What If Halo 4 Was Powered By Unreal Engine 4

What’s the best way to show off your skills? But of course by re-creating famous games in different engines. Polycount’s member ‘Hristo Rusanov‘ has shared some images from his WIP map based on Halo 4. This map is being created in Unreal Engine 4, thus giving us a glimpse at what a Halo game would look like in Epic’s engine. It undoubtedly looks cool, so be sure to check it out. Hristo Rusanov also shared some high-resolution textures for an outdoor environment, thought we don’t know if these textures will be used in his Halo 4 map. Enjoy!

40 thoughts on “What If Halo 4 Was Powered By Unreal Engine 4”

  1. Those leaves , damn. i bet we will have to wait for PS5 and XB2 so we can have PC ports look good like this.Or hope for some UE4 PC exclusive in near future…

    1. Or hope developers start scaling their games well, we can definitely have those high quality textures and lighting this gen but developers got to cut that platform parity crap.

      1. @vito_a16:disqus

        The consoles have 8GB of RAM, that’s certainly no slouch in terms of memory and on the PC you would need more than 8GB of RAM to replicate the available resources on the console. The PC’s OS will grab up some memory as well as other pieces of software you have running in the background. Sure the consoles have a similar layer, but is far more optimized for the purpose of interactive entertainment. There are no Fax drivers for XBONE or PS4. Also a unified memory pool negates any wasteful need to have things reside in both system memory and video memory. Although admittedly that sort of design can be used in a way that delivers more through-put, so it’s not always a detriment.

        PS4’s full GDDR5 memory certain gives it some hardware moxy, not many video cards out in PC game systems sport that much memory. Most of the affordable GDDR5 video cards are 1GB, 2GB up to 4GB. Both NVIDIA and AMD have GPGPU cards with 4+GB memory pools those cards keep the prices high on the high memory cards. The reason why is much of the GPGPU functions on the expensive cards can be replicated on the cheaper ones. Which is why they carry a higher premium than your lower to mid grade cards. Most of the 6GB+ cards carry a $1000 premium or higher.

        @You_Are_Flat_Out_Peasant:disqus

        One could argue that GPGPU computing is a driver of holding games back more than consoles. If the Video Card manufactures never discovered this Premium Marketplace we may have video cards that were in-line more with consumer level pricing. There have always been expensive video cards, but the top end pricing sky-rocketed when GPGPU became a marketplace.

        Than again I’d likely argue that the higher price tag drove more innovation in the GPUs which resulted in more advances to all the cards.

        1. Except the consoles don’t have full access to 8GB, more like 3.3Gb for video 2GB for everything else. One memory pool isn’t really an option for PC’s yet for high end gaming(APUs are not there yet but a lot better and IGP before) because of their work patterns and consoles don’t even come close to PC when it comes to low latency media and input, even the PS4 needs a little bit of DDR3 for it’s background tasks because GDDR is terrible in regard to latency.

          1. Consoles only have limited access to GPGPU as it needs much more higher spec CPU and GPU’s to access and really is only a bandaid for weakness in AMD CPU’s regarding rendering and processing compared to the intel i5. It offers no graphical benefit at all and even removes graphical capability since calculations have been offloaded to the GPU which leaves no room for graphical processing.

            Basically, Sony fanboys swallowed Mark Cerny’s “GPGPU” talk like some sort of secret sauce when it really was just AMD and Nvidia’s solution for AMD Processors catching up on Intel. Same with “HUMA” which is just another AMD playing catch up with intel move being spun like the new “Blast Processing”.

            Sony fanboys just got fed as much buzzword drivel as xbox fanboys. They just don’t listen when it gets debunked.

          2. Yes but it’s no secret that AMD CPUs perform much better when it comes to multi-threading plus they’re cheaper. AMD are banking on multi-threading and hoping single-thread programming goes away, Mantle helps their case.

          3. GPGPU is a very exciting tech for PC’s where powerful hardware is required. It’s just that it’s a buzzword for consoles where it’s not viable at all but they sell it as a buzzword. Otherwise I agree completely.

    2. Sony would have gone out of business and MS would be probably producting Steambox style consoles at the rate we’re going.

      Shame no one will use the current power of PC’s and we’re stuck with consoles holding us back.

      1. @You_Are_Flat_Out_Peasant:disqus

        “Shame no one will use the current power of PC’s and we’re stuck with consoles holding us back.”

        If it wasn’t for consoles the PC would likely have fewer game title options with smaller budgets. More platforms in an industry such as gaming is a good thing. It creates more competition more competition means more options. PC really doesn’t do anything a console absolutely can’t do. It just does it better (in some respects, in other respects consoles are far more efficient).

        Suggesting that the PC is cut off at the knees because of consoles isn’t accurate. For one the PC marketplace is very wide with many configurations, that alone can make development a virtual mine field. Sure APIs make this easier, but every piece of hardware in the PC market can exhibit some “personality” differences. All of this leads to a very powerful platform that never gets the level of polish that the single spec Consoles will generally get. That polish never stops as long as the hardware is in favor and supported. Developers can find ways to replicate new features that weren’t available on the box at launch.

