Watch Dogs Legion is the first Ubisoft game that will release on both current-gen and next-gen platforms. As such, we were really looking forward to it as we’re expecting Ubisoft to up its game. After all, Watch Dogs Legion is using DX12, so we were expecting better CPU optimization from this new open-world title. However, Ubisoft has dropped the ball and Watch Dogs Legion is one of the most CPU-bound games you’ll ever see. So, after receiving its first PC performance update, it’s time to benchmark and see how this new Watch Dogs game performs on the PC.
For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, and GTX980Ti. We also used Windows 10 64-bit, the GeForce driver 457.09 and the Radeon Software Adrenalin 2020 Edition 20.10.1 drivers. We did not use the GTX690 as the game requires more than 4GB of VRAM, even on Low Settings.
Ubisoft has added a respectable number of graphics settings to tweak. Unfortunately, though, these settings do not really affect the CPU, which is what will be limiting a lot of PC gamers. Furthermore, and as we’ve already reported, the game comes with a built-in benchmark that does not fully represent the actual in-game performance. Additionally, we won’t be covering DLSS and Ray Tracing as we already have a separate benchmark article for them.
In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Without Hyper Threading, our simulated dual-core system was simply unable to run the game due to severe stutters. With Hyper Threading enabled, our simulated dual-core system was able to push a minimum of 43fps and an average of 64fps during the benchmark scene. All of our other CPU configurations were able to offer a smooth gaming experience in the benchmark. However, when playing the game, our framerate was dropping to 50fps while driving.
Things are also not looking good for owners of older generation CPUs. Our Intel i7 4930K was simply unable to run the benchmark scene smoothly on Ultra settings. At both 1080p and 1440p, we saw drops to 46fps. What’s interesting here is that our older Intel CPU was not pushed to its limits. While CPU utilization was above 60%, it was nowhere close to 90% or 95%. My guess is that the game relies heavily on the RAM frequency, and that’s what basically bottlenecks most PC systems.
Thankfully, owners of newer CPUs can get a constant 60fps by tweaking some settings. With the following settings, we were able to get constant 60fps on our test system. By using these settings, we had a minimum framerate of 62fps while driving.
Watch Dogs Legion also requires a high-end GPU. As you can see, the only GPU that was able to run the built-in benchmark with 60fps at 1080p/Ultra was the RTX2080Ti. The GTX980Ti was pushing a “console” experience (framerate-wise), whereas the RX Vega 64 could provide a 50fps experience.
At 2560×1440, our GTX980Ti was entering VRAM limitations due to its 6GB. On the other hand, the RX Vega 64 is pushing better framerates and graphics than current-gen consoles. As for 4K, both our GTX980Ti and RX Vega 64 were limited by their VRAM. Our RTX2080Ti was also unable to offer an acceptable (at least for “PC gaming” standards).
Graphics-wise, Watch Dogs Legion looks better than its predecessor. The game features a better lighting system, better NPCs, and a more lively city. On Ultra settings, the game also eliminates most of the annoying pop-ins you witness in other games. Ray Tracing reflections can also look cool, however, we suggest avoiding them as they bring a noticeable GPU and CPU hit. We’ve accompanied our article with some PC screenshots from our custom 4K settings. As you can see, the game can run and look quite good with these settings.
In conclusion, Watch Dogs Legion is a really demanding PC game, especially on Ultra settings. On Ultra settings, most PC gamers with high-end systems will be limited by their CPUs and not by their GPUs. Thankfully, though, you can dial down a number of settings in order to get a constant 60fps experience. However, this does not mean that there isn’t room for improvement here. Watch Dogs Legion looks and performs worse than Horizon Zero Dawn; a game that a lot have criticized for its PC optimization. We should also note that DX12 performed better on our test system than DX11. And while the game uses real-time ray tracing reflections, we suggest staying away from them as they do not justify the performance hit.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I can’t believe this engine is still bad. I seen 3080’s on Ultra 1080P hitting 41 fps. A shame really. It’s like when I want to root for Ubisoft cause certain games do well. They gotta pull something like this. Sad really.
