Last week, NACON released RoboCop: Rogue City – Unfinished Business on PC. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC.
For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. I also used Windows 10 64-bit, the GeForce 576.88, and the Radeon Adrenalin Edition 25.6.3 drivers.
RoboCop: Rogue City – Unfinished Business does not have a built-in benchmark tool. So, for our benchmarks, I used the police station area. This appeared to be the most demanding ones early in the game. As such, it should give us a pretty good idea of how the rest of it runs.
Teyon has added a respectable number of graphics settings to tweak. PC gamers can adjust the quality of Textures, Reflections, Shading, Shadows, Global Illumination, and more. Alongside DLSS 4, the game also supports AMD FSR 3.0 and Intel XeSS 2.0. You can find our DLSS 4 (with Multi-Frame Gen) benchmarks here.
At 1080p/Epic Settings, all of our GPUs were able to run the game with over 60FPS at all times. Even the RTX2080Ti can push framerates over 65FPS. That’s on a UE5 game that uses Lumen and Nanite.
At 1440p/Epic Settings, you’ll need an NVIDIA RTX 3080 for a smooth gaming experience. The AMD Radeon RX 6900XT cannot provide a 60FPS experience. However, if you own an RX 7900XTX or an RX 9070XT, you won’t encounter any problems at 1440p.
As for Native 4K with Epic Settings, the NVIDIA RTX 4090 and the RTX 5090 can provide framerates over 60FPS at all times. It’s been a long time since I’ve seen a UE5 game – that uses Lumen and Nanite – running with over 60FPS at Native 4K on the RTX 4090.
I’ve seen people complain about the game’s performance, but this is one of the few UE5 games that actually runs great. So, I don’t know what the fuss is all about. Some even say that it runs worse than Rogue City. Well, that’s not true. Let’s take a look at our own benchmarks for Rogue City.
At 1080p/Epic Settings, the RTX 2080Ti was frequently dropping below 60FPS. In Unfinished Business, it always stays above 65FPS. In fact, if you compare every GPU, you will see that Unfinished Business runs better. And how about 4K/Epic Settings? In Rogue City, the RTX 4090 could not offer a 60FPS experience. In Unfinished Business, the framerate stays above 70FPS at all times.
I know some of you think it’s “cool” to act like angry kids on the internet. But as I’ve said many times, that just makes you look bad. Especially when you’re flat out wrong. Unfinished Business runs better than Rogue City. That’s a fact. And since many of you praised Rogue City for its performance and visuals when it came out, you should be even more excited about Unfinished Business.
Just like Rogue City, Unfinished Business also has some stuttering when you move around the world. Yes, Rogue City had these stutters too. I don’t understand why so many people ignored them. It’s like they didn’t want to admit it. So, if you notice these stutters in Unfinished Business, just know they were also in Rogue City. This isn’t something new.
Graphics-wise, Unfinished Business looks just like Rogue City. The game uses Lumen for its GI, and at times, it can look incredible. Sadly, Teyon only used Software Lumen. So, you will notice some artifacts here and there. The game also has some awful facial and lip-sync animations. They look bad. And when I say bad, I mean really BAD.
All in all, Unfinished Business looks on par with Rogue City, but runs better than it. This is a UE5 game that runs great on PC. The only downside is the traversal stutters, which, thankfully, do not occur often. Unfinished Business takes place in a somewhat smaller environment than Rogue City. And this is why it actually runs better than it. Moreover, since there is support for DLSS, FSR, and XeSS, PC gamers can use them to further increase their performance.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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