Microsoft has just released the sequel to Hellblade: Senua’s Sacrifice, Senua’s Saga: Hellblade 2. Powered by Unreal Engine 5, it’s time to benchmark it and examine its performance on the PC.
For our benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. We also used Windows 10 64-bit, the GeForce 555.85, and the Radeon Adrenalin Edition 24.4.1 drivers. Moreover, we’ve disabled the second CCD on our 7950X3D.
Ninja Theory has added a respectable amount of graphics settings to tweak. PC gamers can adjust the quality of Effects, Shadows, Textures, Foliage, View Distance and more. The game supports NVIDIA DLSS 3, AMD FSR 3.0 and Intel XeSS. However, there is only support for DLSS 3 Frame Generation. That’s a bummer for everyone who doesn’t own an RTX40 series GPU. Not only that but Hellblade 2 doesn’t have an FOV slider, and there is no in-game setting to disable Chromatic Aberration or Film Grain. Thankfully, though, you can use these tweaks to remove them.
Hellblade 2 does not feature a built-in benchmark tool. So, for our test, we used this open-world area. This appeared to be stressing both the CPU and the GPU. Thus, it can give us a pretty good idea of how the rest of the game runs. Additionally, for our CPU benchmarks, we set our resolution to 1280×720 and enabled DLSS 3 Super Resolution Performance Mode. We’ve done this in order to eliminate any possible GPU bottleneck as Hellblade 2 is mostly a GPU-bound title, even at that low resolution.
To see how the game runs with different types of CPUs, we simulated dual-core, quad-core, and hexa-core CPUs. And, from the looks of it, Hellblade 2 does not require a high-end CPU. With SMT, our simulated dual-core system was able to push over 60fps at all times. Furthermore, SMT (Hyper-Threading) can negatively affect performance on CPUs with more than 4 CPU cores. So, make sure to disable it if you own a high-end CPU.
At Native 1080/Max Settings, the only GPUs that were able to push over 60fps were the AMD Radeon RX 6900XT, AMD Radeon RX 7900XTX and the NVIDIA GeForce RTX 4090. Yep, the NVIDIA RTX 3080 is unable to come close to 60fps in this title at that native res.
At Native 1440p/Max Settings, the AMD Radeon RX 7900XTX and the NVIDIA GeForce RTX 4090 were the only GPUs that could provide a smooth gaming experience. As for Native 4K/Max Settings, there isn’t any GPU that can come close to 60fps.
Before continuing, we should note that Hellblade 2 uses both Lumen and Nanite. And, since Lumen is a form of Ray Tracing, these performance figures are not that surprising. Yes, the NVIDIA RTX 4090 is a beast. However, you can’t expect it to run the latest ray-traced games at 4K with 60fps. Even at its launch, the RTX 4090 had a lot of trouble running some ray-traced games at Native 4K/60fps. So, with DLSS 3 Super Resolution Quality, you can get constant 60fps at 4K/High Settings on the NVIDIA RTX 4090.
By reducing the graphics settings, you can also greatly improve the game’s performance. At Native 4K/Medium Settings, the NVIDIA RTX 4090 was able to push over 60fps at all times. At Native 4K/Medium Settings with High Textures, the game still looks amazing. Then, by lowering the settings to Low, we got an additional 14% performance boost.
Graphics-wise, Senua’s Saga: Hellblade 2 is one of the best-looking PC games. Everything looks great here, from the character models to the environments themselves. If I had to nitpick, I’d say that I’m a bit disappointed that Ninja Theory did not use Nanite for the game’s grass (you can easily notice the pop-ins). Other than that, there is nothing to complain about. This is what current-gen games should look like. And, as I’ve already reported, PC gamers can mod the game to remove the black bars, Chromatic Aberration, and Film Grain. I also suggest disabling Motion Blur as it can introduce numerous graphical artifacts during quick movements.
