Milestone has just released MotoGP 25 on PC and consoles. Milestone has upgraded the game’s engine to Unreal Engine 5 and from the looks of it, it uses UE5’s Lumen. And, finally, this new MotoGP looks better than last yearโs game.
YouTube’s ‘Cycu1’ has released two comparison videos between MotoGP 24 and MotoGP 25. In these videos, we can see the better lighting and colors of the UE5 version. MotoGP 25 feels more realistic and natural than MotoGP 24.
Take a look at the distant building at 0:30. Or the lighting on the bike when using the cockpit camera. MotoGP 25’s materials are more accurate than before. Metal now looks like metal (and not like plastic).
Now the reason I say that the game uses UE5’s Lumen is because I can see some weird lighting transitions (which is a side effect of Lumen). Take a look at the second video (at 4:53) on the fence to the right. In MotoGP 25, you can clearly see the lighting changing right in front of you. In MotoGP 24, it does not happen. This pretty much happens everywhere in the tracks. Just pay close attention to the objects that are beside the road, and you’ll see them. If MotoGP 25 used the previous, traditional, rasterized lighting, you wouldn’t be noticing such a thing.
The only area in these videos that looked worse in MotoGP 25 was the starting line in the first video. However, this is mainly due to YouTube’s video artifacts. That’s not how the game actually looks like. Here is a direct screenshot. As you can see, the game looks MUCH better.
Speaking of which, I’ve tried MotoGP 25 on our main PC gaming setup. For those unaware, our PC gaming setup is equipped with an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz and an NVIDIA GeForce RTX 5090 Founderโs Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 576.15 WHQL driver.
At Native 4K/Max Settings, the game runs with 100-120FPS on the NVIDIA RTX 5090. At Native 1440p/Max Settings, our minimum framerate jumped to 169FPS, and our average framerate was around 185FPS. It’s also worth noting that MotoGP 25 supports NVIDIA DLSS and AMD FSR 3.0. However, there is no support for Frame Gen.
I know a lot of people don’t play this type of games on their PCs. Still, these early benchmarks should give you an idea of how the game runs on PC. Oh, and MotoGP 25 does not suffer from any traversal stutters. So, this is another UE5 that runs smoothly on PC.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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