Three Whole Years Afterwards, Skyrim Modded Remains One Of The Most Beautiful Games To Date

It’s been almost three years since the release of Skyrim. Three whole years and thanks to the modding community, Bethesda’s RPG looks just as good  – if not better – as most modern-day games. In fact, you’ll be really shocked if you compare the vanilla version with the modded one. Modders have introduced new ENBSeries mods, textures, new female 3D models, as well as a host of numerous graphical improvements (you can find all mods at Skyrim Nexus). So, today we bring you new images from ENBSeries members electricsheep26354, far327, forbeatn, OhKay, pastrana, Unreal, YetiASX and ZeroKing. Enjoy!

30 thoughts on “Three Whole Years Afterwards, Skyrim Modded Remains One Of The Most Beautiful Games To Date”

    1. it looks even better to me, these pictures actually make the game look meh imo….if you’ve got a good enb, with tons and tons of texture mods and running at a higher than 1080p resolution, it looks stunning. too bad the game engine is a janky, shitty mess though.

      1. Yep. Just a bunch of cry babies consoles fanboys crying around here.

        I modded Skyrim with atmost 13 mods and it looked great…

        An SLI/CrossFire system could do even better than mine certainly.

        Damn…imagine Witcher 3 and a new Elder Scrool in next-gen textures…damnnnnnn

        1. What amazing logic. Says, DOF heavy screenshots aren’t good for playing, and is called a console fanboy.

          These are just screenshots. There is noway you can play the game with that insane amount of DOF, Bloom. I have modified the hell out of Skyrim, and admit you can make it look really nice. It still doesn’t hide the fact it runs on a old engine and effects like DOF just hide the ugliness and are nothing but good for screenshots.

      2. That’s probably because you have the hardware to pull it off. Most mainstream rigs cannot handle the fancier ENBs.

      3. Exactly. I’m rendering skyrim at 2560×1600, downsampled to 1920×1200 which removes all the jaggies and flickering and the game looks easily as good as these screenshots with the 42 mods i’ve got installed. I’m planning on getting a third 24″ Dell Ultrasharp U2410 display soon so I can run nVidia surround for the ultimate experience. Project cars will be incredible with 3 displays.

  1. Skyrim – generator of screenshots. I’ve installed many different mods and real gameplay does’t look so good. It is good, but you haven’t got the integrity of picrute, because this is just mods. But if developers use this mods to make a game from a scratch…

    The Witcher 3 looks like Skyrim with mods

  2. that’s because they use DoF like crazy to hide ugly blemishes in screenshots. no ones going to actually play with crazy DoF like that cuz you cant see shit

    1. Just too many thing wrong with Skyrim, the core game is bad but the main thing I liked about it was exploring. In my view, Divinity 2 was a lot better in many ways, even the textures are better and it used the Gamebyro engine as well.

      Divinity 2 has a lot more depth to the story, gameplay, quests, nice traditional RPG mouse interface

      1. Divinity 2 cannot be compared to any TES, Gothic or even Two Worlds as it doesn’t has that amount of exploration and more or less believable, living world.

        As for “story, gameplay, quests and nice traditional RPG mouse interface” there are a far better RPGs out there.

        1. It can be compared because I just did. Divinity 2 has plenty of exploration and at least you can turn into a Dragon, fly about the world, manage your own tower, send people out for resources, pick the people who you want to serve you at your tower. Quests can be questions based and even observation based, puzzles as well.

          1. SO you don’t go around comparing FPS games or any other genre with each other? If you haven’t played Gothic 3 or Divinity 2 then you can’t speak about the topic to even compare so don’t bother.

          2. Well, I’m certainly not the one who would compare Painkiller and Call of Cthulhu: DCotE. That’s because “pure” genres are almost extinct.

    2. Some of the quests might’ve been mediocre, but in terms of open-world game design and the sheer scale of the world, few games can touch Skyrim.

      1. It’s not truly open world, it’s more like rooms inside rooms. Gothic 3 is truly open world, no loading screens, all the towns you can walk into, no blank screens when you enter caves, rooms or houses, cities.

        Gothic 3 is dense as well, always come across something as you explore ,Skyrim has a lot of nothing half the time.

        1. Technically speaking, loading screens don’t void the definition of open world since it’s a design paradigm, but I get what you’re saying. And by nothing if you mean vast open fields and all that, sure. Skyrim is a cold barren tundra, so that’s understandable. But the gameplay content is plentiful, even excessive perhaps. I’ve put in 818 hours and still have the Civil War questline left. It’s possible to get completely lost in the game and lose touch with reality.

          1. A lot of that gameplay content is repetitive though I found, serious lack of puzzle solving, repetitive cave and tomb trekking with an inevitable boss at the end and a quick route back out.

          2. Weirdly enough, the dungeons were handcrafted, as opposed to copy-paste designs in the previous entries. But in general, yeah… caverns and stuff. Don’t sere what else could be there though.

          3. Of course it is open world but not truly open like Gothic 3, loading screens destroy the immersion somewhat and Skyrim has loads of them. I see the usual Skyrim defenders are here, maybe OMG huge world amazed them so much that they forgot about how shallow and repetitive the core of the game is.

            What do you expect though, Gothic 3 and Divinity are PC generic games, not dumbed down console controller games made for 13 year olds.

          4. “I see the usual Skyrim defenders are here”

            “not dumbed down console controller games made for 13 year olds.”

            And there you’ve gone and lost all the credibility you had built up during this discussion. I tried being objective with you, but that didn’t work apparently because your fixated notions just had to show. I’ll refrain from going all whoop-ass for now and respect your views still. But kindly elaborate… how does the menu design alone determine the quality of a game?

          5. Your credibility was in reasoning. At least before you resorted to calling names.

  3. If only the people who crate these mods spent time on actually improving the game not just the graphics.

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