Senua's Saga Hellblade II Cinematic Screenshot

Here is a new cinematic screenshot for Senua’s Saga: Hellblade II

Ninja Theory has released a brand new cinematic screenshot for Senua’s Saga: Hellblade II. According to the team, this screenshot is a lighting experiment (from a cut-scene that will be most likely be present in the game).

Unfortunately, and other than the initial reveal trailer, we don’t know much about this game. It will obviously be a continuation of Senua’s story. We can also safely assume that it will have a third-person camera, and will have both puzzles and combat mechanics.

Senua’s Saga: Hellblade II will release on next-gen platforms only, and will be using Unreal Engine 5.

Stay tuned for more!

Senua's Saga Hellblade II Cinematic Screenshot

20 thoughts on “Here is a new cinematic screenshot for Senua’s Saga: Hellblade II”

    1. It felt really meh for me, especially those extremely repetitive toddler level puzzles, the visuals and the sound are the only things i really appreciated, and from my perspective i don’t think it’s a game that needs a sequel

          1. Still in third-person but it looks great and has control options such as directing where she walks by moving your head to look, if you want to.

        1. I don’t think VR could improve the gameplay, this wont make the puzzles or the combat better, maybe improve immersion which is already good thanks to the graphics and sound design, and they kept the TP camera even for VR, weird design choice IMO
          I tried Observer which was released in the same period for the same price and using the same engine and it felt far better for me

  1. I hope the sequel improves the combat, puzzles, and pacing.

    The original was a wholly unique experience; providing a fascinating insight into schizophrenia and psychosis, all the while adding in a lot of interesting Celtic mythology, and the art direction and asset creation was incredible considering the budget. However, you could tell it was a AA effort with rough edges.

    I’m hopeful that Microsoft’s involvement will translate into a more fleshed out, complete experience.

    1. Definitely. It was a solid game with a great story but it suffered from pretty repetitive gameplay and puzzles that were quite basic. The “formula” of the game shone through too clearly.

      The audiovisual performance was amazing though.

      Def looking forward to some improvements in the sequel.

    2. and who in their right minds would want to experience schizophrenia and psychosis in a f*cking game? I don’t understand all the obsession with mental illness nowadays. never playing this or any sequels that’s for sure

      1. I dunno, I like Halo but I don’t want to play as a jakked-up space Marine with an assault rifle every night with the precious 60-90 minutes I have free. There’s a place for new experiences.

        People watch movies and TV shows about unfamiliar or unpleasant topics. Thrash Metal bands in the 80’s wrote songs with gruesome, literary depictions of mental illness, drug addiction, war, and corruption. Audiences flocked to that content, found their escapism, all-the-while being rewarded with novel experiences, especially when the arrangements were stellar.

        It’s the same thing with Senua. It’s a great package.

      1. How is schizophrenia even controversial lmao? Take this away and it’s just a linear babie’s first hack and slash.

          1. I get what you mean but it’s probably the same thing, “oh this game deal with mental issues, it’s serious bizness”. Meanwhile people with real mental issues praised this walking sim game to oblivion lmao.

      2. It’s a star of one of the console platforms. Say anything negative, and you’ll be disemboweled, quartered, roasted and boiled with your innards pulled out from your belly before then. Your head is then removed and offered on a silver platter to the god of said platform that promises everything but doesn’t deliver.

Leave a Reply

Your email address will not be published. Required fields are marked *