DSOGaming – Battlefield Hardline Multiplayer Review

Battlefield: Hardline is as it is, another game in a long series of games and although the cops vs robbers approach is different from what Battlefield gamers are used to, the game still feels so familiar. Hardline is a little too familiar for my liking and I often found playing it to be almost a chore.

There are some distinct differences between Battlefield: Hardline and other titles in the series. The biggest distinction being the roles that vehicles play in the game. Although there are still attack helicopters and the occasional vehicle with a 50 cal mounted to the top of it, the vehicles in Hardline serve more of a means of transportation than an offensive device. Hardline also utilizes vehicles as objectives in the Hotwire game mode which has improved greatly since I last played it in Beta, plus the inclusion of more maps is a big plus.

Battlefield: Hardline also features a different weapon buying system then its predecessors. In other Battlefield titles you had to unlock your weapons before you could use them as well as their attachments, this remains true in Hardline. What Hardline has that other titles didn’t is money, yep, money. Now you have to unlock your weapons AND buy them. This can be a bit frustrating, but it does force you to prioritize what weapons you buy.

The game as it stands right now is still incredibly buggy and on many of the maps the spawning is royally f&%*$# up, so be prepared if you are thinking about buying this game for its multiplayer.

The Verdict: 

Battlefield: Hardline is very much like previous releases in the series so I’m having a hard time recommending it to people who are looking for an original experience, but if you really love Battlefield then you definitely do not need to miss out on this title. The spawning may be a bit janky on some maps, but the netcode is sound which is good news for the early adopters of BF4.

As usual I have a video review to accompany my written one so make sure you check it out below. Thanks again!

Those interested can purchase the game from the “Button” icon below this paragraph. Moreover, you can use this Voucher code for an additional 20% discount (20DARK-SIDEOF-GAMING). Notes regarding our Voucher code: voucher valid until May 29th 00:00 UTC, single-use only on selected PC download titles.

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20 thoughts on “DSOGaming – Battlefield Hardline Multiplayer Review”

  1. I’ve just come from a round of Heist on Downtown, so much fun trying to get the cash to the heli from the security van.

  2. The key to enjoying Battlefield is to lower your expectations and standards. The hit detection in Hardline is remarkably *not terrible*. However, it still is so far from quality. After 20 hours in the Beta I had to conclude that the Frostbite engine and netcode is still vastly inferior to Advanced Warfare (very modified Quake 3), Titanfall (very modified Source engine), or Unreal engine. I’m sorry to say this! But I can only deny reality for so long.

    1. No there is nothing left of quake 3 in cod engine, i wish people stopped saying that nonsense.

      1. You are simply wrong. It is incredibly obvious there is much of the fundamental rendering framework, netcode, and basic input/output stuff from IdTech3. When the game boots after a crash you get the exact same “Safe Mode” warning from Quake 3. So actually, very much of idTech3 remains, which is great because idTech3 was an insanely solid FPS engine.

    2. No other game I know still has kill trading that occurs this frequently, even accounting for ‘travel time’ when you’re 1 metre away from each other.

    3. Also you need to remember those games use the hitscan system where as Battlefield uses the physics based projectile style system where every bullet has it own travel time, drop etc. As you can imagine it’s a harder task to make that style work well in a competitive shooter.

  3. This review could have been better.Anyway i think this game will be interesting to people like me who dont like bf due to the tanks and havent bothered with bf3/bf4 much. Aside from that it is a meh. The couch is amazing though.

    On the singleplayer review i want to know how linear the game is, i heard it is somewhat nonlinear like far cry.

    1. I love the tanks but hated the air units. There are a lot of ways to destroy a tank but there’s barely anything on the ground that can hinder the air units.

      1. Attack helicopters were OP in BF3, but they nerfed pretty badly in BF4, they are so slow even tanks can hit them.

  4. No interest in this. None.

    And I just got done playing BF4 for 3 hours. The Last Stand maps are some of the best I’ve ever seen for the series.

  5. “Battlefield: Hardline is very much like previous releases in the series”

    After BF: BC2 and BF3, I have my fill of the Battlefield series. I don’t see much difference in BF4 to warrant a fresh try while the theme in Hardline is mind boggling. Police helicopters with .50 cal machine guns fighting “robbers” armed with Stingers? I really think they should call in the National Guard or the Army to handle these so-called bank robbers.

    Nice donuts, though.

  6. BF3 was the sh*t back then. All battlefield games after 3 feels the same to me. Hopefully Battlefront won’t disappoint.

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