Day of Defeat Source screenshots-1

Here are Day of Defeat: Source and STALKER: Clear Sky with RTX Remix Path Tracing

Another day, another RTX Remix article. I guess now most of you will start wishing for some Unreal Engine 5 remake videos, am I right? Or some nude mods. Anyway, STALKER and Day of Defeat fans may be pleased to hear that there are RTX Remix mods in development for them. And below, you can find some screenshots from them.

Let’s start with Day of Defeat: Source. Shared by NVIDIA’s Jacob Freeman, these screenshots showcase the game with full Ray Tracing/Path Tracing. Since the game uses the Source Engine, it’s a bit easier to achieve good results in it. That’s because there is already an official RTX remaster of Portal. And, for those wondering, no. From what I’ve seen, there isn’t any beta version of it to download.

Day of Defeat Source screenshots-1Day of Defeat Source screenshots-2 Day of Defeat Source screenshots-3Day of Defeat Source screenshots-4

On the other hand, the RTX Remix screenshots for STALKER: Clear Sky are a bit more experimental. As you can see, the game does benefit from a full Path Tracing renderer. However, there are still some visual issues that need to be fixed. I should also note that these screenshots were originally shared back in January. So, I am not 100% sure whether this is still in active development or not.

STALKER Clear Sky screenshots-1STALKER Clear Sky screenshots-2STALKER Clear Sky screenshots-3 STALKER Clear Sky screenshots-4STALKER Clear Sky screenshots-5

These past few months we’ve been covering a lot of RTX Remix Mods. In January 2023, we shared several RTX Remix Mods that are in the works. As such, you can take a look at screenshots and videos for Tomb Raider,  Grand Theft Auto: Vice CityManhunt, and Garfield Kart RTX Remix. Last month, we also shared videos for Grand Theft Auto: San Andreas RTX RemixNeed for Speed: Most WantedUnrealTony Hawk’s Pro Skater 4 and Midnight Club 2. Earlier this month, we also shared the first screenshots from the RTX Remix Mod for Vampire The Masquerade: Bloodlines. And yesterday, we shared a WIP video for Fallout: New Vegas with RTX.

Speaking of Path Tracing Mods for older titles, you might also want to check out the following ones. Modders have released early demos for their Path Tracing Mods for Tomb RaiderMax Payne and Call of Duty 4. Do note that the COD4 Mod is a “proof of concept” demo, and it does not look that great. On the other hand, the RTX Remix Mod for Max Payne looks amazing (at least in my opinion). Let’s also not forget the RTX Remix for COD: WoW. And then we have the RTX Remix Mods for the first and the second NFS: Underground games. Oh, and don’t forget to give a go at this RTX Remix for Unreal Tournament 2004. Finally, you can download Path Tracing Mods for Doom 2QuakeHalf-Life and Serious Sam.

Enjoy and stay tuned for more!

Day of Defeat: Source RTX Remix (WIP)

40 thoughts on “Here are Day of Defeat: Source and STALKER: Clear Sky with RTX Remix Path Tracing”

  1. Raytracing was a major mistake.

    How the **** does that look “realistic”.

    Wtf is even happening with all this RTX garbage.
    -How come in that first image, everything is glowing with light bleeding everywhere.
    -What is happening in the second image, where is all that orange light suddenly coming from.
    -In the third image the lantern is randomly glowing in broad daylight.

    None of that garbage looks realistic, in fact I have never seen an RTX implementation that doesn’t look UNrealistic.

    1. It was indeed a mistake. It’s like so many other things with gaming. Ray tracing got rushed out the door to the gamers before it was ready. In this case before mainstream gaming hardware was ready for the challenge. It will still be many years before mainstream GPUs are powerful enough to handle full RTRT properly.

      In the meantime we will get a mix of rasterization and ray tracing with small implementations of ray tracing. Sometimes it won’t turn out as well as we wanted.

      Years from now we will look back on this transition period as a bad memory but a step in the progression toward full RTRT.

    2. Nah, keep it real dude:
      – these are oldish and OLD games
      – whose lighting was not built nor done with RT in mind,
      – same for the lack of proper PBR materials,
      – the toolkit is in quite early development
      – the RT tech for consumer segment itself is in its really days
      – and of course they wouldn’t save it unitl it can do 4k@120fps, but can already be transformative. What do people expect!

      1. 4K gaming isn’t as important to Developers as some might think. Right now it stands at 3.5% adoption on the Steam Hardware Survey and this is after years of 4K monitors dropping to reasonable prices. The issue is affording a GPU that can provide a decent 4K gaming experience. It’s really not a factor for the vast majority of gamers running mainstream GPUs and I have doubts that it ever will be because with every new generation of GPU we get increased performance but we also get more demanding games so 4K is pretty much stagnant as far as real growth.

        As far as what gamers expect. For the longest time gamers knew that full RTRT was in the distant future but then a few of years ago they stopped knowing that because Nvidia started pushing ray tracing right now as long as you didn’t mind massively overpaying for a GPU capable of handling it somewhat well and gamers jumped on the RT bandwagon and now they expect ray tracing right now but that’s a problem because they expect it right now on mainstream hardware. Reality is a b*tch.

