id Software has shared the first comparison screenshot between the vanilla and the path-traced versions of Doom: The Dark Ages. This comparison will give you an idea of what you can expect from the Full Ray Tracing/Path Tracing.
The vanilla screenshot is on the left, whereas the path-traced screenshot is on the right.
As we can see, Path Tracing will greatly improve reflections and shadows. It will also bring improvements to the game’s lighting. So, in a way, we will see the same image differences we saw in Indiana Jones. Or at least that’s the vibe I got from these screenshots.
NVIDIA has also confirmed that the game will support DLSS 4 Multi-Frame Gen. This means that from the get-go, you will be able to use MFG to improve the game’s performance.
However, the game will not have Path Tracing when it launches. NVIDIA says a future update will add Path Tracing and Ray Reconstruction. We don’t know exactly when that update will arrive, but NVIDIA says it should come soon after the game’s release.
Bethesda will release Doom: The Dark Ages on May 15th. Moreover, the game will be using the Denuvo anti-tamper tech. However, I expect Bethesda to remove it a year (or two) after the game’s release. After all, this is exactly what the publisher has done with both Doom 2016 and Doom Eternal.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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