Mirror’s Edge Catalyst – First Gameplay Trailer VS Closed Beta Comparison – No Signs Of Downgrade

Mirror’s Edge Catalyst’s closed beta features the very same mission that was showcased back in August 2015, in the first gameplay trailer for DICE’s open-world runner. Therefore, we decided to compare these two builds and see whether the closed build came close to that first gameplay trailer.

As you can see, DICE was able to offer what it showcased back in August 2015. There are some minor differences, however the game features all the visual techniques that were used back in its August 2015 build.

The biggest difference between these builds is the light bleeding. Now some may be fans of the former light bleeding, however you can achieve a similar light bleeding effect via Reshade. Apart from that (and Faith’s mirror effects that are not as overused as in the August 2015 build, while jumping at the end of the mission) there are no real changes between these two builds.

Reflections, Global Illumination, anamorphic lens-flares,  and environmental destruction are all present in the closed beta build. In addition, it appears that all the characters are as highly detailed as they were back in August 2015.

The August 2015 build is on the left, whereas the Closed Beta build is on the right. We’ve also kept MSI Afterburner active as some users complained about underwhelming performance even on high-end GPUs. As you can see, Mirror’s Edge: Catalyst ran amazingly well on our system.

Enjoy!












66 thoughts on “Mirror’s Edge Catalyst – First Gameplay Trailer VS Closed Beta Comparison – No Signs Of Downgrade”

  1. Well it is a frostbite game. No frostbite game ever got downgraded, and battlefront continues to look amazing!

      1. wut? Cloth physics are still there. Try shooting flags or looking at the umbrellas in siege of shanghai

  2. it actually looks better now lol
    take notes from PCMR DICE an yea i am talking to you: Ubisoft Massive,CDPR and Remedy.

      1. wtf you blind much, have you seen watchdogs, witcher 3 downgrades lol what year you live in lol

      2. Half of the downgrade talk WAS due to stuff like TOD and artistic changes. A lot of people don’t know the difference.

        1. I don’t know what is the most frightening: people gullible enough to buy PR from companies blatantly lying or people without the necessary skills trying to damage control for corporations…

          90% of the time, this has nothing to do with Time Of Day or artistic changes. These may happen but they would not impact the final result that same way. It is not that something is less pleasing in an artistic way, this is about graphics looking way worse than what was sold.

          The companies still have no issue using fake screenshots from the supposed gameplay to promote their games ( W3, WatchDogs, and so on ). If some can’t point the difference between Ambient Occlusion solutions, or the see the lack of Global Illumination in a scene, then they probably should just not talk about what they do not know.

          Like game “journalistic” integrity, this BS downgrade fiasco ( only backlash on expectations game companies themsleves set ) has yet to be resolved.

          1. Nonsense. The vast majority don’t have a clue about what is going on from a technical perspective. Those of us that actually do sit back and laugh at the faulty conclusions people jump to.

            Do some games suffer technical downgrades during development? Sure. But I’ve also seen countless examples where people assumed a technical downgrade based on nothing more than artistic changes. In other cases, it’s a combination of both. But most people would never be able to distinguish between the two.

    1. And yet The Division, The Witcher 3 and Quantum Break are some of the best looking games around.

      Quantum Break runs like crap, but it’s a very nice looking game. Alan Wake was also a very impressive looking game for its time.

      Mirror’s Edge Catalyst looks great, but it’s not as impressive as The Division and The Witcher 3. People like you complain about downgrades, but I’d rather an incredible looking game get downgraded and still look amazing than for the developer to never really aim high in the first place.

        1. Two totally different style and different games, f*ck off with your stupid comparisons. All you care about is getting 80FPS ultra, if you can’t the game is crap according to you.

          1. did you even played the game?
            i played both of them so i know!
            if u did played however get glasses

      1. Issue with games like TW3, WD or The Division is that they are expected to live to the expectations publishers set themselves. Nobody’s forcing them to blatantly lie and use pre-rendered vertical slice footage as actual gamepla footage.

