Final Fantasy XV – First Official PC Screenshots

Alongside the PC announcement trailer, Square Enix has released the first official PC screenshots for Final Fantasy XV. Final Fantasy XV is coming to the PC in early 2018, will use a number of NVIDIA GameWorks effects, and will support a first-person camera mode.

Going into more details, here are the NVIDIA GameWorks effects that will be supported:

  • NVIDIA Flow – creates vivid, combustible fluid, fire and smoke.
  • NVIDIA HairWorks – creates dynamic, life-like hair and fur for characters, animals and monsters that inhabit the game.
  • NVIDIA ShadowWorks – enables characters to cast shadows on themselves.
  • NVIDIA Turf Effects – creates life-like grass and vegetation in the game environment.
  • NVIDIA VXAO – adds depth and realism based on the physics principles shadows and light

Hajime Tabata, Director of FINAL FANTASY XV, said:

“With the help of NVIDIA, we are creating a stunning visual experience in FINAL FANTASY XV WINDOWS EDITION, one worthy of this beloved franchise. NVIDIA pushes the pace of innovation in our industry, and that benefits gamers and developers alike.”

Enjoy!

52 thoughts on “Final Fantasy XV – First Official PC Screenshots”

    1. Was AO even on in those screenshots? coz they really don’t look it. They just don’t have the depth it should have when AO effect is enabled

      Edit : crap wrong copy pasta

    1. It takes a lot to get banned from this site. John is pretty lenient with folks here but that guy Walikor was determined to get banned no matter what.

      1. lol, he got banned more than once. He used to post “lol no ffxv or rdr on pc” randomly. His comments never bothered me because I like mocking frustrated console fanboys.

        1. One down, one to go.

          Sadly the other one is still over a year out, so they’ve plenty of time to double down on the “lol no RDR on PC” bullsh*t for a while >.>

      1. “Hvd Hvd” became a poster for a while about a month or two ago, so I’d say at least that long, or maybe three months? But not much more than.

        Somewhere around late spring, early summer, basically, I think.

    2. i’m here,lol after 1 year xv is coming to pc….nice you can’t play nioh,kh3,injustice 2, red dead redemption 1-2,destiny 1,dragon quest,persona,yakuza,virtua fighter v,anarchy reigns but yeah pc is better ROFL!

  1. Ohh can’t remember but someone said

    “You’ll never see FFXV on pc blah blag you pc elitist blah blah”

    And now look where we are. DOES ANYBODY AT THIS POINT IN LIFE thinks R* isn’t going to bring RDR2 to pc.

    Plz.

    1. Yes i was suprised no one said it when i originally posted.

      Years ago “HUR DUR THIS IS ONLY ON CONSOLES YOU PC GAMERS WILL NEVER GET IT”

      The engine tech demo run on pc idiot, pc version is coming.

    2. In this day and age, everything that isn’t first party exclusive is coming to PC. Devs and publishers know that there’s public for any genre on the platform, including console-centric ones like fighting and jRPGs.

      1. Hell even those are, if we count Microsoft’s Windows 10 UWP program & Sony’s PlayStation Now streaming service.

        I mean yeah, they’re not actual ports &/or Steam + Windows 7 releases, but yeah, point being, even that final barrier is coming down – albeit, slowly.

  2. If they do set the bar that high on the GPU then they would be shooting themselves in the foot because very, very few gamers are running a 1080 Ti and on the AMD side their is nothing even close to a 1080 Ti. I take a look at the Steam Hardware Survey from time to time and it’s pretty humbling to see what the majority of gamers are making do with.

    On the other hand I take recommendations with a grain of salt because too many times Developers just pull them out of their pie-holes and don’t really know. Better to look at review benches for more solid info on what is required.

    1. I fully expect my 1080ti to be “mediocre” in the eyes of Nvidia and GW. We’ll need to go past Volta to meet the stupid false demands of GW in general.

      It’s funny we look at GW in all it’s bloatedness, but I’m sitting here with GTA V at 1440 and extended distance shadows/scaling and grass all seem to melt the GPU, for a game that’s been out since 2013…

      I honestly think the whole “future proofing” games concept is utter trite. The grass in V for example looks alright in some places, but it’s butt ugly at worst and you cannot even interact with each blade, let alone set fire to any parts. Hell you can do both in the latest Zelda game, on a console with far, far less power than a 6700k with a 1080ti…

      I wish bloated effects and settings would die by the end of this gen. I want actual effects that look good and don’t melt your PC, I know we can obtain said effects, CDPR for example used their own form of AA to work with W3 and it played extremely nice with my setup, while GTA V has frame pacing issues all over the place and loves melting my 1080ti just because.

      1. Laziness/incompetence vs. actual effort.

        Yes, the difference does actually show in the final product.

