A couple of days ago, Respawn released a new patch for Star Wars Jedi: Survivor that added support for DLSS 3 Super Resolution and DLSS 3 Frame Generation. As such, we’ve decided to re-benchmark the game with these new techniques and share our impressions.
For our Star Wars Jedi Survivor DLSS 3 benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit and the GeForce 537.13 driver. Furthermore, we’ve disabled the second CCD on our 7950X3D.
Star Wars Jedi: Survivor does not feature any built-in benchmark tool. As such, we’ve decided to benchmark the Rambler’s Reach Outpost in Koboh. This is the most demanding area, so it should give us a pretty good idea of how the rest of the game will perform.
Unfortunately, DLSS 3 Super Resolution does not currently work. No matter what you choose, you won’t get any performance boost. DLSS 3 Super Resolution is simply broken, something that I find hilarious. I mean, didn’t anyone at Respawn test the game?
We’ve tried everything to make DLSS 3 Super Resolution work. From switching DLL files to enabling DLSS 3 Quality in the menu, quitting the game, and relaunching it.
On the other hand, here’s how the game runs with FSR 2.0 and DLSS 3 Frame Generation. Notice the performance boost in the average framerates when using FSR 2.0. If we were solely CPU-limited, both our minimum and average framerates would be similar.
Now even though the performance boost is not that great when using FSR 2.0 (in theory DLSS 3 Super Resolution would provide similar results), most RTX owners want to use DLSS 3 Super Resolution for its superior image. As we’ve seen in numerous games, DLSS can look better than both native 4K and FSR 2.0. So yeah, this really sucks.
On the other hand, DLSS 3 Frame Generation is a game changer. Star Wars Jedi: Survivor is a game that greatly benefits from it. Not only do you get a better performance but we didn’t really experience any major latency issues. The game ran great, without any lag/delay when moving the mouse. And yes, I know that some users have reported ghosting issues with DLSS 3 Frame Generation. Thankfully, though, you can download Version 1.0.7.0 from TechpowerUp which resolves them.
For those wondering, the game still has its annoying traversal stutters. As we’ve reported, the only way you can fix these traversal stutters is by locking your framerate to 30fps. In theory, with DLSS 3 Frame Generation, you may be able to play it now at 60fps without any stutters. However, there will be noticeable input latency issues (as the “real” frames will be only 30).
Moreover, Jedha still crashes when using Ray Tracing. A modder was able to fix this issue, so fingers crossed that the mod is compatible with the game’s latest version. Not only that but the Ray Tracing issues that we’ve reported are still present.
In short, Respawn has not fixed anything at all. The game is still a mess, and it still suffers from all of its previous graphical and performance issues. And while DLSS 3 Frame Generation is a nice welcome, the fact that DLSS 3 Super Resolution does not work at all makes me scratch my head, wondering what Respawn has been smoking while adding support for it.
Great job Respawn!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Respawn doesn’t need to test to see if DLS 3 works properly. They have hundreds of thousands of Beta Testers that gladly paid full price for the privilege of doing so.
and tens of thousands of review copy recipients .
Odd. I found DLSS Super resolution to work just fine with their default dll version. Combined with FG (switched the dll to 1.0.7.0 due to the ghosting) and it’s maxing out my 4K 144 hz monitor at max settings + RT (reflex pushes the fps down to ~139 fps). With DLSS Super resolution off, but FG on, I’m getting about 113 fps. This is all on a 4090 at the first save point.
Wonder why some users are having issues.
That has got to be with RT off because toggling it on demolishes performance on my 5800x3D at least.
RT is definitely on. I know turning it on was buggy but I can see that it is on. And the uplift is similar to what John is getting with fsr 2.0 + dlss FG and RT on. His numbers are somewhat lower than mine because he’s testing a more demanding scene. I tested on a 7700x. Not sure where your bottleneck is.
You aren’t remotely believable. Unless you’re running in 1080p.
You’re funny. How so? My numbers match John’s mostly but I tested it in a less demanding area. The only part that wasn’t true was that my monitor actually goes to 160 hz—I just keep it at 144 hz for DSC / multi-monitor reasons. I can easily upload proof but I have a feeling you wouldn’t believe it even if you saw it.
“Unfortunately, DLSS 3 Super Resolution does not currently work. No matter what you choose, you won’t get any performance boost. DLSS 3 Super Resolution is simply broken, ”
Was super resolution and frame gen always a lie and only worked on cyberpunk? Maybe the real dlss3 is the friends we made along the way.
You have instantly become one of my favourite writers John. To the point, no sugar-coating. Pleasure to read.
I tried DLSS and it’s working for me John. The upscaling part.
Just as the patch came out
Frame generation can’t save this game, I tested the newest update and the baseline frame pacing with RT is so abysmal, so abominably bad with non stop micro stuttering, that it feels and runs like dogshit even with 100 fps + with FG. I’m not exaggerating, I’ve never seen a game that performs this badly with RT on with 4080/5080x3D and it has some of the worst non-RT reflections ever so you gotta pick one form of garbage to stick to.
My GOD just when you thought a company couldn’t sell out any harder. Oh and, no, at this point you cannot blame EA for the lack of support. The developers don’t care. Don’t even try to say otherwise.
Hundreds of games sorta say otherwise. So seriously, STFU.
It seems like DLSS does not work in fullscreen, but only in windowed fullscreen mode: https://www.techpowerup.com/review/star-wars-jedi-survivor-fsr-2-2-vs-dlss-2-vs-dlss-3-comparison/