Sagar Rao shared with us the following environment that was created in Unreal Engine 4. Sagar used Blender, Zbrush, the Substance tools and Photoshop in order to created this environment, and the end result is phenomenal. Not only that, but this scene runs in real-time on the PC.
As Sagar noted:
“Almost every material in the scene can be dynamically changed in real-time to control colors, roughness, age, wear and respective details. This is made possible using substance instances and UE4’s material instances.”
Here is hoping that some Unreal Engine 4 games will at least get close to the visuals showcased here.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email














“Photorealistic […] Environment”
No.
photorealistic pic8
CE makes everything look SO fcking blurry! My God…
wtf is mahabharata? India, really?
Yes. Bharatha is the original name of India.
Look at the real FMVs from the 90s, they didn’t look this good. 4k, photorealistic environments, VR; the future of gaming is looking amazing.
It really looks great.. i just wanna see this kind of detail in games.
Almost Photorealistic, Bits and pieces of some of those scenes do look really really good though.
It seems like the better games look, the more unreasonable peoples’ standards get. You can’t please some people.
When I was playing Contra on my SNES 25 years ago, if you showed me any of these screenshots and told me that games would eventually look like this, I wouldn’t have believed you, but here we are.