Windbound is a new third-person survival game that releases later today on the PC, and Deep Silver has provided us with a review code for it. As such, we’ve decided to test the game and share our initial PC performance impressions, alongside some 4K Ultra screenshots.
In order to capture the following screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce drivers. We’ve also included MSI Afterburner in our screenshots in order to give you an idea of the in-game performance.
Windbound uses the Unity Engine and runs silky smooth on the PC. Our RTX2080Ti had no trouble at all running the game in 4K and on Ultra settings. We’ve also tested our AMD Radeon RX580 and we were able to get a constant 60fps experience at 1440p/Ultra settings. Thus, we can safely say that Windbound will run smoothly on a wide range of PC configurations.
Contrary to Wasteland 3, we did not experience any stuttering issues in Windbound. We also did not experience any “movement key lag“, or any mouse acceleration/smoothing issues. Furthermore, the game displays proper K&M on-screen prompts. Despite the fact that the game uses the Unity Engine, it runs silky smooth on the PC. Oh, and in case you were wondering, we can confirm that Windbound does not use the Denuvo anti-tamper tech.
Graphics-wise, Windbound does not bring anything particularly impressive to the table. And while on a technical level its graphics are not that great, the game greatly benefits from its art style. Windbound packs visuals similar to those of the latest Zelda games, and that’s something that a lot of PC players will appreciate. Thanks to this art style, the game can overcome its “limited” and current-gen-ish tech features.
In conclusion, Windbound runs silky smooth on the PC, and can run great on a wide range of PC configurations. We did not experience any crashes or stutters during our first two hours. The game also packs some lovely visuals thanks to its amazing art style.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”