        When a game gets its high end bells and whistles cut off and still runs like crap on a high end PC supposed to make the “gameplay reveal” footage run perfectly, you don’t need to be a genius to understand devs lied and perfectly knew their target render would never be reached.

        Yes, the Divison looks great, but still can’t get out of my head how poor the Global Illumination is outdoor compared to the previous footage.

  3. The old gameplay seems to have some sort of blue filter. I’m glad they didn’t include that in the game.

    1. i actually think this one looks like its just running the in the battlefield engine with little change to the color pallet, the first game looks far cleaner.

          1. “Frostbite is now the only engine that’ll be used in EA games.”
            😐 😐 😐 😐 😐
            DICE Producer Frostbite,genius:|

          2. The first Mirror’s Edge was using Unreal Engine 3. I was confirming doog is right, the series is now using frostbite.

            Your comment is useless.

  4. As I said before,,, EA is not a customer friendly company, but their games are never downgraded. Dice is also very talented studio when it comes to graphics and stuff. Battlefront is currently the best looking game out there, technically.

    1. Come on, it’s not hard to make a game look good like a 1970s film. I mean like making a 1980s Tron game now, easy, that CG was cutting edge back then. People give too much credit to their engine, it’s not nearly pushing the tech of some of the other engines. I don’t see anything special about this game, it’s just simple geometry and lighting., more style over anything really.

      1. Baloney. Frostbite is one of the most advanced and efficient engines out there. Battlefront does look very impressive. The forest on Endor is the most convincing and best-looking forest I’ve seen in a game, by far.

        1. You only say that because you’re seeing maps, not massive open world games. Frostbite has yet to do a games that’s so massive, open and dynamic, Dragon Age : Inqusition, meh

          1. Isn’t the last Need For Speed both open-world AND using the Frostbite engine? It may be as empty as one can be but graphics sure are impressive.

      1. Lol those games do not beat games like The Division, Battlefront and Rise of the Tomb Raider running on a good PC. Actually, Infamous doesn’t even look as good as Assassin’s Creed Syndicate on PC.

  5. Well, it was never an overly technical game to begin with.
    I did notice Faith’s and npc model detail is quite inferior when compared to their cutscene counterparts. How do I know? Just looked at a mirror, they’re everywhere in ‘Mirror’s Edge’.

    1. I mean that makes sense from a technical standpoint. Why make her super detailed in gameplay if you aren’t going to spend time looking at ther. The mirrors are low quality reflections as well so it wont look as good.

  6. I’m going to go out on a limb here, and say these shots look even better than what was shown. Bravo!

  7. Couldn’t go through the effort of downloading an uncompressed version of that trailer from Gamersyde? Thanks a lot for the disgusting Youtube freeze frames.

      1. It’s their job to make a proper article, not mine.
        Using f*cking Youtube freeze frames for graphics comparisons is some of the most unprofessional amateur sh*t I’ve seen.

        1. Good that you have higher standards, but then again, if you think this site is “unprofessional amateur sh*t”, why come here in the first place?

          Argue that you want the site to be better, but there’s much more nice ways (i.e. less condescending) to go about it.

          1. Was I supposed to guess it was going to be this bad?
            Are you actually reading my comments? I said that this article is one of the most amateur ones that they’ve done.

            Don’t tell how I should criticize someone else, it’s none of your business.

            What’s hilarious is that it’s not targeted at you, it doesn’t affect you in any way and yet you are the one trying to lecture me on my tone?

          2. Not trying to make it personal nor lecture you in anything Olek, it’s just about respecting of each other. ;/

  8. Different, but not inferior. Nothing about that from a graphical standpoint is fundamentally superior to what we got.

  9. I still remember the E3 2013 trailer. At the end it said
    “Coming …………. when its ready”.
    Like everybody else at the time. it made me laugh but for all the wrong reasons. Then they proceeded to release the completely rushed and unfinished Battlefield 4. I think it was a significant update in August 2014, 9 months later, that fixed the most things and finally made it playable.

  10. There have been significant downgrades in the lighting and reflections. Such a shame. Everything looks so flat and lifeless now. What’s worse it’s even noticable in these horrible youtube freeze frames. 🙁

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