The Division – Screenshots With Max Settings From PC Beta Build, GTX970 Not Enough For 60FPS

The beta build of Tom Clancy’s The Division is currently available on the PC, and below you can find some screenshots on max settings. Do note that we increased the Object Detail to 100% (something that is not enabled via the Ultra preset), and that we also enabled NVIDIA’s PCSS shadows and HBAO+. We’ve also removed chromatic aberration and Vignette in order to provide you with more crisp images.

First things first. SLI scaling is incredible in The Division. In order to enable SLI, you’ll have to install the latest WHQL drivers from NVIDIA and add the game’s executable file in the “Tom Clancy’s The Division” profile. You can do so via NVIDIA’s Inspector tool. If you don’t do that, SLI will not be enabled (as NVIDIA has not included the executable file from this beta to the profile).

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Here are the max PC settings that we’ve used in order to capture the following images. Do note that the Ultra preset does not enable NVIDIA’s features, and that you need to restart the game so that some of these changes take effect.

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As you can clearly see, our GTX690 was unable to run the game with 60fps. Given the fact that we were not VRAM limited (the game never really stressed our VRAM as can be seen in the following images) and since an GTX690 has more raw power than an GTX970, we are certain that owners of NVIDIA’s GTX970 will not be able to max out the beta build.

Thankfully, Massive Entertainment has included lots of options to tweak, so fear not as you will be able – by adjusting the game’s settings – to eventually run it with 60fps. However, in order to max it out, you’ll need a really high-end system. We should also make it clear that we’re testing the starting area which is a really demanding area in terms of performance. The next areas of the beta are not as demanding as this one.

In order to hit 50-75fps, we had to lower the Object Detail to 75% (that’s the value used for the Ultra preset), lower Reflections to Medium (that’s also the setting used for the Ultra preset), disable NVIDIA’s features (both PCSS and HBAO+) and lower Volumetric Fog from Ultra to High.

Do note that this is a beta, which means that the final product may run better and be better optimized. Moreover, we encountered some texture streaming issues that will be hopefully addressed in the final version.

Enjoy!

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106 thoughts on “The Division – Screenshots With Max Settings From PC Beta Build, GTX970 Not Enough For 60FPS”

    1. For me (GTX970 owner) it makes no sense since the architecture is not the same and raw power means nothing in gaming. (great example any GTX Titan series against 780Ti or 980Ti’s in gaming)
      If following that rule all AMD GPU’s should be more powerful than NVidia ones as well because judging by raw power they are, don’t you think?

      Sometimes if not tested better to say nothing.

      1. They certainly dont optimize gameworks for kepler, so you might be right, maxwell could actually be faster.
        Graphic-wise the game is insanely downgraded, almost different game.

        1. You’re ignoring architecture, maxwell is different than kepler. It is better at compute but also slightly better at processing graphical calculations like GI and shadows.

          As HBAO+ is a compute heavy effect it’s nothing surprising that it runs better on Maxwell, given the fact that GCN renders it faster than Maxwell.

    1. yep a $330 low mid tear card…lol.so in other words you need a $1000 pc to max it out.which most people dont have..lol

      1. You can’t max it out on console. And you can’t expect low-end PCs to max it out, then high-end hardware would be pointless. So what are you loling about?

      1. 970 is certainly not high end for many reasons, one having 20GB/s VRAM (speed closer to DDR3 than GDDR5, not mention HBM/HBM2). It would be certainly ridiculous to call it high end!

    1. That’s what scalable settings are for on the PC, at least you can come back to a game with better hardware and enjoy it with better fidelity and higher settings, frame-rates.

    1. Someone has already posted this image in an older news. It was moderately funny then but now it’s boring. You are hackneying it for I don’t know what, maybe upvotes.

      1. Sad actually is people get used to this. Downgrade is so apparent in this build and noone seems to care anymore. Horrible practices these days on a PC platform.

