Mortal Kombat 11 – 4K PC Screenshots Gallery

Mortal Kombat 11 came out last week and below you can find some 4K screenshots from the PC version on Max settings. These screenshots will give you an idea of the game’s visuals on the PC, and our PC Performance Analysis article will go live – most likely – tomorrow.

Mortal Kombat 11 is using a custom version of Unreal Engine 3 and features a more advanced lighting system than its predecessor. The game also comes with a cool object-based motion blur effect, though there is an option to disable it.

Unfortunately, the game only supports FXAA and TAA for its Anti-Aliasing solutions and TAA is really awful in this particular title. When enabled, TAA brings some ghosting and the beards in pretty much all characters look awful (with TAA disabled, there is noticeable aliasing on beards). Not only that, but DSR and custom resolutions are not working properly. As such, those with 1080p or 1440p monitors that want to play Mortal Kombat 11 in 4K will have to set their desktop resolution to 4K prior to launching the game.

Thankfully, our RTX2080Ti (which was used in order to capture these screenshots) had no trouble at all running the game. Do note that even though the game runs with 60fps, all X-Ray moves, fatalities and cut-scenes are locked at 30fps. Mortal Kombat 11 runs smoothly on a wide range of PC configurations, however we’ll talk more about this in our upcoming PC Performance Analysis.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email