Let’s get one thing straight; we don’t enjoy or like bashing Ubisoft. Sure thing, the company has made some decisions that puzzled us, but we’re here to judge their games and not their ‘political’ or ‘financial’ decisions. After all, back in 2012 we declared Far Cry 3 as the most optimized game of that year, and last year Splinter Cell: Blacklist was our second most optimized title. So no; we are not hating or bashing Ubisoft – whenever we do – because it’s the cool thing to do.
So, Far Cry 4 has been released and it’s time to see how it performs on the PC platform. As always, we used an Intel i7 4930K with 8GB RAM, NVIDIA’s GTX690, Windows 8.1 64-bit and the latest version of the GeForce drivers. NVIDIA has already included an SLI profile that offers amazing SLI scaling, though we did witness a specific issue that has not been resolved as of yet. SMAA is somehow broken for SLI systems, as it introduces various visual artifacts as soon as you access your inventory or bring up the menu options. We don’t know whether Ubisoft plans to fix this issue in its upcoming patch, but for the time being we strongly suggest avoiding it.
Far Cry 4 is powered by an enhanced version of the Dunia 2 Engine. And since Far Cry 3 scaled incredibly well on more than four CPU cores, we kind of expected similar behaviour from Far Cry 4. Well, the good news is that the game scales indeed well on four CPU cores. The bad news is that the game always stresses one CPU core/thread, meaning that PC gamers will have to disable completely Hyper Threading, otherwise they will find themselves into a number of CPU limited situations.
As we can see below, there is a 15fps difference between a hexa-core CPU with HT on and HT off. As we’ve already said, this happens because one thread is being stressed no matter what. This also means that CPUs with ‘weaker’ per core performance may encounter issues with this title. Those with such CPUs will need to overclock them in order to overcome the game’s inability to properly scale on more than four CPU cores.
To top it all, there are some weird mouse acceleration side effects that were not present in Far Cry 3. Even when PC gamers disable the in-game mouse acceleration options, there are still some side effects while looking around and aiming. In order to lessen even further those mouse acceleration issues, gamers will have to edit the game’s XML file (located at ‘My Documents/My Games/ Far Cry 4/user’ folder), find the following commands and disable them (by replacing-changing these values from ‘1’ to ‘0’).
MouseAcceleration
MouseAccelerationOn
UseMouseSmooth
Smoothness
Smoothness_Ironsight
Far Cry 4’s issues do not end here. There is also some annoying stutters whenever a region is being loaded. As we can see in the screenshots that accompany this article, we were never limited by our VRAM (so no, those stutters were not due to such a thing). A workaround for these stutters is to – once again – edit your XML file, and do the following tweaks. Do note that these tweaks lower the quality of the game’s textures:
Find DisableLoadingMip0 = “0” and change it to DisableLoadingMip0 = “1”
Find GPUMaxBufferedFrames=”0″ and change to GPUMaxBufferedFrames=”1″
As we can clearly see, Far Cry 4 is plagued by a number of issues in its current state. Contrary to Assassin’s Creed: Unity, however, these issues should be easy to fix (apart from the game’s inability to properly scale on a lot of CPU cores). Not only that, but Far Cry 4 runs way better than Assassin’s Creed: Unity, though we do have to note that it is not as impressive as that title.
Performance wise, Far Cry 4 ran with constant 60fps at 1080p with Ultra settings (with SMAA and HBAO+). Unfortunately, MSAA and TXAA were too taxing for our GTX690, and we seriously can’t imagine what will happen when the next patch introduces NVIDIA’s HairWorks Tech. A single GTX680, on the other hand, was able to push constant 50fps at High settings and constant 42-44fps at Very High settings. Clearly, Far Cry 4 demands a high-end GPU to shine, however Ubisoft has provided a wide range of graphics options to tweak. Furthermore – and to its credit – Far Cry 4 looks good even on Low settings.
Graphics wise, Far Cry 4 looks great but not mind-blowing. The game feels like an evolved or enhanced version of Far Cry 3. Not that this is a bad thing, but then again we expected something more than that. There is noticeable pop-in for all environmental objects, though the LOD system is not as aggressive as the one found in Assassin’s Creed: Unity. Some of the environmental effects look cool, while others (at their highest values) bring a blurriness that has a negative impact to the game’s visuals. Environmental destruction and interactivity are similar to those of Far Cry 3, and the game’s textures – even at their highest values – are not as detailed as those of other triple-A titles.