        1. Everyone knowing Ubisoft will expect them to downgrade their upcoming games. Spamming with such meme images is cringeworthy for me. You expect to see those very pictures right when you are reaching the comment section.
          And BTW, of course I hate all those downgrades because it’s false advertising (Ubisoft would have learned from their many supposed mistakes if they had been making graphics worse out of their good will, just because they got carried away and made the game too demanding, etc.) but those beautiful games from E3 gameplays aren’t really plausible. Their graphics were too good to be true. Just see this news – GTX970 isn’t sufficient for The Division, even after the downgrade! Do you imagine what card would’ve been needed if it hadn’t been for that vile practice?

        2. Please cry more about Tom Clancy’s The Downgrade…
          However, I enjoy the game anyway. And I can partly understand why they downgraded it. If they’d used global illumination and the better physics from E3 2013 the most PCs wouldn’t run it on lowest settings. A highend-only game wouldn’t sell well. However, that doesn’t excuse the missing option to enable those previously shown highres textures and the cut content (especially brooklyn) just to make more money with dlc’s.
          I’ll buy it anyway, maybe for PS4 because the beta looks there better than on my PC (mid graphic settings for constant 30-40fps; running on 8×3.2ghz FX8320E, 16gb RAM, R270X).

    1. Apart from disabling HBAO+ and PCSS (for Very High AO and High shadows, respectively), we also had to lower Volumetric Fog from Ultra to High and Reflections from High to Medium (this particular setting is set to Medium even with the game’s Ultra preset) in order to hit 50-60fps.

      1. if it was on GTX 690 probably yes i belive you !
        idk how the game performs on Kepler!
        same goes in FC4,AC Syndicate were GTX 970 has 40%-50 more performance than GTX 690

        1. And same will go for pascal in which time maxwell will be obsolete and no longer optimized for. This is the main reason of GameWorks, making sure it promotes newest architecture only.

    2. 60FPS but significantly worse rendered image. Also you can disable all settings or set it to lowest values and you will have 90 or more FPS. What a magic. 🙂 The question is – will you be satisfied for what you will see after that?

  1. ” since an
    GTX690 has more raw power than an GTX970, we are certain that owners of
    NVIDIA’s GTX970 will not be able to max out the beta build.”

    Come on now, what is this? Amateur hour ? How can something like this be in the title based on such nonsense?

    1. I also think 970 is weaker than 680 SLI (690), like John wrote

      Battlefield hardline (very good SLI scalling) @ 1080p, gamegpu benchmark (very popular site)

      680GTX- 58fps
      970GTX- 82fps
      980GTX- 98fps
      690GTX- 103fps
      980ti- 142fps

      Of course many games right now can use more than 2GB vram, or will not support SLI technology at all, so it’s still better to have single 970, than 680GTX SLI.

      1. Youre forgetting most 970 are highly overclockable. 99% of 970’s come within 5% of 980GTX fps. So the 970 oc’d is more like 95 fps, still behind but only ever so slightly and you don’t have to worry about sli issues.

    1. I’m getting really bad performance in that area for some reason, soon as I come out the cave the performance tanks into the 30s.

        1. Looks like very High textures is the issue, it’s hitting 4GB of VRAM and is really hurting performance in this area, the other areas with very high textures is keeping 50-60FPS on my GTX 970.

          1. Yes same here, with 980 SLI I keep everything on very high except textures which I dropped to high because they are 4k textures so they max out VRAM pretty fast. But if you switch between high/very high textures the game load them on the fly in pause menu so you can see the difference, there is almost none or something very minimal so we’re not missing out much.

          2. Shame we didn’t get DX12 support, not sure if we will get a DX12 patch, the engine already has DX12 Async compute support since the XB1 version is using it.

          3. Yes but I guess it’s because Async Compute is not Nvidia’s priority, both sides have their own pros and cons in DX12 right now like Nvidia has features like Conservative Rasterization while AMD has Async compute so both are trying to push their own feature sets. I hope we get full DX12 support with Pascal and Polaris so a full DX12 transition should be possible on PC because a game like this can certainly take advantage of DX12.

      1. after sierra level my game went full apes**t. first two missions were 60fps with drops to 55fps on very high. but in soviet map even on high settings and LOD on medium it drops to 30fps and 2 to 3 second freezes every few second. it’s unplayable now and looks really bad with those settings. exact same problems i had with unpatched batman.

