses RTAO, RT Shadows, RT Reflections and RTGI, we’ve decided to test it on an NVIDIA GeForce RTX 4090. Continue reading NVIDIA GeForce RTX 4090 runs F1 23 with over 60fps at Native 4K/Ultra/Full Ray Tracing
40 minutes of gameplay from the Unreal Engine 5-powered from the single-player magic FPS, Immortals of Aveum
YouTube’s ‘Gamer’s Little Playground’ has shared a video, showcasing 40 minutes of gameplay footage from Immortals of Aveum. Immortals of Aveum is a new single-player magic FPS, and will be one of the first games using Unreal Engine 5. Continue reading 40 minutes of gameplay from the Unreal Engine 5-powered from the single-player magic FPS, Immortals of Aveum
Star Wars Jedi Survivor PC Review
When Star Wars Jedi: Fallen Order was released back in 2019, I wasn’t initially very interested in it. I ended up getting it at a good price and enjoyed it, so I’ve been looking forward to Star Wars Jedi: Survivor. After 30 hours spent playing through the story and some side content, here are my thoughts. Continue reading Star Wars Jedi Survivor PC Review
New Immortals of Aveum gameplay trailer shows off an epic battle
Electronic Arts has released a new gameplay trailer for its Unreal Engine 5-powered Immortals of Aveum, showcasing an epic battle. This trailer features a colossal enemy and is said to be one of the best moments in the game. Continue reading New Immortals of Aveum gameplay trailer shows off an epic battle
F1 23 will support Ray Tracing Dynamic Diffuse Global Illumination
Codemasters has detailed the PC graphics settings for F1 23, confirming that the game will take advantage of Ray Tracing Dynamic Diffuse Global Illumination. Continue reading F1 23 will support Ray Tracing Dynamic Diffuse Global Illumination
Battlefield 2042 Update 5.0 releases on June 7th & here are its full patch notes
DICE has announced that Update 5.0 for Battlefield 2042 will release on June 7th, and shared its full patch notes. According to the changelog, this new patch will pack a number of QoL improvements, and will add a new map, weapons and gadgets. Continue reading Battlefield 2042 Update 5.0 releases on June 7th & here are its full patch notes
Immortals of Aveum’s latest gameplay trailer gives us a proper glimpse at Unreal Engine 5
Electronic Arts and Acendant Studios have released a brand new gameplay trailer for Immortals of Aveum. Immortals of Aveum will be using Unreal Engine 5, and this trailer gives us a glimpse at what the developers have managed to create. Continue reading Immortals of Aveum’s latest gameplay trailer gives us a proper glimpse at Unreal Engine 5
Star Wars Jedi Survivor Update 5 released, is 3.2GB in size, full patch notes
Respawn has just released the fifth major update for Star Wars Jedi Survivor. According to the release notes, Patch 5 promises to improve content caching to reduce hitching, as well as to improve thread handling when raytracing is turned off. Continue reading Star Wars Jedi Survivor Update 5 released, is 3.2GB in size, full patch notes