Jeffy Zachariah – a level designer who has worked in Dear Charlotte, Adam and Siege of Iniola – has created a scene inspired by The Last Of Us in Unreal Engine 4. This UE4 scene was inspired by this highway scene from the game and as we can see, Jeffy came really close to it.
As Jeffy claimed, he had limited number or assets to work with, which is why he gave the scene his own treatment.
Still, this is really cool so be sure to view the images!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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The Last Of Us= cryengine
This game is overrated as fuc*.
is it just me or does the scale of this art seem to small. everything feels miniaturized
Yeah, you’re right. Those cars are way too small.
It didn’t impress me. It looks shabby and low-res.
UE4. What a strong engine.
You have a gift for breaking down complicated topics into digestible insights. I always leave your blog feeling more informed and inspired!