All in all, Far Cry 4 performs better than Assassin’s Creed: Unity, however it’s not as impressive as that particular title. Contrary to Assassin’s Creed: Unity, Far Cry 4 is not a ‘broken’ or an ‘unfinished’ project. Still, Ubisoft’s title suffers from some awful issues so here is hoping that the French company will fix some – if not most – of them. Far Cry 4 requires a high-end GPU to shine, as well as CPUs that excel on per core performance. Those with weaker 8-core CPUs may encounter performance issues due to the game’s inability to scale properly on multiple cores/threads. We also suggest avoiding Hyper Threading (unless you’re gaming with an i3).
Enjoy!
Regarding Ubi’s latest games, we fully agree with Kevin Sorbo.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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watchdogs has stuttering, advanced warfare has stuttering, shadow of mordor has stuttering, unity has stuttring, far cry 4 has stuttering.
Dafuq is going on?
Feels like i need to wait for 5 patches until a game is finally fixed.
WatchDogs doesnt have more Stuttering as ShadowOf too.
Every damn new generation all plataforms receive crappy broken games…even GTAV for next-gen has its complaint from peasants
such as?
such as? didnt understand!
GTA V complaints from peasants.
Search through out google and u will find a bunch easily!
I found them in youtube.
Pathetic really
HUR DUR YOU PC NERDS ONLY CARE ABOUT GRAPHICS
They re-buy the game on piss4/xbone and compare which has the better grass…REALLY?
HURDURRR THE PC VERSION WILL BE A MESS.
The console verisions on the other hand come out soooo fine. Unity MCC etc etc
HUR DUR MODS RUIN GAMES.
They bought the game for the fps mode.
Anyway atleast it has fov sliders, yes fov sliders on a console game, the peasants…they are learning!!!
Lmao
From personally experience I haven’t notice any stuttering in CoD Advanced Warfare. Far Cry 4 has fairly minimal stuttering but Watch Dogs is by far the worst when it comes to stuttering.
I didn’t get any stuttering in Mordor or Advanced Warfare actually. If you use the textures setting that the game recommends, then it runs fine. Mordor and Advanced Warfare are actually really well optimized. Unity is terrible, I don’t know about FC4 though. It’s mostly just UBIs games as usual that runs so terrible.
I dont have mordor but advance wafare doesnt stop stutering unless i set it to low.
Wtf?
That’s strange. It runs fine on my 270X. Do you have those “cache shadow” options off? Because that eats up the vram like crazy and extra texture quality also eats up vram quite a bit.
Yes i got no idea wtf is going on.
I never got any stuttering in Advanced Warfare or SoM
I have the craziest stuttering in advanced warfare the screen freezes for a few seconds, i don know wtf is goingon.
shadow of mordor if you twich the nvdia profile with Sli does not stutter, at least for my two reference gtx 670 2gb. Try to check out the steam forum for solutions.
Sounds like an issue I ended up having. Crysis 3 would stutter every few seconds. Even if you was just looking at the same thing. You’ll laugh when I say it was hard drive performance. I was using a 7200rpm 500gb western digital drive. Should be fine, right? Well even with nothing running in the background, the cache on the hard drive would remain stagnant. Formatting the drive completely, and reinstalling windows fixed my issue. And moving everything to a 2tb drive, the same 7200rpms, helped even more. Now that doesn’t necessarily mean it was failing. But it just can’t run to its full potential anymore.
NOW! Like when I had an asrock extreme 3 mobo, the RAM speeds kept defaulting to 833mhz. THAT will also cause stuttering. So if you have a huge cpu overclock, try it closer to stock settings. Gpu overclocks can cause stuttering, but not often. I’d never buy an asrock again after that. Dang. Games like batman arkham city would chug at 20 fps on a amd 8320 and a ati 7950, which should certainly not happen. Getting a new mobo that stayed at the full 1600mhz *1533 after cpu overclock* fixed that issue.
Fur tech is already in the game, it’s hair tech they’re adding in the patch. I was surprised that the fur gave me no performance hit even when zooming on animals at point blank range. Bodes well for its implementation in Witcher 3.
SLI issues are mostly fixed with these Nvidia Inspector bits: 0x082088F5
Are these SLI bits better then the ones (0x080040F5) that come with the 344.75 drivers?
Yes they get rid of the pitch black lighting issue. The performance is slightly worse than the official SLI profile though.
No lighting issue for me on 980 sli.
