Crysis Is Now 8 Years Old, Modded Version Still Gives Triple-A Games A Run For Their Money

Crysis was released in Europe on November 16th, 2007. Crytek’s title is now eight years old, and its modded version still gives most triple-A games a run for their money. Crytek created a really amazing shooter back in the days; a shooter that received two underwhelming sequels. Below you can enjoy some modded screenshots from ENBSeries members ‘Rubber-De-Flubber’ and ‘Unreal’, NeoGAF’s members ‘Stein3x’, ‘The Janitor’ and ‘chromatic9’, Gamespot’s ‘FantasyGamer’ and us. Enjoy!

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Rubber-De-Flubber

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Unreal

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FantasyGamer (edit: first screenshot is from Crysis 2, second from Crysis 3 and third from Crysis 1)

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Stein3x

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chromatic9

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The Janitor

Crysis 2009-08-21 20-10-09-64Crysis 2009-08-21 20-12-45-62Crysis 2009-08-21 20-15-47-67Crysis 2009-08-23 21-24-11-14Crysis 2009-08-23 21-25-43-57
DSOGaming

49 thoughts on “Crysis Is Now 8 Years Old, Modded Version Still Gives Triple-A Games A Run For Their Money”

      1. System Shock is barely the same genre. Small rooms, corridors and slow, “realistic” player movement. Comparing Crysis to Half Life is already a stretch but SS2, no way.

        1. Agreed; Old-School “’90’s Corridor” Shooters vs. “New Millennium” Shooters. No comparison.

          Though Quake 3 could arguably be considered the Crysis of its era, as it was utterly melting Voodoo GPU’s back in Y2K….. Yeah, random.

          1. “New Millenium”? Not really. The important differences are fast movement and large environments. Quake only checks one of those boxes. SS2 and HL check none. But look at the flight games era, games like Descent and Fury 3D had large maps, fast movement and shooting, usually in first person. Technically, Far Cry and Crysis are closer to those games than to any corridor shooter.

    1. Because Star Citizen is pre-alpha and even my GTX 970 can run it around 60fps on very high. Crysis on release destroyed every PC. :p

          1. It was a very rushed multi-threaded patch that only supported 2 threads. The graphics were very good, but it wasn’t the reason why it “melted” machines. Granted, at the time, multithreading was pretty dang new for titles so they were working with what they knew. However if it was properly setup natively it wouldn’t have been hindered so much (AKA: “Melted machines”).

    2. star citizen is tech demos or graphics that will never be playable in game. everything from alpha looks ugly and has terrible animation but a ton of post processing which kiddos like you think are good graphics nowadays.

        1. @napoleonic sp007rz

          heh, i recognized what they are trying to do. scam people out of money by showing them meme graphics. nothing but bad effects over ugly mess.

        1. What was you promised for an alpha? Alpha 2.0 will bring the persistent universe, you’ll be able to land on stations, enter stations and walk about in them, walk about in space outside the station, exit your ship while in space(EVA) and that’s JUST an alpha.

  1. I remember playing it for the first time, (in a now ancient and dead combo of i3+5570 lel), blew my mind at the time, and still do to this day. Hard not to be impressed by what they did at the time.
    I even remember reading about the E3 that year (in those ancient things made of paper called magazines, which I believe I still have) all the buzz about the PS3 and 360 and a little thing saying something like “Not the PS3 nor the 360 the most impressive game at the E3 comes from PC.”
    Good times. 🙂

  2. This game proved that a 8800gtx would still beat the consoles in terms of graphics hell i think even with my 9500GT it looked better then most games on the consoles at the time.

  3. I wonder if one day a big name dev will grow some balls and push the limits of modern high-end PCs like Crytek did with Crysis.

  4. Not only the graphics the gameplay is great, well at least for the first half of the game. They nailed the formula in Warhead and in the sequels, but didn’t push the graphics as far. Crysis 2 is a little clunky at times and you can tell it was a multiplatform game, they did great with Crysis 3 though. The physics were also great in Crysis 1, sniping the driver in a humvee and it keeps rolling and runs into a tree and it knocks down the tree, and then the tree knocks down the KPA that was standing next to the tree. Or shooting some KPA that has run into the foliage to hide and watching the trees and leaves react to the bullets. Also being able to pick up almost anything you see in the game and use it as a melee weapon. Being able to blow up the entire huts/houses. Still many games have not done anything similar to those things.

