Ragnarok Game released last week Rune 2 on the PC platform. As we’ve already said, this is timed-exclusive on the Epic Games Store and its development team has closed down. While Ragnarok Game is currently looking to build a new team that will support the game, it’s time to benchmark it and see how it performs on the PC platform.
For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. We also used Windows 10 64-bit, the GeForce driver 441.20 and the Radeon Software Adrenalin 2019 Edition 19.11.2 drivers. NVIDIA has not included any SLI profile for this title, meaning that our GTX690 performed similarly to a single GTX680.
Human Head Studios has added a few graphics settings to tweak. PC gamers can adjust the quality of Anti-aliasing, Post-Process, Shadows and Textures. There are also options for View Distance, Foliage and Effects. Furthermore, the team has added a Field of View slider and a Resolution Scale option.
Rune 2 does not have any built-in benchmark tool. As such, we’ve benchmarked the game’s starting area. Rune 2 uses Unreal Engine 4 and only supports DirectX 11. Thankfully, though, the game does not require a high-end CPU.
In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. And we are happy to report that even our simulated dual-core system was able to offer a 60fps experience. Now the reason I’m saying “60fps experience” is because the game is locked at 60fps. Unfortunately, we could not unlock the framerate from its .ini file.
While our average framerate was at 60fps, we did notice some stuttering issues. This is something from which a lot of Unreal Engine 4 games suffer, and Rune 2 is no exception to it. These stutters occur when the game is loading new areas, similarly to the stutters of Star Wars Jedi: Fallen Order.
Moreover, Rune 2 appears to be running great on older CPUs. Our Intel i7 4930K was running the game similarly to the Intel i9 9900K. As such, owners of older PC systems will not encounter any CPU limitation.
Contrary to its CPU requirements, Rune 2 requires high-end GPUs. Seriously, this game is perhaps the most GPU demanding title we’ve seen in 2019.
At 1080p/Cinematic settings, the only GPU that was able to offer a 60fps experience was the NVIDIA GeForce RTX2080Ti. The AMD Radeon RX580 was running the game with 25fps, whereas the AMD Radeon RX Vega 64 could push an average of 45fps. So yeah, don’t expect to be running the Cinematic settings on anything other than the latest and fastests GPUs.
Thankfully, the game can scale on older graphics cards. For instance, we were able to run the game with constant 60fps at 1080p/High on the AMD Radeon RX580. Therefore, we strongly suggest using the High settings (with Cinematic Textures) on most GPUs. The only downside here is that you’ll then have a lot of pop in issues with grass and foliage.
At 1440/Cinematic settings, our NVIDIA GeForce RTX 2080Ti was unable to offer a 60fps experience. As for 4K/Cinematic, the AMD Radeon RX Vega 64 was running the game with 6fps. Oh, and the NVIDIA GeForce RTX2080Ti was pushing 18fps. Let that sink in. 6fps on the Vega 64 and 18fps on the RTX2080Ti. Ouch.
Graphics wise, Rune 2 looks great but it unquestionably does not justify its enormous GPU requirements on Cinematic settings. For the most part, Human Head Studios has used a lot of high-resolution textures. There are some low-res textures here and there, and you will notice some texture alignments issues. The main character is highly detailed and the environments are rich with foliage and grass. Speaking of foliage, players can bend all bushes and grass blades, thus giving the game a more dynamic feeling to it. So yeah, while the game does not justify its huge GPU requirements, it can still look great… at least for a current-gen title.
All in all, Rune 2 is a mixed bag. On one hand, it can run really smooth on older CPUs. On the other hand, its Cinematic settings do not justify their GPU requirements. Thankfully, PC gamers can improve performance by lowering their settings to Epic or High. Unfortunately, there are A LOT OF pop in issues on High settings, so that’s something that will disappoint a lot of PC gamers. So yeah, Rune 2 definitely needs a performance optimization patch.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
















Somebody correct me if I’m wrong, but isn’t Rune 2 not getting any more support considering the fiasco that happened with the development studio?
The publisher is taking up the reigns for support. They have already released 2 patches for the game, and they are creating a team to create more content for the game through the 2020 launch on other platforms.
Alright cool. I thought they just released it in a rather unfinished state and that was it for the game. That’s nice they’re at least doing that for the people who want to play it, though I have no idea why the hell a performance analysis is being done on a game that’s clearly unfinished.
Not entirely sure what this proves. That the game is unfinished? I viewed this as early access at best.
And people said the fallen order was unoptimised, this game does not look as good and run 4 time worst.
Does this have an actual campaign or its a minecraft clone?
“this is timed-exclusive on the Epic Games Store”
CODEX thankfully cracked it 5 days ago.
#EpicFail
soooooooooooooooooooooooo you played it? So is it like the old game because so far it looks like a minecraft clone.
Haven’t played it yet.
It has the same feeling when you’re controlling the character, but that’s all, Rune was a graphical blast back then, Rune II looks dated and the animations were programmed before the birth of Jesus, and that’s not even the most annoying thing, all that open world/crafting/farming /survival mechanics make the game boring and repetitive, it’s looks like an early access survival crap, and i will not speak about the tons and tons of bugs/glitches and the atrocious optimization, it’s like mocking a disabled person. I will act like this sequel never released, my god i face palmed too many times in the two hours i played it, it’s like they pissed on the grave of this poor game
Yeah I heard that they basically phone this one in.
So it doesnt have story is just crafting?
It has a story, but you know… these Crafting/Survival games aren’t really the best place for story telling, you gonna cut trees, and farm some sh*t here and there for the most part, EPIC !!
Yeah they cracked it before it was released I believe or day of.
Didn’t the anti-consumer Epic store promise no sub standard games? Not sure this one is worth the bandwidth as even the YouTube comments section was disabled due to dodgy practices. But if you must …
Epic, make piracy great again.
Im getting around 50-55 FPS at 1080p at cinematic with a 980ti Oc…