Digital Extremes has detailed the next-gen graphical features that it will be bringing to Warframe via the Enhanced Engine. In addition, the team has released two next-gen vs old-gen comparison screenshots.
The Enhanced Engine is a complete redesign to achieve more accurate reflections and give the development team the ability to utilize dynamic lighting and shadowing across the entire game.
As Digital Extremes noted:
“This is where the new rendering engine excels. It renders out the attributes of the scene (colors, glossiness, shape) to offscreen buffers. After this, proper dynamic lighting costs hardly more than those terrible glow sprites we’ve used in the past. For realtime shadows, what the light sources ‘see’ are cached and reused when nothing changes. All lighting and reflection probes are stored in a 3D camera voxel texture and applied in single passes where the costs grow linearly, proportional to their size on screen, without incurring huge CPU and GPU penalties to ‘draw the whole world, again and again’.”
The following comparison screenshots showcase the new dynamic lighting, as well as the new shadows and reflections.
Digital Extremes also hinted at future RTX support. According to the team, this new renderer will open the doors for future exploration in new technologies. Thus, the dev team may experiment with both real-time ray tracing, as well as DLSS.
Enjoy the following screenshots and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Better indoors, worse outdoors. Have fun trying to spot an enemy in one of those shadow spots. They become like complete nxggers in the darkness.
i had to take time to understand which one was next-gen. https://uploads.disquscdn.com/images/ccb59ed0e33ed99b6739347c7b6f9104fb92ff95f9f7775ac138ee03c95c676d.png
Dynamic lighting and shadows are pretty obvious to my eye…
John is to blame for saying it is “next gen”, when in reality it was a dynamic lightning upgrade which isn’t necessarly next gen.
A feature of 20 years old games.
Only by name alone. The technology in the lighting above absolutely did not exist 20 years ago.
Feature, not technology.
severance blade of darkness, dynamic lighting, advenced physics etc in game from 2001….
Which 2000 game? 2007 STALKER is my game of reference for all things lightning, and a lot of newer games still falls short.
Not a huge difference visually but the difference it will cause FPS wise isn’t worthed.
yes,that’s true.
“Warframe next gen discovers shadows and reflections”, and im sure you can have similar results without raytracing and tanking performance.
im guessing the shots with shadows are “next gen”?
It’s better than no shadows at least.
next gen? this game was last gen when it was ported to ps4.
This is skyrim all over again
skyrim
skyrim legendary edition
skyrim special edition
skyrim vr
Your comparison is false, Digital Extremes would have to charge people money for the graphical improvements for the analogy to hold,
>next gen
a good chunk of the textures are all low res, let alone the surfaces that are supposed to reflect the same muddy textures.
Just update the visuals and details in general, because RT is useless with this lack of detail, unless you’re Quake.
What’s RT? And frankly the only one that claimed the updated game is next gen is John, they made a lightning update, not a high res texture pack.
meh
I can barely spot any difference.
More shadows on the ground.
I could do this in ReShade
Adding more real time shadows?
no like make it “next-gen”
Real features is better than some reshade make up.
Most of the differences seem to come from time of day change, but if the engine update improves performance and doesn’t negatively impact anything, it’s all good.
I dunno, there is more shadows than the previous “gen”.
All this talk of “next-gen” on DSOG.
So when is PC 2 arriving or can I just download some more RAM? /s
Look at those washed out textures on the floor and the rounds which are not rounds (first screenshot)…… damn, some games from early 2000 had better polygons on the road etc.
This was a PS4 launch title. It’s been around.
So what? Games from N64/PS1 era looked better at launch. I know it was released for PS4 but doesnt change the fact like I said that games from early 2000 looked better when it comes to that. Heres the proof, look at this screenshot and look in full screen mode (note: offscreen screenshots + compression from image hosters/youtube, no mods involved): https://uploads.disquscdn.com/images/789a097e213a8f7d07111ea9f514cb5b9a08eb3ee83863fed0911791207a842b.png
. The edges/rounds, so called “paving edges” or whatever it is called in English in the first screenshot from this game Warframe looks worse than “road bends” in the old games from early 2000, even Porshe Unleashed looked better lol.
I can’t fathom how you think those games look anywhere near the quality of this.
Your proof is a cherry picked curved edge on a road texture? Those old games had nearly no lighting, polygon counts in the hundreds, draw distances in the double digits and ran at horrible framerates.
This game has huge open world areas, filled with foliage and buildings, sometimes hundreds of enemies and effects on screen with millions and millions of polygons and physics going on. Not to mention it runs amazing. You’re not meant to stop in this game, much less analyze a small off texture in the corner of the map.
You really need to play this game and compare it in a more reasonable way.
I said the rounds / road bends / paving edges and I compared only that and some of the washed out textures…… NOT THE ENTIRE game (read both of my comments). Overall, sure the game looks better overall than outdated games from 20 years ago…. but considering the mentioned games are frikin 20 years old and come on CDs its actually good looking for its time. For an PS4 era game it needs to be better looking in every aspect…. im not sure if I seen similar PS3/PS4 era games (all looked overall okay for its time). Thats why im pointing that out and those textures in that screenshot look really bad, looked like the game is a mix between modern game and retro FPS games because of it.
Agreed, but this was a lightning and dynamic shadows upgrade, not a Texture pack.
It would be easier to notice if the devs just said “we have added full real time lightning or similar feature.
That’s cool, i guess the game just got some added 20 gigabytes as consequence, and maybe more slowdown to less demanding machines. It’s not much of a “next gen” upgrade, but more of a full dynamic lightning upgrade, which is still big imo, how many games have you seem fully upgrade their lightning system?
How about a decent photo gallery?