MAn it’s awful…. I’m glad I got it for free with my 3090. I can’t run it at even 60 FPS at 1440p (21:9, so 3440 x 1440) with DLSS turned on. The DLSS only gives a 10-15% performance boost in my experience. Something is wrong. It should be almost doubling frame rate. Even with RTX turned off, the game constantly dips to 70 and 60% GPU utilization even though my 9900K has yet to get maxed out. The game look absolutely no better/different than Watch Dogs 2 did, yet it runs SO poorly. This is the worst game I’ve seen in terms of optimization. Bizarre that such a heavily NVIDIA promoted game along with the new 30 series cards, that the $1500 3090 can’t even run the game they shipped free promotional copies with at 60 FPS in 1440p. It’s a disgrace.
I’ll wait a month and see if they come up with improvements, but I’m doubting. That being said, I will admit that the use of RTX reflections in this game is heavily understated, in that it actually looks VERY impressive when turned on, but it’s not feasible given the game’s current state.
You don’t have to set everything at Ultra, some of those settings are highly demanding.
I read if you disable full screen optimizations on ubisoft games. You can push more frames. I right clicked the .exe on Assassin’s creed odyssey and went from 60-90fps. not sure if this would work on Watch Dogs Legion
mafia definitive, looks almost the same ( if not better sometimes) with zero performance issues on pc. Hangar 13 > ubisoft
no it doesnt ,check the screenshots
joker said it runs better on dx11 or something?
For him.
is this pure coincidence? Also their slogans, join the resistance, resist. lmao
https://uploads.disquscdn.com/images/9001ad735181e6ca5aad967cb822c2b3cdb29d16aab91d9fb3a3b684555c4237.jpg
I’m running very high with DLSS and getting a stable 4k 60hz. Or high settings no DLSS and get 4k 60. With the odd drop here and there at chaotic times. Probably a lot down to my CPU though 10850K.
This is very normal, that the “all on right sliders” are pushed beyond the limits by the developers for future CPUs and GPUs. The developers really like to be mathematically ineffective by artificially going crazy in the top-most settings. It doesn’t mean that the gamers should do the same hm hm mistakes, though. ?
— What about the optimal settings for today’s hardware?
— What about the optimisation in the lowest and reasonable settings?
— What minimal CPU and GPU do you need to have to play the game with 30/40/60+fps?
Such questions are answered reasonably from the most gamers’ point of view only by very few testers.
From what I can see, where the reviewers don’t help because of a lot of hardware combinations and different gamer expectations, the benchmark becomes quite helpful. It shows the major or minor impact of performance of each setting on our system in three aspects — CPU, GPU and VRAM — and lets us tweak the right setup so that we alleviate the bottlenecks for the hardware that we own.
This is a very nice addition, and I like this very much. Haven’t seen such a thing in any game before and I wish something like this also in the future games. (screenshot thanks to PCInvasion)
https://uploads.disquscdn.com/images/1da7cca18162983cbdf89814be5ff02c1134b7bed85816e62de545834f45555a.jpg
From what I can see, the overall vision for the game’s look doesn’t change drastically when comparing minimal and highest settings, which is quite normal for most games. The details start to matter when we begin to fight with our own inner perfectionist and forgetting about the whole picture. This can be sometimes hard.
Very good article and tech overview.
It seems that the game hates old gen cpus. A lot of people who complain about performance on high end gpus are still on old gen cpus, myself included (because we never felt the need to upgrade). And it’s not the number of cores/threads that’s the problem either. The only thing I can think of is the cpu cache maybe? Because the underlying architecture has not changed for intel in years, they just added more cores, more mhz and bigger cache.
anything before the 7th GEN is a different “node” and has less IPC performance
IPC improvements is what makes the 5000 Ryzen better then the 3000 series