    1. Agreed.

      After they’ve remastered the Crysis Trilogy, Crytek really needs to give us a new game with Crysis Graphics & Warhead optimization, with a combination of the Crysis 2 & Crysis 3 Nanosuits, but largely untouched (slightly updated) Crysis OG Gameplay & a KPA/CELL Sandbox, no Aliens. Crysis (entire Series) always dropped a notch for me during the Alien bits, just never liked them.

      1. If they ever do this remaster thing all three games would be optimized for current consoles. The PC version would likely remain almost the same as it was. And remastering performance and menus wouldn’t fix the gameplay of 2 and 3. Which leaves us with a remastered Crysis 1 – maybe based on the cuts they made for last-gen consoles! Maybe with casualized controls including NO speed mode! I don’t see an outcome where we get an improved or even as good version of Crysis 1 from EA.

        Speaking of EA, note that Crytek don’t own Crysis, EA does. EA will probably let it die and that’s probably for the best.

        1. Crytek owns the IP, EA owns the Publishing rights, they signed them over in order to retain the IP itself, EA does this once in a while with their “EA Partners Program” thing (most recently with Titanfall). So long as Crytek doesn’t take EA’s money to make the Remastering, creative control would remain under Crytek’s “trustworthy” control.

          “If they ever do this remaster thing all three games would be optimized for current consoles.” Possibly, though I hope not. Judging by their Ryse Port, they know to do better Textures/Lighting/etc. for PC, assuming they can pull their heads out of their asses long enough to understand what people want & don’t want from a Crysis Trilogy Remastering Gameplay-wise, they’d actually have a decent product on their hands. It’s a big “if,” yeah, but their only other projects are F2P’s & Niche Market jokes that sell for sh*t, so the Remastering is becoming an ever-greater inevitability every day IMO.

          Of course at the end of the day it undoubtedly will never be EXACTLY what we want; Unfortunately Mod Tools are definitely off the table for example, & Crysis Wars will most likely never see the light of day in a Remastering either, which really sucks, but at least we’ll see an officially updated version of Crysis running on CryEngine 3 without having to stamp 20 mods onto it ourselves, even if it plays like ass.

          Don’t get me wrong now, those Screenshots look ridiculously good, but they don’t change the fact that CryEngine 2 has technical limitations that just can’t be surpassed by Mods, unfortunately; A complete lack of DX11 Support, for example.

    2. I have to disagree on Crysis 3. It’s a good looking game, unlike Crysis 2. But in terms of gameplay it’s basically an add-on to it, Crysis 2 Warhead if you will. It fixed almost nothing and actually introduced tons of new issues. And the performance is very, very CPU-limited. The game handles multi-threading badly if at all. Clearly they ignored PC in that regard.

  5. Crysis was ahead of its time. It was not only a graphics showpiece but also an excellent shooter. And it still makes a lot of people but*hurt.

    1. I checked a video of vanilla crysis, it looks even better than I remembered. That is seldom the case with nostalgia.

    2. What bothered me the most what that abrupt point in the single player campaign where you could literally feel when EA took over and started to rush things.

      1. When it turns to snow and the game becomes a hallway instead of an open island to play in. Just repeatedly load mission 2.

  6. Amazingly, most of these screenshots can be replicated with simple changes to cvars, and loading texture-packs 🙂

    (Pro-tip, turning off texture streaming and lods eliminates almost all pop-in.)

  7. This just shows how nobody is pushing the gfx hard. We just get slow updates. 1 new thing every 1 or 2 years. If Crysis 1 and 2 still look as good as most games in 2015 (soon 16) then there is something really odd going on.

    At least the FrostBite Engine makes amazing looking games. Look at Dragon Age I Or Battlefront. Just beautiful.

  8. Truth to be told, Crysis is the king of lighting effects and foliage models. Someone should check those palm leaves in BO3 of ARK for one example. They look like imported from a PS2 game.

    Crysis also had a shtload of groundbreaking technological features, that even some of todays triple-AAA tiles are missing.

    Man what a dump Crytek has ended up. The guys that have given us two amazing games (Far Cry and Crysis). I bet they feel sorry for selling the Far Cry IP. Probably their dumbest decision ever.

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