Sony has just released Sackboy: A Big Adventure on PC and as we’ve already reported, the game supports Ray Tracing for reflections, shadows and ambient occlusion. Furthermore, the game supports NVIDIA’s DLSS 2 AI-upscaling tech. As such, we’ve decided to benchmark them on the NVIDIA GeForce RTX 4090.
For these 4K benchmarks and comparison screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz and NVIDIA’s RTX 4090 Founders Edition. We also used Windows 10 64-bit, and the GeForce 526.47 driver.
Sumo Digital has added numerous graphics settings to tweak. PC gamers can adjust the quality of Ambient Occlusion, Shadows, Textures, Reflections and more.
Sackboy: A Big Adventure does not feature any built-in benchmark tool. Therefore, for our benchmarks, we used the ending scene from the first level. This scene appeared to be the most demanding area we could find, so it can give us an idea of how the rest of the game will perform.
Sackboy: A Big Adventure has one setting for Ray Tracing Ambient Occlusion and Ray Tracing Shadows, and two settings for Ray Tracing Reflections (RT and RT Ultra). Ray Tracing Ultra Reflections are truly demanding and can cut performance in half. As such, we suggest lowering RT Reflections. The only way to get a smooth experience with RT Ultra Reflections in 4K is with DLSS Quality on the NVIDIA RTX4090. If you have a less powerful GPU, don’t even bother enabling them.
What’s really strange is the performance of the “non-RT” and the “RT+Shadows+Ambient Occlusion” combos. These two performed similarly at native 4K, suggesting a CPU limitation. However, when we enabled DLSS 2, we saw a major performance increase. We don’t know what’s going on here, but we were able to replicate this multiple times.
Now the good news here is that DLSS 2 offers a major performance boost without any negative impact on image quality. Below you can find some comparison screenshots. Native 4K is on the left and DLSS 2 Quality is on the right. And, honestly, I can’t see any difference between them. In this game, DLSS 2 Quality is basically a free performance boost, so we highly recommend using it.
All in all, Sackboy: A Big Adventure is quite demanding with Ray Tracing Ultra. However, and once you lower the RT settings, you’ll be able to significantly improve performance. Not only that, but DLSS 2 is a must-have in this game. And, without Ray Tracing at 4K, you can get really high framerates, especially when using DLSS 2.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email














@DSO Gaming
In the anomalous case, it seems that the RT pairing goes a long way, even if using DLSS theoretically drops the rendering resolution.
With reflections the resolution of the same is linked to that of rendering, with the other one would say no. It would also make sense …
I tried it a bit, in 2-3 downsides I could not notice any differences in the RT of the shadows, while that of the AO was always very remarkable. That seems to be the least resolution-related thing there is …
I guess, maybe it’s a bug …
@DSO Gaming
In the anomalous case, it seems that the RT pairing goes a long way, even if using DLSS theoretically drops the rendering resolution.
With reflections the resolution of the same is linked to that of rendering, with the other one would say no. It would also make sense …
I tried it a bit, in 2-3 downsides I could not notice any differences in the RT of the shadows, while that of the AO was always very remarkable. That seems to be the least resolution-related thing there is …
I guess, maybe it’s a bug …
Yeah, I think someone at Sony is worried now about that extra $300M 2022/23 forecast claim from its price-gouged prices from its old PS library on PC nonsense!
I mean… both Sony’s titles have super flopped compared to other titles! Another great Sony idea to release a last edition title(s) (damn the first installments) around the hottest time for new Autumn title releases, right?! /s ?
Oh… this will be felt hard alright!
https://uploads.disquscdn.com/images/1193beec5b0919930beaab9a9133b6130a23a4c1bffdd7061463ba818dc4ea16.png
https://uploads.disquscdn.com/images/3ffeb589a6b03ac5d8386d26a68a5d68db9fe06c99add809bde38bc1b3ec0c0d.png
https://uploads.disquscdn.com/images/25b8cc1c1104fe047c36e31d6bc79fb9d9393efd1f2c7658c451df0a7a14aa3c.png
DLSS 2 works great with a 3090 too when all RT options at max, just to be clear, and probably does with a 3080 Ti too.
Fired this up last night and it’s pretty stuttery on my system, at least during loading and some cutscene stuff, seems pretty smooth during gameplay at 1080p, dlss performance, very high/high, 60 locked, have not turned on RT at all. 2060m, i5-10300h. Sony ports seem to be that way though, not very optimized for pc, bloated game size and such. This game is very similar to Nintendos Yoshis woolly world and the last one Yoshis crafted world both less than 10gb in size emulated. It’s fun if you like this sort of game but not as fun as either of those two emulated or on the native systems. Of course they had to make a point to put sicko trannystein costume in their, the baphomet trannyclub rolls on. Research it on bitc**te, no going back afterwards though so be careful, red pill/blue pill stuff.
So a mighty 4090 needs DLSS to barely do 60fps. Yeah, I’ll pass.
4090 really massacre a RX 6800 XT
https://youtu.be/uDxdy4jPM5g
Sackboy is the most GPU demanding game of the year?
and once again, the winner is….. the great grand GeForce Leak!!! man, that is one heck of a gold mine.
The performance hit on RT reflections at Ultra is insane! Unless it is doing something like increasing the resolution of the reflections or reflecting everything (like in Hitman 3), there is no reason for such a huge hit. With the naked eye though, there seems to be almost no difference when switching between normal RT reflections and Ultra RT reflections.
The difference can be seen.
It is the same as when the internal resolution is increased.
If it is not at Ultra, the reflections sometimes tremble and are more blurred.
Clearly, in certain circumstances the difference is better seen.
Try getting Clank’s extra skin: See how it shouldn’t reflect metal when it’s not Ultra.
On the other hand, in a game so “limited in space”, the RT of the reflections does not perform much better.
Indeed, in the strait the SSR looks even better.
The AO is the thing that looks best and that makes the most sense.
Loading on the other is more an exercise in style than anything else, and even in some cases it can even seem worse than the classic, weighing much more.
You failed to mention the horrendous shader cache compilation stutterings