        Surprise! 😉

        1. I don’t think he understands that badly optimised games and purposely boated effects/settings exist.

          Well he’s over the moon for Nvidia, so I shouldn’t expect much. I buy from them, but I’ll never defend or be happy for a corporate entity trying to screw things up for the opposite GPU manufacturer.

      2. Sorry man, can’t have the cake and eat it.

        “I wish bloated effects and settings would die by the end of this gen. I want actual effects that look good and don’t melt your PC, I know we can obtain said effects, CDPR for example used their own form of AA to work with W3 and it played extremely nice with my setup”

        You know that Witcher 3 was downgraded ? It lost several ‘bloated’ graphics features that would have otherwise looked great. Thing is, it also wouldn’t have run as good.

        “stupid false demands of GW in general.”

        You want fluid simulation and more physically correct lighting ? You pay for it in processing power. You don’t want that ? Great, don’t use it. I certainly appreciate it, because this is actually pushing graphics forward. No matter how much time and effort is spent on making stuff look good and polished, you can’t overcome certain tech limitations.

        FF15 is looking to include features which we don’t see in games. I’m happy for that, and I’m happy that Nvidia is helping with this.

        1. Oh but you can. It’s been shown with other games before, especially those that were designed well enough for the hw in mind. Bad optimisation and boated effects/settings very much exist.

          I’m very much aware of it’s downgrade and I’ve since been able to mod 4k textures and increase the LoD, which still doesn’t break the system like GTA V does whenever I so much as turn up the grass or distance+shadow scaling. Difference is that one dev genuinely cares to optimise their game, while the other merely “future proofs” theirs and calls it a day.

          “You want fluid simulation and more physically correct lighting ? You pay for it in processing power. You don’t want that ? Great, don’t use it.”

          So theoretically we’ve developed tech that cannot at all be properly used by current hw, so we’ve basically designed tech that cannot be used proper until 5-10 more years pas, to which by then that tech would be outdated, thus proving how fruitless the endeavor and planning was for said tech.

          I appreciate good use of tech and how it’s used, not how much it bogs down as well as asking for more while giving little in return.

          “FF15 is looking to include features which we don’t see in games. I’m happy for that, and I’m happy that Nvidia is helping with this.”

          I want what you’re smoking.

          I’m an Nvidia consumer myself, but I’m not rainbows and sunshine doped on LSD kinds of happy.

  3. Another day, another game no longer held hostage to consoles. Great news for gamers.

    Glad to see VXAO making a return because that looked spectacular in Rise of the Tomb Raider. HBAO+ was good but VXAO was phenomenal… albeit there was a performance hit.

      1. Compared to any previous FF game, unless you enjoy Mobile games (not graphics or size-wise but gameplay-wise, as in mush button to attack, sometimes press another to dodge, everything automatic and highly castrated, summons full auto, location based etc)

  4. third pic must be one of the most tesselated character i even seen, without including nvidia hairworks, obviously.
    To me is 8k or nothing.

  5. System Requirements

    Minimum:
    OS: 64-bit Windows 7 SP1
    Processor: i7-7820X or an equivalent with 8 plus core processor
    Memory: 16 GB RAM
    Graphics: GeForce GTX 1080 Ti or equivalent 11 GB VRAM card
    DirectX: Version 12
    Storage: 170 GB available space
    Additional Notes: It’s worth noting that the 170 GB of space required is for the PC install. When the installation is complete, the game will take up ~180 GB of HDD space

    Recommended:
    OS: Windows 10
    Processor: i9-7900X with 10 plus cores
    Memory: 32 GB RAM
    Graphics: Still in development
    DirectX: Version 1X
    Storage: 170 GB available space
    Additional Notes: It’s worth noting that the 170 GB of space required is for the PC install. When the installation is complete, the game will take up ~180 GB of HDD space

  6. Nice screens, man it is such epic news that it’s coming to the PC!

    I am so happy right now 🙂 my PC is ready!

  7. The biggest gripe I have is that they better have fixed the damn draw distance scaling. I noticed this within GTA V, where shadows and textures would render in as soon as the player moved within 2-4 feet of any object or terrain, and it was incredibly immersion breaking, especially when you’re trying to hide and move against a wall, only to see shadows and textures rendering in as you move along. Even with the “extended distance” setting, it was still not enough and even hampered performance when it really shouldn’t have, if it was actually “optimised” properly.

    I hope SE have the port optimised to hell. Because I’m not paying full price for a mediocre bloated console port, with Gameworks clogging up the system. I own a 1080ti, but even I find GW as a detriment to PC gaming both visual and performance wise. What Nvidia needs to churn out is better GW effects that will simply blow you away crysis style and not require insane amounts of money to gain the hw needed for it. There needs to be an actual balance with GW, not “you need 2k’s worth of hw to make a few strands of hair float about” or light flickering differently, or even slightly softer shadows.

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