DICE and Electronic Arts have released a new update for Battlefield 4 that aims to address some of the game’s memory leaks, as well as improve general stability and rebalance jets. Unfortunately, this update does not come with the promised Mantle support, and there is still no word on when we’ll get it. You can view the complete changelog for this new patch below. Continue reading Battlefield 4 – New PC Update Addresses Memory Leaks, Still No Word On Mantle Support
Tag Archives: DICE
World Exclusive First Look At Battlefield 4 Running On Mantle API
As we’ve already said, AMD showcased Battlefield 4 running on its upcoming low-level API, Mantle. Below you can find the video from that short moment. Unfortunately AMD did not reveal any comparison slides between DirectX and Mantle, though it claimed that Battlefield 4 was running 45% faster on Mantle. Battlefield 4’s Mantle patch is planned for release later this month. Enjoy and kudos to YouTube’s member ‘ Nepturion’ for capturing it! Continue reading World Exclusive First Look At Battlefield 4 Running On Mantle API
New Battlefield 4 Update Addresses SLI/CrossFire Flickering Issues
Well that was quick. DICE has launched a new update for Battlefield 4 that addresses those annoying flickering issues that occurred on multi-GPU systems. This new update is 170MB in size and comes with some additional fixes for ‘three of the top crash issues on the PC platform.’ So, does this mean that the game will actually be playable this time around? We certainly hope so. You can view the complete changelog for this new BF4 update below. Continue reading New Battlefield 4 Update Addresses SLI/CrossFire Flickering Issues
Battlefield 4 – New Update Released, Breaks SLI & Removes Grass Physics
Well, we gotta give DICE and Battlefield 4 the award of best clusterf*ck, ever. So when Battlefield 4 was released, there was major flickering when SLI was enabled. With its second (or third) update, the game was fixed and was working fine with SLI systems. And then came another update that had a HUGE impact on the game’s SLI performance. And now with this latest update that has just been launched, that awful flickering is back with a punch. Way to go DICE. Continue reading Battlefield 4 – New Update Released, Breaks SLI & Removes Grass Physics
DICE Rolls Out New Updates For Battlefield 4 & Battlelog, Changelogs Included
DICE has released a new update for Battlefield 4, as well as a new server update for Battlelog. According to the release notes, these new updates come with various fixes, miscellaneous stability fixes that further reduce the number of client crashes and server side crash fixes, including the top seen crashes on R14. These updates will be auto-downloaded and you can view their changelogs below. Continue reading DICE Rolls Out New Updates For Battlefield 4 & Battlelog, Changelogs Included
Battlefield 4 – New Update Released, Next Update Will Further Increase Stability
Electronic Arts and DICE have released a new update for the PC version of Battlefield 4. Although this patch does not bring any stability improvements to the table, the development team promised that its next update will further increase stability. Question now is when this ‘next’ update will hit the Internet and whether it will come with the promised Mantle support. As always, this update will be auto-downloaded from Battlelog and you can view its complete changelog below. Continue reading Battlefield 4 – New Update Released, Next Update Will Further Increase Stability
Battlefield 4 – Second Assault DLC Unveiled In This Latest Trailer
Electronic Arts and DICE have released a new trailer for BF4, in which the game’s executive producer Patrick Bach discusses Second Assault, new vehicles, weapons and fan-favourite maps including Gulf of Oman, Operation Firestorm, Caspian Border and Operation Metro. Continue reading Battlefield 4 – Second Assault DLC Unveiled In This Latest Trailer
AMD’s Mantle Does NOT Require GPUs With GCN Architecture
Okay, I’m pretty sure that both AMD and DICE have been misleading people on purpose these past weeks regarding Mantle. That, or they decided to ditch Mantle’s GCN-architecture requirement, something that seems highly unlikely. During AMD’s Developer Summit, Johan Andersson confirmed that Mantle is not tied to AMD’s GCN architecture, meaning that there isn’t such requirement. Continue reading AMD’s Mantle Does NOT Require GPUs With GCN Architecture
This Is What Battlefield 4 Looks Like At 4K, Running On Four Titans
YouTube’s member ‘Zurvv’ has posted a video, featuring the 15 first minutes of Battlefield 4’s SP campaign and showcasing what DICE’s shooter looks like with Ultra setting at 4K resolution. Zurvv used four Titans in order to run BF4 at 3840×2160. Contrary to the previous video we shared (the one showcasing the game running at 1440p), this one gives the option to view it in all its 4K glory, so go ahead and take a look. Enjoy! Continue reading This Is What Battlefield 4 Looks Like At 4K, Running On Four Titans
Battlefield 4 – PC Performance Analysis
Prior to its release, Battlefield 4 was advertised as a genre-defining all-out war experience brought to life with unmatched visual and audio fidelity, superior character animations and dynamic destruction that would show people what Frostbite 3 is capable of. Well, Battlefield 4 has finally been released and it’s time to see how this puppy performs on the PC platform. Continue reading Battlefield 4 – PC Performance Analysis



