Star Citizen, Silent Hill 2 and Spyro The Dragon recreated in Unreal Engine 4

3D Environment artist, Aleksis Gutmanis, has released some screenshots from his Star Citizen recreation in Unreal Engine 4. Moreover, Fernando Martis Avila and Blackcatgame Studios have showcased Silent Hill 2 and Spyro: The Dragon in Unreal Engine 4, respectively.

In the Star Citizen Unreal Engine 4 scene, Aleksis used more than 100 decals. Moreover, most of its models use tileable textures and some of them are unique new textures. Aleksis also used a couple of tricks to ‘texture‘ the scene like using AO to mask roughness variations.

On the other hand, Fernando Martis Avila has recreated Silent Hill 2’s Maria prison scene in Unreal Engine 4. As Fernando noted, this project will never be available to the public. As such, there won’t be a way to actually play yourselves this fan tech demo. Still, it will give you an idea of what a new Silent Hill 2 game could have looked like.

Last but not least, Blackcatgame Studios is currently developing a project inspired by Spyro: The Dragon. This can be easily described as the spiritual successor to Spyro as they look really the same. They have similar controls, gameplay mechanics, visuals. Generally speaking, this looks like a Spyro game. The team released a new video in order to showcase its latest build, and you can view it below.

Dragon Step Update Level 2 ( Unreal Engine 4.18.1 ) Level work in progress.

14 thoughts on “Star Citizen, Silent Hill 2 and Spyro The Dragon recreated in Unreal Engine 4”

      1. He may be right about Star Citizen though. Chris Roberts said 2 years ago that it was b*llshit about Feature Creep and overambition. This game has been in development for 5 years now and he just keeps adding to the goals.

  1. Its just a Sypro inspired map and even with that there is too much fog, something PS1 didn’t even have a problem with because Insomniac figured out how to get around that later in PS1’s life.
    So what we have left is the usual dragon model with garbage animations that can’t even match the animations from PS1 20 years ago even when he takes 2 steps.

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