Crysis in Cryengine V-2

Modders are planning to create their own Crysis Remaster in CryEngine 5.6.6, first early screenshots

Crysis Remastered is officially releasing in a few days on the PC. However, it appears that a team of modders is working on its own remaster of Crysis in CryEngine 5. And, even though the official remaster may not be based on the original PC version, this unofficial one will have the original PC controls, as well as the Ascension level.

Going into more details, this unofficial Crysis Remaster will have Raytracing, SVOGI , and Volumetric lighting. Additionally, it will have Dynamic and Volumetric Clouds and Fog, as well as more CE5 exclusive features. Basically, this unofficial remaster promises to feature most, if not all, of the graphical improvements of Crysis Remastered.

From what we know so far, this unofficial remaster is in a really early stage. While some of the levels are done, the project is nowhere close to completion. Moreover, its creator is currently looking for animators, AI programmers, vegetation artists, and additional 3D artists.

So yeah, don’t really expect to be playing this unofficial Crysis Remaster anytime soon. After porting the game’s levels, the modding team will have to add AI functionalities, add numerous scripts, add and tweak driveable vehicles, remake the cut-scenes, and more. Still, it will be cool if the team releases a demo in which players can explore the remastered environments. It will also be cool – if such a demo comes out – to compare it with the official one. Not only that, but we can also compare it with Crysis Enhanced Edition.

Enjoy the following screenshots and stay tuned for more!

Crysis in Cryengine V-1Crysis in Cryengine V-2Crysis in Cryengine V-3Crysis-in-Cryengine-V-6Crysis in Cryengine V-4Crysis in Cryengine V-5

28 thoughts on “Modders are planning to create their own Crysis Remaster in CryEngine 5.6.6, first early screenshots”

  1. why?So the moders have a job.Watch Skirim…after some years they decided to fully support moders.If the game would’ve been perfect how moders can enhace other than just change colors?…is a good thing that moders exist…because of them we have Reshade and tons of fixes…and also competitive visions.

    1. I usually can’t find there’s CA applied when I’m watching screenshots. I need the movement of the camera to really know that there it is, but in this case, I feel it’s the first thing that pops up because of how much it has been added.

    2. Hi ! I’m the main developper of this project!
      We will add an option for turn on or off chromatic aberration don’t worry 🙂

  2. they won’t do shet, these incompetent pesky prepubescent f4ggots can only make generic scenes and that’s it. take a look at so called bfme remaster.

  3. They already failed big time with the art design. One pic looks orange’ish, another blue’ish,another neutral, another is way too dark, and so on.

    At least get a fkin cheap CRT monitor and ditch that dogsht TN or low-grade IPS, if you don’t have money for a professional grade IPS. That is if you want to make a true image reproduction of the original, then improve that.

    1. Hi, thanks for your feedback, i’m the main développer of this project, and the person who was started it.
      First of all, i have two calibrated screen ips witch are in deltaE < 0.4 ! With gama at 2.2 and color temperature at 6590 k, so yes all ours screen are calibrated with a x-rite i1 display pro.

      2nd , all these changes in colorgrading/contras are du to the HDR eye adaptation factor who changing depending ofthe brightnesse of some elements, also du to ToD ( time of days ) witch can be differents from an level or an other.

    1. if they manage to port over all the gameplay logic from the original game and only re-do the graphical assets you’re looking at a wait time of a year or two, depending on how many obscure problems they stumble over. if they can’t or won’t use the original code you’re simply looking at a pipedream. never ever going to happen. so either way, no, this isn’t competing with the Remaster. The Remaster is coming out this month (right?) and this is coming out years from now or never.

      1. Hi ! I’m the main developper of this project, yes we will use most as possible of the original code from the original game 🙂 but some stuff aren’t compatible for the new engine version and thisn is why we need some help from ai programmer etc..
        We need support at this time 🙂

  4. “So yeah, don’t really expect to be playing this unofficial Crysis Remaster anytime soon.”

    So what is the point?

  5. they’re not recreating the whole game though –

    “So yeah, don’t really expect to be playing this unofficial Crysis Remaster anytime soon. After porting the game’s levels, the modding team will have to add AI functionalities, add numerous scripts, add and tweak driveable vehicles, remake the cut-scenes, and more. ”

    oh well.

  6. Re-doing the AI and cutscenes? Nah, that’s vaporware. What they need is a pipeline to port all the original stuff over, not reverse engineer it. A handful of people, even experts, cannot build a game like Crysis in a reasonable time frame, even when the game is already fully designed in theory. They need to reuse as much code as possible or it’s confirmed vaporware.

  7. Imagine paying for a PC port of a console port of a game made for PC with cut content and exclusively on the Epic store. Crazy times we live in

  8. Please be more respectfull about developperd and about our work please…we do our best and we knows that some stuff must be rework and redoo and this is what we are workong on actualy, but keep in mind that this is a remaster and not a remake, thank you 🙂

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