        Sure it would be awesome if the entire gaming community had $2000 – $3500 to spend on what amounts to a professional gaming workstation. Do you really think that alone would move development along and usher in some kind of Gaming Renaissance? I don’t think so, at the end of the day a good developer can create an awesome day with the hardware that is available and not the hardware that they want.

        Which is why people buy consoles, for the money it’s hard to beat the experience. PSN and XBL provide a very turn-key environment that is never interrupted by a driver issue or maleware. Cheating is far more prevalent on PC gaming because of the open platform. Granted that open platform is also a benefit in the form of Mods that can breathe new life into old games.

        What I don’t understand is why some PC gamers are 24/7 Evangelist for their preferred platform. Are you a manufacturer representative for NVIDIA, AMD or Intel?

        1. PC’s have power at their disposable. Consoles are a limited spec.

          Consoles are holding back gaming. No ifs or buts about it. Deal with it.

          1. On my screen, I have no avatar. I’ve ever logged onto the disqus site before. So, I don’t know where you’re getting that from. I don’t have an X1.

            In any case, you’re just a dumbass. So, I won’t waste my time.

    3. Ps4 and xb1 both support parallax mapping. Those leaves are possible on anything dx10 or higher.

  2. I’d prefer they continue to use a custom engine for halo. Unreal engine games all have the same look to them. We had way too many ue3 games last gem and this gen we will have way too many ue4 games. Yes UE looks great but again everything looks similar that uses it. Its also an engine optimized for nothing. If you want a perfect console engine for your game you build an engine for that game on that console. That’s how you push the limits. Ask naughty dog or 343i.

    1. @d0x360:disqus

      Agree 100% with you here. Unreal is impressive and this 4th edition looks better than I expected, but it seems most games developed by 3rd parties with that engine don’t look as good as I’d expect them to. It’s like they just use some default templates and call it a day. There are exceptions to this, but I think this is more typical than not.

      1. Its because the engine has its own custom built ways of handing stuff like lighting, normal mapping, parralax mapping, texture filtering etc etc etc.
        Don’t get me wrong. The games look awesome but they all have the same basic look to the way they are rendered and a lot of them use the built in tool sets for controls too with no tweaking so they even feel the same.
        Last gen was a sad gen due to the massive number of games using u3. I understand that its cheaper to license an engine and much easier than building your own but…games running on custom engines generally look best.
        The last of us, halo 4. 2 examples of games using engines made specifically for the console it ran on and for the game itself. More so with last of us since 343 used parts of the engine that Bungie designed. You catch my drift though.

        1. Sometimes, it doesn’t make sense to spend money on a new engine. Sometimes, it’s better to use an existing engine and modify it to suit your needs. A good example of that is what Cloud Imperium Games is doing with Star Citizen. It’s CryEngine but it’s used to make a space simulator.

          Halo 4 and The Last of Us are great examples of games that use in-house engines. From a technical standpoint, the engines aren’t as impressive as CryEngine or Frostbite and I think most of the credit goes to the art style. With that said, it’s impressive for console standards. It’s hard to prioritize the effects given how limited consoles are compared to PCs.

          A good example of a game that really showcases the power of art style is Ryse: Son of Rome. It uses CryEngine but it looks much different than Crysis 3.

          1. I don’t mean they look the same as in use the same graphics. Its hard to explain…

            Like…hmm…the way they handle things is the same. So like skin in unreal engine has the same look and certain shader effects look the same. They also have the same issues. Almost all unreal engine games have the same texture streaming issues for example. Basically you can load up a game and tell its running unreal engine 3 without being told its doing so.

          2. I disagree. Unreal engine 3, yes the same shading system was used all over by default and you had to jump through hoops to make your own. This has changed in unreal engine 4 as defaults are all minimally inferred. When a game is being made, you use only the features needed for what you are doing, and when you package the game all the bloat is removed in the final product. This results in a much more efficient engine by the end result, but still able to be just as powerful with a unique art style tailored to each studio. The shader system is extremely versatile and I don’t think that ue4 games look nearly as similar as the games from the ue3 era look.

    2. Unreal 3 Games looked the same because Developers slacked off on looks & colour palette. There’s various bits of foliage & terrain in at least 2/3 Mass Effect Games that come straight out of the Default Textures Folders, for example.

      On the other hand, Rocksteady’s Batman: Arkham Games use Unreal 3, & aside from a few cases in Arkham Asylum, I dare say the Textures are all original, & the art direction in Arkham City is completely out there on its own, hands down.

      Besides, Unreal 4 looks nothing at all like Unreal 3, the differences between the two are extremely vast, in every way. Regardless, it’ll continue to be popular not only due to the cheap pricing of it, but also due to the features Epic has implemented to speed up Development significantly, which will equate to the cutting of Development costs, something everyone in the Industry sorely wants to see.

      Both Engines are very well put together pieces of Tech (Unreal 3 being a bit dated at this point, but still works fine), the Engines are the problem, rather, the people who use them choose to limit themselves & their creations to the lowest “common denominator.” Unfortunately.