      2. 1. Its your choice

        2. Replaceable, you can modify the entire lighting of a scene

        3. Replaceable, it was just to showcase rtx remix is compatible with these games, replacing materials takes time

        4. Its beta, but 100% useable

        5. Works well enough on low end gpus, just don’t expect ultra settings

        6. I really don’t know about you but 4k isnt really necessary, gone from 1080p to 4k, didnt notice anything tbh, about the frame rate just lower the settings

    3. I think you’re also getting games designed just to highlight rt which itself is not realistic, shiny this shiny that wet all over just to justify the hw cost etc Remember that a ton of games likely get hw manuf money so they take direction from them in a lot of instances. Is it a green team game or a red team game and the stuff that that means.

      1. shiny this shiny that wet all over

        Every other RTX game looks like I’m in a damp rain forest. These games look like a mold infection.

        1. or way overly shiny like 77 and wet streets even when it hasn’t rained for a long time just for ruhfwexshuny muh gud crowd lmao

      1. yeah, but it can be achieved only with 20 years old games level of graphics with assets and environment building out from 10 polygons.

    1. The difference? Simple: Valve being VALVe.

      I’d argue that the main differentiator between them and most other AAA game developers is that Valve still is and will always remain a privately owned company, whereas the competition are driven by the need to make the numbers go up under any circumstances, no matter what it takes, because they need to please their shareholders every single quarter.

      Which basically means they don’t really care about games as an art form, only as a vehicle to make an ever increasing amount of money.

      Jokes on them though, because Valve is actually the wealthiest PC gaming centric company in the world.

      (And no, Microsoft doesn’t count, because they stopped caring about PC gaming ever since the release of the first Xbox in 2001.)

      1. Valve had to be sued and dragged inside a courtroom before they were willing to refund games.

        In 2014, Valve was sued before an Australian court, where they were fined $3 million for not willing to refund gamers.

        In 2015, Valve forced EU consumers to sign an agreement waivering their reimbursement right to refund a game. They only recently stopped doing that when gamers started writing letters to politicians about it. But to this day, they still force you to write a LETTER, yes, a written LETTER, and force you to send it to the US, if you want to be refunded according to EU laws, instead of Valve’s made up laws.

        Valve is a deeply rotten company. I know you are a Linux fanboy, but try to restrict salivating over Valve. They suck and they care about money just as much, if not more so, as any other company.

        1. And if you don’t believe me about Steam’s malicious EU compliance, where they tell EU gamers to write a physical LETTER to the US with a handwritten signature, if they want to refund according to EU law, here is the form from Steam. This form only existed in English in the past, because Valve knew they could make it even more cumbersome by not translating the form.

          WITHDRAWAL FORM:
          “To Valve Corporation, 10400 NE 4th St., Suite 1400, Bellevue, WA 98004

          I hereby give notice that I withdraw from my contract of sale for the provision of the following item: [identify your purchase and insert the purchase ID included with your receipt], ordered on [insert date of purchase].

          [Insert your name and address as well as the name of your Steam Account]

          [Signature]

          [Insert date]”

        2. If you really believe that Valve is on the same level of sh*tty business practices that MS has been for decades now then I am surprised. MS was dragged before a Congressional Hearing by the US Department of Justice for being a monopoly in 1998. They got away with it and have been engaging in anti-competitive practices to this day and trying to force things on customers that they may not want. I didn’t say MS is a monopoly. By definition they are not but only the naive will believe that they don’t have a anti-competitive corporate mentality.

          MS is truly the most disgusting player in the gaming world and the fear of what they might try next is why Valve developed the SteamOS to begin with. Yes, they did it to protect their own store but it will benefit PC gamers if MS ever does go walled-garden on us.

        3. Are you talking about trying to get a refund beyond the established policy? Y’know, the one where you’re able to return a game within 14 days of purchase so long its been played under 2 hours or the developer does something unethical?

          I’m from the UK and I’ve returned dozens of games which I’ve purchased in the past after changing my mind a few times. Had no issues then.

          To be fair, this whole digital-only market has plenty of issues and I don’t see any other company besides GOG doing a better job in things like consumer rights. Valve continues to improve their flexibility thanks to modern technology and their accessibility is above and beyond every other client on both consoles and PC. Recently they’ve just iterated on their family sharing capability. The update allows you and the other person your sharing with to play different games from your library simultaneously when it wasn’t possible before.

          They don’t have to make these features which clearly benefits the consumers since they don’t make any money out this. I’m sure there are no third parties who are blackmailing them to do these things.

          What happened before when they got in hot water with the whole refund fiasco happened a long time ago. It was a different time when Valve weren’t exactly sure what they were trying to do when making the Steam Machines. Now they’re in a better position since they have genuine competition: they’ve gone through incredible changes with their client and released a handheld device that’s universally praised for its open-endedness unlike other devices out there.

          I get the distrust you can have for any corporation out there but why not at least acknowledge the good things they have clearly done out of good will? I don’t like consoles as much as I did in the past but even I can acknowledge some of the decent things they have done for gaming as a whole and I’m glad some of those ideas have made their way to the PC.

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