Ghostrunner is a first-person fast-paced action melee game with violent combat mechanics that is using Unreal Engine 4. The game takes advantage of DLSS 2.0 and Ray Tracing (for reflections). So, after taking a look at the DLSS 2.0 and Ray Tracing implementation, it’s time to benchmark it and see how it performs on both AMD’s and NVIDIA’s GPUs.
For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. We also used Windows 10 64-bit, the GeForce driver 457.09 and the Radeon Software Adrenalin 2020 Edition 20.10.1 drivers. NVIDIA has not added any SLI profile for this game, meaning that our GTX690 behaved similarly to a single GTX680.
One More Level has added a lot of graphics settings to tweak. PC gamers can adjust the quality of Anti-aliasing, Post-process, Shadows, Textures, Effects and Material. There are also options for FidelityFX Upscaling and DLSS 2.0. Furthermore, the game supports FidelityFX Sharpening, unlimited framerates, and there is a FOV slider.
In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. And, we are happy to report, that Ghostrunner can run with more than 144fps even on dual-core systems. Our simulated dual-core system was able to push a constant 144fps experience at 1080p/Epic settings.
Ghostrunner also performed great on our older generation Intel CPU, the Intel Core i7 4930K. In fact, we didn’t notice any performance differences between the i7 4930K and the i9 9900K. This game does not really stress the CPU and can run comfortably on a huge range of CPUs.
Since the game does not stress the CPU, we can safely describe it as a GPU-bound title. At 1080p/Epic, our three most powerful GPUs were able to offer a constant 60fps experience. Our AMD Radeon RX580 came close to a 60fps experience, though there were some drops to 54fps. Interestingly enough, our GTX980Ti offered better minimum framerates than our AMD Radeon RX Vega 64 at 1080p (in both DX11 and DX12).
At 2560x1440p, the gap between the GTX980Ti and the AMD RX Vega 64 was minimized. Still, the GTX980Ti was slightly faster than the Vega 64. This does not really surprise us as we’ve seen numerous Unreal Engine 4 games running faster on the GTX980Ti. Both the RX Vega 64 and the GTX980Ti were unable to run the game with constant 60fps at 1440p. As for 4K, our RTX2080Ti came close to a 60fps experience, though we did notice various drops to 53fps. On the other hand, the GTX980Ti was able to increase its performance lead and beat the AMD Radeon RX Vega 64.
Graphics-wise, Ghostrunner looks beautiful. One More Level was able to create some truly amazing levels, that have an incredible cyberpunk style. Tech-wise, there is nothing particularly impressive here. Interactivity is limited, there aren’t any destructible objects, and most levels are not that big. Still, the game’s art style and colorful levels are truly amazing.
In conclusion, Ghostrunner runs incredibly well on the PC. While the game’s Ray Tracing effects are a bit demanding, NVIDIA users can use DLSS 2.0 in order to improve overall performance. Without Ray Tracing, the game can run smoothly on a variety of PC configurations. We also did not experience any crashes or stability issues, and the game does not suffer from any mouse acceleration or smoothing issues.
Enjoy the following comparison screenshots between DLSS 2.0/Ray Tracing and Native/Ray Tracing!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email







Is AMD going to have something similar to DLSS? DLSS is so good to have in supported games, especially those that are unoptimized like Watch Dogs Legion, to increase frame rate without much of a difference in sharpness and detail (at least in my eyes).
Yes but all we know is its called “supper resolution”, we have no idea when games with it will come or how good it is.
they are working on something on that front. but even for nvidia it took them sometime to do it right. but to me the more concerning problem probably will be adoption.
Judging from the attached screenshots RTX is just not worth it in this particular game. I can’t even tell the difference really.
Damn right it feels like they slapped a rtx on/off switch that does nothing. If they’re going to do this kind of implementation they shouldn’t.. it hurts the tech
Is it fun though ? I really like the concept but i’m worried it’s going to get old pretty fast.
Why are you running benchmarks with framerates capped at 144? You do realize that lots of people have monitors that go higher than that and want to know if it can get to 240 or more with better hardware.
Even with the “unlimited framerate” option (and VSync Off), the game limits the maximum framerate to the refresh rate of your monitor. That’s why it caps at 144fps. A future patch may resolve this.
Ahh makes sense. I didn’t think you would make a mistake like this. I just got a G7 and was wondering what gpu I would need to get to max out the 240hz.