3D artist Deniz Sümer has shared some screenshots from a Half-Life 2 scene recreation in Unity Engine. This scene is inspired by the water hazard level in Half Life 2, and showcases what a HL2 game could look like in the Unity Engine.
Sümer has shared three screenshots. The first one showcases the level in daytime, while the second shows the same scene in night. The third screenshot is the most impressive one as it features a stormy weather.
The artist has done an incredible work as the scene feels like the one we played in Half-Life 2. In other words, he was able to keep the game’s atmosphere and vibe. Not only that, but the Unity Engine scene features some truly amazing textures. There are also some amazing lighting effects, as well as some really cool reflections.
Unfortunately, Sümer has not released this map to the public. As such, there is no way for us to run this fan-made Half-Life 2 remake in Unity Engine. Moreover, there isn’t any flythrough video that could at least quench our thirst for such a remake.
Nevertheless, this unofficial Half-Life 2 Water Hazard remake in Unity Engine looks really cool. It also looks better than the Half-Life 2 remake in Unreal Engine 4 we shared back in January 2019. As such, we had to share these screenshots with you.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looks great.
So beautiful. This level should of been at night.
Looks good,too bad he don’t release the map to public…
It’s just this scene, not a whole map.
Black Mesa dev team should switch from that old junky Source to Unity or UE4.
Xen is total mess just like previous chapters 😉
Then they couldn’t reuse source engine assets.
Exactly! I would freaking love to see it on UE4 or Unity in “full r**ard” but like Broseph Putin said then they could not use the assets. So basically we are screwed and in a catch 22 🙁 and at Valve’s mercy.
When you see such amazing work like in the OP it is a really shame Valve does nothing with the Half Life IP 🙁 , feels bad Man. Now that we have such amazing tech for everything there is no excuse to not make HL3. At the very least they could remaster all the HL titles in a new pimped out engine and ditch all the loading screens. So much potential yet no one cares at Valve 🙁
Well that was terrible timing to make a very controversial statement
Amazing work! I just don’t understand why Valve doesn’t do full remakes of all the Half Life games while they have another team working on Half Life 3. Pure insanity if you ask Me.
With four titles to remake it will buy the team a massive amount of time to finish 3. LOL I got to just let it go and not think of any reason when it comes to Valve. Man those screens are really epic and make Me think of what they could done with the remakes, HL3, etc.
Looks fantastic, Unity is such a great engine nowadays.
You mean you aren’t going to bash Unity and instead praise your lover Timmy Tencent’s engine UE4?
I am actually not sure if I think this looks better.
I am sure it is on some level, but everything looks plasticy and lacks the naturalistic look that they went for in Half Life 2.
Especially the water.
Bursa’nın en güvenilir kompresör çözümleri için buradayız! Kaliteli ürünlerimizle verimliliğinizi artırın.
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