      But yes, Halo will continue to use its own Engine, there shouldn’t be any fear of that changing, Microshit won’t “waste” money on Licensing an Engine when their own personal one/s will do just fine.

      Edit – I just saw the same issue with CryEngine, funny enough – http://www.dsogaming.com/screenshot-news/sony-londons-environment-artist-finishes-star-wars-episode-i-racer-map-in-cryengine/ – I mean sure, this is just a Mod, but if you spend enough time with Crysis, you’d recognize some of those Environment Textures anywhere.

        1. I’d say it’s a combination of the two, as – http://www.youtube.com/watch?v=RSXyztq_0uM – If Epic can pull that off, any Developer can make Unreal 3 run like that, they just don’t. Arkham City is probably the only game that uses that neon-light trick of theirs (least that I know of).

          Unreal 3 Games can look visually/aesthetically different from each other, so long as the Developers in question actually bloody try to make them look different.

      1. Bayonetta 2 as a WII-U exclusive I couldnt care less about, but Halo: The master chief collection NOT being on PC is another matter. Microsoft talks like real life scumbag politicans they promise that they will support PC much more and once they get elected they “forget” their promises. Valve boss Gabe Newell said it best: MS dont give a sh!t about PC gaming unless they have a new Windows OS to sell and you do know that Windows 9 is behind the corner. I bet Dx 12 will be a Win 9 only feature. When it comes to E3 Valve/Steam should be there to represent us the PC gamers. MS didnt even mention once PC gaming during this years E3.

        1. DX11.1 is Win 8-Exclusive, there’s no point for them to make DX12 Win 7+ when they can use it to force more people into buying their shitty Windows Metro OS. We can only trust they back-pedal on all their Metro bullshit in Win 9 & give us back the Start Menu with the ability to completely disable Metro, otherwise they’re just going to keep digging their own graves.

          (Also the ability to roll back to the Win 7 User Interface & Aero Theme, since those hideously flat colours are simply a bad version of Apple’s iOS 7, & the Ribbon Bars are just “OMGFFS”).

          Though I agree, Microshit’s E3 Presentation was a 90-minute ode to Stockholders, showcasing all the various ways they’re maximizing profit by focusing on games targeted at the lowest common denominator (PG3+ ffs), & “timed exclusives” through the use of “legal bribes.”

          1. Oh! So they did :O

            Sorry, must have missed it, been rather distracted lately. I suppose Microsoft was afraid of more epic backslash if they limited it to Windows Metro 1.0+ 😀 Thanks for that ^^ Now I have no reason to get on the Metro Bandwagon! Huzzah!

          2. Yeah, If they’re stupid enough to make the same mistakes as Windows 8, then there’ll be little reason to upgrade. If they fix the issues with Win 8, they’ll get some traction, but Win 7 is the new XP, so it’ll be ages before they get major conversion numbers, IMO.

          3. Ok, now you’ve just lost me completely:
            – Why would Gamers switch to Win 8? It’s “faster”? Hm. Never heard that before. If you’re referring to DX11.1/11.2, they’re so ridiculously minor, they’re not worth the trouble of learning to use & deal with all the shit Windows 8 pours onto you.

            Now, as for the major issues with Windows 8:
            – The intrusive, non-optional Metro UI that Microshit forced upon us, which cannot even be disabled.
            – The complete & utter removal of the Start Menu, which is a retard’s move of Legendary Proportions. They didn’t phase it out, they just dropped it completely, after featuring it in over 15 years worth of Windows Operating Systems. Complete “WTF” move.
            – The hideously dull & flat colour palette they opted to use, dumping the lovely Aero-Glass theme for 80’s style dullness with VERY poorly defined window borders (seriously, put a white window on top of another white window, see if you can find where it starts & ends).
            – The retard-proof Ribbon UIs that they first introduced with Microsoft Office which Power Users hated even then, & are now being forced upon all Windows 8 adopters.
            – The unbelievable bullshit of having to make a Microsoft Account in order to even setup Windows 8. I mean seriously, wtf is that.

            I’m just going to stop there. It’s not resistance to change, or being dumb, the resistance is because Windows Metro is dumb, period. Microshit looked at what Apple was doing – integrating iOS into OS X, & decided to jump the curb & do a full merger, whilst disregarding the fact that Apple carefully alters & adapts their iOS Applications for OS X, rather than just porting them over & calling it an “All-In-One” OS.

  3. Xbone is nothing but what if’s, what if it had actually been a good console? What if Micrsoft hadnt screwed their fan base? What if instead of an app and tv box they actually made a gaming console? What if xbone fails….oh wait that ones not a what if.

    1. No it’s just the second console to fail. First was the Pii-U. Third is the 900PS4 and we can get rid of Sony’s cancerous influence on gaming.

      1. Consoles aren’t going anywhere, and you take plastic toys way too seriously and personally. Get help.

        1. What are you going to do about it when I call out the POS4 for being a POS? Nothing but cry it seems.

          Deal with it, derp.

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