Skyblivion feature 2

New beautiful screenshots released for the Oblivion total conversion mod for Skyrim, Skyblivion

The team behind Skyblivion, an Oblivion total conversion mod for Skyrim, has released a new set of screenshots. These screenshots will give you an idea of the mod’s current state. And from the looks of it, Skyblivion retains the same atmosphere as Oblivion did when it came out.

In case you weren’t aware of, Skyblivion is a total conversion by the TESRenewal modding group, aiming to bring the Elder Scrolls IV: Oblivion to a new generation of gamers and re-introduce it to long time fans of the series. The team is currently in the process of porting and rebuilding Cyrodiil along with all of its quests, locations and characters into Skyrim and Skyrim: Special Edition.

These screenshots show off some of the regions that are already ported to the mod, such as the Colovian Highlands, Blackwood, West Weald, Gold Coast and The Imperial City.

Now my biggest issue with these latest screenshots is the LOD textures. They are blurry and I hope the team will replace them with some higher-resolution textures. By now, we all know how Skyrim works and can immediately notice its blurry LOD textures while gaming. Therefore, I really hope that the team will overhaul these particular textures. Or at least add some noise in order to give the impression of extra details.

There is no ETA on when this mod will hit the Internet, but we’ll be sure to keep you posted. Until then, enjoy the following screenshots!

17 thoughts on “New beautiful screenshots released for the Oblivion total conversion mod for Skyrim, Skyblivion”

    1. Well, considering all the (free) work of the modder, and the technical specificity of the Skyrim engine (physics, AI, graphics capabilities: Lod, Enhancement, ToD etc etc …) your comment is as poisonous as it is just useless and garbage. But thanks anyway to let us know

      1. Yes Skyrim engine is better but the gameplay mechanics are dumbed down compared to oblivion so for gamers it is better to just instal gfx mods for TES4.

        1. Oh… so you already played it before anyone here and already know that “…gameplay mechanics are dumbed down”.
          Go ahead, tell us how you are right on your anticipations about it, continue to describe us how we are wrong and ignorants to support a team that are working for free and years for folks likes you who have any respects about it, without even playing it yet…
          Still garbage, but not surprised anymore.. I’m done here.

          1. Dude, you aren’t even reading his comments correctly. He said that he thinks Skyrim’s mechanics are dumbed down vs.. Oblivion. He’s not talking about your mod. Before you get on a little snowflake tirade, try actually reading the comments first. It makes a world of difference.

          2. “The mechanics of ES5 are much better” by YOUR point of view, and expectations about it, Sir. But thank anyway to point it out, almost one week later, have a good day !

    2. What do you mean looks the same?
      I wrote an article(Im working on this mod) talking about how our mod looks nothing like Skyrim and visually is even more colorful and pretty compared to Oblivion. Landscapes are remade to be more natural and detailed.
      On top of that we are adding old Oblivion mechanics back into the game.

      1. Sorry i didn’t know about gameplay chanages. I thought that this is direct assset port to skyrim engine with skyrim gameplay.

      2. So the end goal is to have a slightly better looking Oblivion with original gameplay? Wouldn’t it have been easier to port Skyrim graphics features back to the Oblivion engine?

      3. He’s saying that Skyblivion looks like a heavily modded Oblivion, so what’s the point. There is no reason for your mod to exist if you are modding in the old game mechanics. The mechanics of ES5 are much better. The whole point of something like this is to play in that world and play that game with better mechanics. I have a heavily modded Oblivion that looks nearly as good as this, so what would the appeal of this mod be to me?

      1. Exactly. If they are going back to the awful mechanics of the original Oblivion game, then this mod really has no reason to exist. With the right mod setup you can make Oblivion nearly as pretty as Skyrim now. And if the mechanics are going to be the same, then what’s the point. It doesn’t matter anyway. These mods are all pipe dreams until they are released and almost none ever are.

  1. My only concern with this mod is that I always hoped it would be a way to enjoy the world of ES4 with the better controls and systems of ES5, but they said they want to code in the old interface and character systems, so basically I’m just playing a heavily modded Oblivion then.

  2. Yup. And if they put back the crummy mechanics of Oblivion, then your basically playing the same game anyway,so….?

Leave a Reply

Your email address will not be published. Required fields are marked *