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Here’s your first look at the Non-Ray-Tracing 3DMark Steel Nomad Benchmark

UL Solutions has shared the first screenshots of its new benchmark software, 3DMark Steel Nomad. It’s the next version after 3D Mark Time Spy, and it’s going to be the toughest benchmark test for computers that don’t use ray-tracing technology.

3DMark Steel Nomad won’t just work on Windows with DirectX 12; it will also run on macOS and iOS using Metal, as well as on Android using Vulkan. And don’t worry if you’re a Linux fan. Linux will be supported too, using the Vulkan API for Enterprise and for reviewers. Plus, 3DMark Steel Nomad will include some references to the company’s earlier benchmarks.

It will be interesting to see how heavy this non-RT benchmark will be. Will it bring high-end GPUs, like the NVIDIA RTX4090, to its knees? Or will this GPU be able to run it with over 60fps at Native 4K?

There is currently no ETA on when 3DMark Steel Nomad will come out. Naturally, though, we’ll be sure to keep you posted.

Enjoy the following screenshots and stay tuned for more!

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17 thoughts on “Here’s your first look at the Non-Ray-Tracing 3DMark Steel Nomad Benchmark”

      1. From how lit the window is, this room should be brighter. The darker shadow above and behind the top jars makes no sense.

        1. I think it was trying to do some sort of light adaption on eyes in that scene, which does not always look correct. Is it perfect? no, does it look miles better than RT off yes, end of. Anything else is copium imo.

      2. Looks like a bomb went off in the second picture. That looks good to you?

        So much fake light and bloom that you can’t even see trees outside anymore looks good to you? It looks disgusting.

          1. I like RT Off about half of the examples Ive seen over the years. I guess it depends on the artwork it’s applied to. In your example it seems it’s a little too heavy or overdone? I dont know anything about it (RTX 3080 and 3060Ti here and newest stuff I play is Doom Eternal and the Wolfenstein games) Is there a way to control how strong the RT effects come across in games that use it?

          2. Well it depends on the implementation. If you have a game that says it has “RT” but has only implemented RT shadows the visual difference is going to be minimal.

            The more apparent impimentations are RTGI and RT Reflections, but a combination of RTAO, RTGI, Reflections like in Cyberpunk for example make a vast difference overall. Metro Exodus enhanced edition is another game with a great implementation.

            There is no “strength” control as such for games with RT, but there are quality sliders in some that may have that effect though.

      1. If I use say Total War to test my CPU or Gears 5 (or Gears tactics) to test my GPU they produce real world results. Stuff I can actually get to replicate in my games.

        I get the want for a benchmark but I guess the market is extremely niche and doesn’t provide any real world results. Every UE 5 game could still run like crap for example.

  1. I don’t know what they’re going to come out with after 4k rtpt 60 gets to the 50-60 lvl cards? I guess 8k as just the next thing but it’s just such diminishing returns for gamers and we’re early days for 8k tvs. 4k tvs mainstream but 4k laptop screens are not just standard like 1080p still is. Just add in all sorts of unwanted junk like your basic car has now to raise prices, I still just want a physical key not a fob and also mech roll up windows but almost unavailable now charge you more for those “luxuries”.

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