          1. yeah but even with that and LOD to medium it’s still drops to ~30fps, wait until you reach the valley. it’s twice as demanding as soviet installation.

          2. Ok, with the following settings I’m getting a perfect 60FPS+ at the Soviet Installation.

            Resolution: 1920×1080
            AA: FXAA (I use Luma sharpen from reshade framework to sharpen it up)
            Texture Quality: High
            Anisotropic Filtering: 16X
            Shadow Quality: High
            Sun Soft Shadows: On
            Depth of Field: On
            Level of Detail: High
            Dynamic Foliage: High
            Ambient Occlusion: On
            Pure Hair: Very High

            Bloom, Tessellation, SSR, screens effects Lens flares are all on.

          3. by lowering AF to 4x my stuttering issue solved, lol. yeah i use the settings like you. still drops below 60fps in the valley, it’s ok in soviet map now.

          4. I’m getting 60fps in the Valley, just got there, about the same as soviet installation performance.

  2. Not only has it been downgraded, but more importantly in reality its a pretty bland RPG shooter. Lucky for Ubisoft it has done an impeccable good job hyping the masses into a frenzy, they will buy it in droves and then after a week once the sheen has worn off take to social media to rant at how repetitive and lack luster the game really is.

    1. I’d love to play a modern RPG shooter with the same quality or better than the Division. Do you have any in mind to recommend for an RPG noob like me?

        1. I’ll check out CrimeCraft. I’m somewhat skeptical surrounding the quality of the game, it being free to play and all. Borderlands is a game I enjoy, but for me it’s just an FPS. I’ve played plenty of those already.

    2. eh that was obvious from the get go. shooting and seeing numbers pop up was an instant turn off for me. last thing i want after making a headshot is seeing numbers pop up xd

  3. Looks okay at best. But that screenshot with the red car… That car looks bad as fakkkk. Anyways, i’ll play the game at home, it might end up being fun.

  4. Ubisoft claimed that Snowdrop engine will “get the maximum”out of every platform, yet they can’t get near the fake E3 footage.

  5. Remember when Ubisoft made games, other than open-world sandboxes. You know, games like Prince of Persia, Rayman, Beyond Good and Evil, Splinter Cell (the old ones), the original Far Cry. Good times.

    Now all we get is overhyped, mediocre and dull games with some pretty visuals, which for some don’t look that pretty to begin with.

      1. Visuals are decent there (real reflections are really good) but I don’t even care about them if environment is stiff as hell and is a bunch of corridors. The gameplay is dull and the main thing, which is shooting, is done poorly. The fact that you need 3 shots to the head from a rifle to kill an unarmored enemy efficiently destroys the feeling of authenticity.

    1. The open world is not the problem. Witcher 3 proves that if your studio has the know how and the passion they can make an amazing game and world without it feeling… well bland and lifeless like most Ubisoft games feel.

      I think this is just an Ubisoft problem. Everything they make feels so “video gamey” in which the game constantly reminds you it is a video game, and not an interactive world (which is more akin to The Witcher 3’s style).

      “Remember to climb that tower to unlock more of the map!” – Every Ubisoft Game.

      1. You’re right. Every Ubisoft game nowadays involves climbing a tower of some sort. As for the Witcher 3, I don’t know really, because I haven’t played it. I mean the story from what I’ve heard is awesome, same for the world, but the combat system really dull for me, which effectively kills the game for me.

        I’m the kind of guy who values gameplay above all else, and don’t give a crap about graphics so long as the game plays really good and smooth.

        As for open world games I actually enjoyed, the only ones I can think of are Darksiders 1 & 2 and Castlevania: Lords of Shadow.

        1. what about dark souls? i normally dont enjoy open world games either (although i did enjoy those you mentioned) but i did like dark souls 1

          anyways about your question, its that (sadly) open world games sell a lot and its also easy for the devs to add “content” to them to make them very long games (which people love). personally i prefer my games shorter and to the point but im not the majority i suppose xd

          1. Don’t know, haven’t played it. I’ve heard it is hard and requires methodical thinking and timing, but the sluggish combat doesn’t quite appeal to me, though I get why some people like the game.

            Though I commend the game for not pulling any punches as well as a more subtle story telling, I don’t like when a game punishes me, not necessarily because of lack of skill, but because of game limitations.

