Yesterday, AMD released a beta driver that allowed owners of the RX 7000 series GPUs to enable Fluid Motion Frames in all DX11 and DX12 games. As such, we’ve decided to test it on our AMD Radeon RX 7900XTX. And, unfortunately, there are currently major issues with this implementation. Continue reading We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now
Tag Archives: Cyberpunk 2077
New Cyberpunk 2077 Mod improves the quality of Path Tracing by increasing the number of rays and ray-bounces
Schreedr has released a new mod for Cyberpunk 2077 that aims to improve the quality of Path Tracing by increasing the number of rays and ray-bounces. Continue reading New Cyberpunk 2077 Mod improves the quality of Path Tracing by increasing the number of rays and ray-bounces
No, Cyberpunk 2077 Update 2.0 is not the “greatest comeback”
A few days ago, CD Projekt RED released Update 2.0 for Cyberpunk 2077 and to the surprise of no one, the media immediately started overhyping it. A lot of the media calls it “one of the greatest comebacks” and I’m left puzzled. How on Earth is this a comeback? And if this is the greatest comeback, what can we say about No Man’s Sky or Final Fantasy XIV? That they are the “super duper D comebacks“? Continue reading No, Cyberpunk 2077 Update 2.0 is not the “greatest comeback”
Cyberpunk 2077 – Update 2.0 & DLSS 3.5 Benchmarks & Impressions
CD Projekt has just lifted the embargo for the latest major update of Cyberpunk 2077. Cyberpunk 2077 Patch 2.0 introduces NVIDIA DLSS 3.5, so it’s time now to benchmark this latest version of the game and examine its path-traced performance on PC. Continue reading Cyberpunk 2077 – Update 2.0 & DLSS 3.5 Benchmarks & Impressions
Cyberpunk 2077 Update 2.0 will release on September 21st
CD Projekt RED has announced that the highly anticipated Update 2.0 for Cyberpunk 2077 will release on September 21st. In order to celebrate this announcement, the team shared some new gameplay trailers which you can find below. Continue reading Cyberpunk 2077 Update 2.0 will release on September 21st
Cyberpunk 2077 Update 2.0 can use up to 90% of 8-core CPUs, may overheat PC systems
Cyberpunk 2077’s Update 2.0 will release later this month. And, according to Filip Pierscinski, CDPR’s lead scene programmer, it will stress heavily both CPUs and GPUs. Continue reading Cyberpunk 2077 Update 2.0 can use up to 90% of 8-core CPUs, may overheat PC systems
Cyberpunk 2077 HD Reworked Project 2.0 is currently in development
Modder ‘Halk Hogan PL’ has just announced Version 2.0 for his spectacular Cyberpunk 2077 HD Reworked Project. And although we don’t have an ETA on when it will come out, you can find below a preview video for it. Continue reading Cyberpunk 2077 HD Reworked Project 2.0 is currently in development
CD Projekt details the key features of Cyberpunk 2077 Update 2.0
CD Projekt RED has detailed the key features that will be coming with Title Update 2.0 for Cyberpunk 2077. According to the team, this upcoming patch will revamp the police system, and it will bring major Combat AI overhauls. Continue reading CD Projekt details the key features of Cyberpunk 2077 Update 2.0
This Cyberpunk 2077 Plugin integrates OpenAI API, enabling ChatGPT support
Modder ‘tomatojuice’ has released an amazing mod for Cyberpunk 2077 that introduces ChatGPT support to it. The modder has basically integrated the OpenAI API into the game, allowing you to call a number of AI methods directly from the scripting level. Continue reading This Cyberpunk 2077 Plugin integrates OpenAI API, enabling ChatGPT support
Cyberpunk 2077 Path Tracing Overdrive with 100+ mods running on an NVIDIA RTX 4090
YouTube’s ‘Digital Dreams’ has shared a video, showcasing Cyberpunk 2077 running in Path Tracing Overdrive with over 100 mods on an NVIDIA GeForce RTX 4090. Continue reading Cyberpunk 2077 Path Tracing Overdrive with 100+ mods running on an NVIDIA RTX 4090