AMD Radeon RX 6000 series GPUs

AMD Radeon Anti-Lag 2 is now a game-integrated tech and not an in-driver solution

AMD has just revealed new details about Anti-Lag 2. According to the red team, Anti-Lag 2 will now be a game-integrated tech and not an in-driver solution. As such, developers will have to manually include this tech in their games, much like they do with NVIDIA Reflex.

For those unaware, AMD Radeon Anti-Lag 2 was meant to be an improved version of the company’s low-latency in-driver tech solution. However, when the red team first introduced it, it got a lot of AMD Radeon owners banned in CS2 and Apex Legends. This forced AMD to completely remove Anti-Lag 2 from its drivers.

As AMD specifically stated:

“This updated version takes Anti-Lag to the next level and is now a game-integrated technology, rather than an in-driver solution. We’ve partnered closely with Valve to integrate Radeon Anti-Lag 2 into Counter-Strike 2, and a game update and technical preview AMD Software: Adrenalin Edition driver is available now to enable it for a more responsive esports experience and the ultimate in low-latency gaming.”

One of the appeals of Anti-Lag 2 was the ability to enable it in every game. So, from the looks of it, that didn’t really pay off. After all, some anti-cheat programs recognized the initial version of Anti-Lag 2 as a cheat program.

The big question now is whether or not AMD will do its best to partner with more developers so that they can implement Anti-Lag 2 in their games. Anti-Lag 2 is compatible with the RDNA GPUs. In other words, it’s only supported by the RX 5000, RX 6000 and RX 7000 series GPUs.

To me, this feels like another case of AMD following NVIDIA’s example. NVIDIA has been offering NVIDIA Reflex way before AMD launched Anti-Lag 2. Both of these techs attempt to lower the input latency, and both of them need to be manually integrated. So, this feels exactly like what happened with DLSS and FSR. Once again, AMD plays catch up.

Here’s hoping that we’ll see Anti-Lag 2 in more games. In my opinion, AMD should do what NVIDIA does and bundle Anti-Lag 2 with FSR 3.0. That way, devs will be able to add both of them to their games. This will be a win-win scenario for AMD fans. And yes, that’s exactly what NVIDIA does with Reflex and DLSS.

Stay tuned for more!