Tag Archives: Cyberpunk 2077

We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now

Yesterday, AMD released a beta driver that allowed owners of the RX 7000 series GPUs to enable Fluid Motion Frames in all DX11 and DX12 games. As such, we’ve decided to test it on our AMD Radeon RX 7900XTX. And, unfortunately, there are currently major issues with this implementation. Continue reading We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now

No, Cyberpunk 2077 Update 2.0 is not the “greatest comeback”

A few days ago, CD Projekt RED released Update 2.0 for Cyberpunk 2077 and to the surprise of no one, the media immediately started overhyping it. A lot of the media calls it “one of the greatest comebacks” and I’m left puzzled. How on Earth is this a comeback? And if this is the greatest comeback, what can we say about No Man’s Sky or Final Fantasy XIV? That they are the “super duper D comebacks“? Continue reading No, Cyberpunk 2077 Update 2.0 is not the “greatest comeback”

Cyberpunk 2077 – Update 2.0 & DLSS 3.5 Benchmarks & Impressions

CD Projekt has just lifted the embargo for the latest major update of Cyberpunk 2077. Cyberpunk 2077 Patch 2.0 introduces NVIDIA DLSS 3.5, so it’s time now to benchmark this latest version of the game and examine its path-traced performance on PC. Continue reading Cyberpunk 2077 – Update 2.0 & DLSS 3.5 Benchmarks & Impressions