Before closing, I should note that there are some traversal stutters. These stutters are not as awful as those we saw in Dead Space Remake or Star Wars: Jedi Survivor. And yes, these stutters also appear on consoles. For those wondering, the game will compile its shaders when you first launch it. As such, you won’t get any shader compilation stutters.
All in all, Hellblade 2 looks absolutely spectacular on PC. Yes, the game requires a high-end GPU, especially for native resolutions. However, we believe its visuals justify those requirements. And, since the game supports DLSS 3, XeSS and FSR 3.0, we recommend using them. DLSS 3 Frame Generation with DLAA is by far the best way to experience the game if you own a high-end GPU.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Just played through a bit of this on my rig before getting back to immortals and man is it pretty. Appreciate you doing the testing! I know you suggest using dlss + frame generation for this title, have you tried out using the AMD FMF since it doesnt seem to have native fsr3 frame generation? I have both GPUs in my house but not a single 40 series card between the 3 of the machines.
Instead of using AMD’s Fluid Motion Frames, I suggest using Lossless Scaling Frame Generation. It is miles better than AFMF in every way (it also does not disable itself during fast movements like AFMF does).
Thank you, I’ll give it a whirl when I get back into it!
I will get this game on a sale for 15$ max.
5 Hours of game time is just not good enough to charge 50$.
5 hours are not the problem, there are 5h games that are a blast to play, it’s more a matter of what you’re doing in those 5h, i’m actually fcking glad this game doesn’t drag for more than 5h because you’re practically doing nothing but walk and press some buttons to act like you’re not watching a movie
Here in my third world country its already sold at $16 new, hurray steam regional pricing https://uploads.disquscdn.com/images/177386dab1f3e55b8a0cbefadafa52495b303a6725b5d113db9be53a9f1f8fa8.jpg
America is the real third world country these days.
You forgot to mention what the average salary is in your third-world country.
This game has only 949 players on Steam right now.
There are probably more people still using MySpace.
It’s a $50 cinematic game that lasts just 5 hours. Everyone knew this would not sell.
I don’t understand why you benchmark games no one plays to be honest, it can’t generate an audience. You have 20 articles about a game no one plays. You might as well write about MySpace.
Oh god, it’s because the game uses unreal engine isn’t it.
Buying this game on Steam is dumb, as the same $50 could pay for several months of GamePass. That’s why there are so few players Steam.
100%, I like to look at some games as “art” but unfortunately in this economy we have to be very conscious of our dollars and compared to something like Alan Wake 2, a narrative focused single player that also launched for $50 with much more game content, makes this a tough sell anywhere else but complementary with Gamepass.
There are very few players on Steam because the game is as shallow as a puddle, it’s just one these 20$ walking simulator with high-end presentation.
Gamepass is great for an Xbox owner, for a PC gamer Gamepass is just a less attractive catalogue, forced Online, forced MS Store which means no access to game directory so no modding.
This game is currently the most popular on PC Game Pass.
Being the most popular on PC Game Pass is like being the best direct-to-VHS movie
https://uploads.disquscdn.com/images/177386dab1f3e55b8a0cbefadafa52495b303a6725b5d113db9be53a9f1f8fa8.jpg
Price in my country lol https://uploads.disquscdn.com/images/177386dab1f3e55b8a0cbefadafa52495b303a6725b5d113db9be53a9f1f8fa8.jpg
The Snooze-Fest Saga
The Walking Chronicles
The Letterbox Simulator
Mental Illness 2.0
Ninja Theory imo should be shutdown for wasting 7 years making this flop
They should’ve made a movie instead, this is an overpriced interactive bad movie
4 years*
This kind of game is my idea of hell.
I would rather have DmC 2.
I heard that after you beat the game you can adjust the settings to a point that the game will play itself.
Game was such a huge disaster in sales.
Like dude, i don’t see anyone on the net widely talking about it.
And looking at the steam player numbers, they are abysmal.
What a joke and failure of a game.
Game was such a huge disaster in sales.
Like dude, i don’t see anyone on the net widely talking about it.
And looking at the steam player numbers, they are abysmal.
What a joke and failure of a game.