Everspace – Space Shooter Powered By Unreal Engine 4 – Looks Lovely Even In Its Early Access State

ROCKFISH Games has provided us with a Steam code for EVERSPACE, and below you can view some lovely screenshots from this upcoming space shooter. EVERSPACE is powered by Unreal Engine 4 that is described as a more action-focused approach to the core gameplay of a space shooter that is combined with a modern, rogue-like game loop.

EVERSPACE is currently in closed beta phase, and here are its key features:

  • Rogue-like gameplay with persistent progression
  • AAA-style visuals & sound and PC-optimized controls (mouse + KB)
  • Non-linear story-telling that perfectly fits the nature of a rogue-like
  • 1st and 3rd person action focus (no sim)
  • In-depth upgrade and damage system
  • VR support

Naturally, we did have some minor gripes with EVERSPACE’s tech. A lot of asteroids are indestructible, something that breaks the whole gaming immersion. Moreover, we kind of hoped for ‘beefier’ explosions and even more particle effects.

The good news is that in its current state, the game runs extremely well on the PC platform. As you can see, we were getting 30-45fps in 4K on Max settings. So here is hoping that ROCKFISH Games will further improve – the already amazing – visuals as there is definitely a lot of potential here.

But what is EVERSPACE? Is this a game challenging Star Citizen? Nope. Instead, EVERSPACE is a space shooter that features small space levels that are connected via space jumps. In its current state, players can upgrade their ships, scavenge for items, and battle a number of enemies.

EVERSPACE’s control scheme works great, and its combat mechanics feel quite good. It’s just that we’d like it to be a bit flashier in order to get an “wow” from those space battles.

For viewing purposes, we’ve downsampled the images to 1080p.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email