            I may try Dark Souls though, since it’s cheap now. Would you recommend skipping the first Dark Souls and on to the second one?

          2. i only played the first one so couldnt tell you (planning to play the second one soon). but yea the combat isnt as smooth as it could but the experience of the game overall more than compensates for that, or at least it did for me

  6. Gtx 970 not enough? No problem we,Ubisoft&Nvidia,tell you that you need to buy Gtx 980TI or better wait newest cards e.g. Gtx 1080(Pascal).
    But you just need to spend more cash to us,thats all.

    1. i blame ubisoft all the time,but i think the fault on nvidia side,they nerf the old gpu to force you to purchase new one.

      1. So if somebody try to get visuals better (which cost performance of course) it is bad? Even if these features are optional and you can turn them of? I don’t know what you want people. From where did you get that 970 have to be enough to run every game in 60 FPS on max settings? I remember whole my life that in max settings people were pleased enough if they had more than 30 FPS on the best GPUs. I don’t like these new “fashion” when you want 60 FPS and great visuals on GPU which is not even best on market. When you get worse visuals but 60FPS, you are not satisfied. When you get better visuals, but not 60 FPS, you are not satisfied too. But if you want great graphics, it cost performance.

    2. Why should a high end card like the GTX 970 be able to max games out at 60FPS? PC games should scale beyond current hardware, plenty of games actually do that, I mean even Crysis 3 still taxes today’s hardware for goodness sake. There should be room for higher cards, that’s why you have advanced setting and Gameworks so you can use them if you have the specs. I mean what’s a GTX 980TI user going to get with max settings 60fps on a 60hz monitor, nothing, a similar experience for a vastly more expensive card with no extra settings except resolution.

  7. Played the Beta for a bit over 4 hours and it was ok-ish. I don’t think I’ll bother purchasing it because the graphics are indeed downgraded and gameplay has also been downgraded, As in the PvP is only in dark zone and not in the entire map which to be honest really is major let down.

  8. Disables CA. You’re my heroes.

    I even have to give ubi massive a big kudos for integrating that option.

    I hate that effect with a passion. Gives me headaches. the only game that every had nicely implemented it is FFXIII LR. It’s just in a few short scenes, in a surrounding were it makes sense. (time/dimension warp or something)

  9. lol the only thing that’s a stinker is your comment the game is playing great. Nice trolling A+ for the Bait. Shame for your sake people are enjoying the game. And PC is truly the Master Race Version. Visuals for a online open world is top notch, performance top notch, SLI scaling d a m n good for the state of the game!

    Cry moar I am dipping my Division cookie in your tears. Tasty XD

  10. HBAO+ isn’t on? Weird looking spots like where the car’s wheels touch the ground…the do not enter sign is low-res, and distant buildings look a little goofy.

    The snow on the ground and player character model looks good, but something seems off.

    Anyone know if the game features day/night cycles…? If not, could be they baked the lighting in. Would explain why ‘doodads’ (cars, misc destructibles/interactables) don’t case shadows properly. Like the gates and fences.

    1. It’s the lighting, it makes the game looks flat, we’re so used to seeing that uber lighting in the E3 trailer. Ubisoft already said they had to remove a lot of the SSR and downgrade it’s quality as well and it does look like HBAO+ is missing.

  11. Max settings means EVERYTHING enabled. Not disabling things you don’t like. That’s not informative.

    1. I’m using Luma sharpen with in-game FXAA, does the job nicely, pretty much like Fallout 4, TAA plus luma sharpen set to 2.20. In Tomb Raider I use about 1.80.

  12. Absolutely true next-gen looking game. I think, beside Witcher 3 its the best looking game so far. yes, it seems little downgradiation, but really small. Still looking gorgeous. People who complain, obviusly live in another dimension or dont have powerful enough pc to put all max and play in 4K. Second good thing about this game is endless customization. Much better results then was with Watch Dogs, which was utter rubbish. Downgrade was much bigger and obvius.

  13. The PC versions are scalable for a reason ,they have graphics options for a reason and it’s not about “most PC’s”, I mean do you actually understand what scalability means?

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