The fur tech on animals is Ubisoft’s own implementation of fur. It is in the consoles as well. NVIDIA’s fur will be added in a patch.
Yep. Just a modded FarCry3 with new story and places!
But it works a lot worse than FC3+ mods!
meh, from what i have seen ziggy’s ideas were not used at all in fc4, same free gun for climbing towers, same full wallet, same limitations on weapon customization, everyone carries the same guns.
I just started playing FC2 again, so much better than Ubisoft’s generic for everyone FC3/FC4
yeah i love fc2 as well, havent played fc4, but it looks much better than 3.
Does it have the same godamn scripted missions that give you no freedom whatsoever?
Wish mgs 3 was on pc, that game was like far cry 2, you could sneak, go guns blazing, snipe, blow stuff up as a distraction.
welcome to ubisoft
2014 should also be known as ‘The year of Broken Games!’ -_-
Specially credit goes to Ubisoft!
Theres a bunch of games unbroken released…Ubisoft is just another dev not the only one!
and I aint in that hype for any of theirs games!
As TB said if ubisoft wins studio of the year in the game awards, burn the whole place down.
Well said Ali.
Those features work on AMD? I thought they were Nvidia specific.
TXAA and the hair tech that is gonna be patched in will only work with NVIDIA
HBAO, Volumetric Fog, PCSS works on both NVIDIA and AMD.
FarCry used to be an AMD title. With FC1 AMD CPU 64-bit version getting boosted textures. They were clearly playable in 32-bit mode with a mod. I hope all of it gets modded so everyone can play. In Lighter news… atleast AMD is not with Ubicrap.
Everything work on AMD except TXAA, even HairWorks work on AMD. You can try Call of Duty: Ghosts or download Nvidia HairWorks demo and run it on desktop to check. Far Cry 4 will be patched with HairWorks soon as well.
Still both TressFX and HairWorks are fairly new technologies and generally their performance impact is quite big regardless of Nvidia or AMD. I think it will start to get better when we see next gen of cards like R9 300 series and Big daddy Maxwell.
Currently I am using HBAO+ enhanced GodRays, SMAA and everything else set on ultra and getting 60 fps most of the time at 1080p on my R9 290 Tri-X.
frame rate is ok, but that stuttering, even on SLI 980 with god like CPUs it happens all the time, at least for TB and some other guys. ubisoft should leave this industry, from parity, to all pc gamers are pirates speech and most of their games are just broken or 1 year early and they are all look the same and play the same. inb4 shills
stuttering is horrible on AMD cards I cant even play because of stuttering im at level 2 but I dont wanna damage my eyes because of this game,
this guy explains some of the stuttering issues
https://www.youtube.com/watch?v=VB4zNQ-j3DA&list=UUhIs72whgZI9w6d6FhwGGHA
And the main problem is that the PC version on Ultra is almost equal to the PS4 version, but requires 10 times more power. Someone is already started to saying that PS4 > PC, without even thinking that Ubisoft may be paid by Sony and MS for this.
MSAA looks a lot better though and console users don’t get the choice of 60fps and NVIDIA effects.
Yes, but you can disable them and requirements still will be too high.
?????? ???? ?? ????????
Gearnuke is a well known consoletard site, why bother?
Check any other comparisons from a resources you like more, there isn’t much of a difference between three versions of the game. Ubisoft themselves said that there will be no difference between Ultra and the console version. Yet, Ultra requires a rig that will cost you three or more times more than any console.
Ubisoft lied and so did the comparisons, there are comparisions who prove their is a diffirence, the intro of the game alone proves that.
Ultra is demanding because of the nvidia stuff.
See comparisons on Digital Foundry or somewhere else. Same thing. If you want to find a difference you probably will need a microscope.
I’m not talking about Nvidia stuff now. I’m talking about Ultra settings. They are very demanding, considering that it’s almost same console graphics.
I average 40fps with Ultra settings with a R9 270X at 1080p. It’s not that demanding honestly and according to Digital Foundry, Ultra settings is still a tad better than the console versions.
Sorry, I know this is a late reply but anyway. It’s more complicated that than because one is that the PS4 version is not equal to Ultra on the PC, it’s got missing effects and runs at 30fps, plus it doesn’t use MSAA.
One of the other things why you need a very power PC to get 60fps on PC ultra with MSAA is due to render technics ,since they have been using more wise spread over the last 6 years or so and MSAA with DX11 is a lot more demanding on top of that, because of deferred render just for MSAA alone. It’s not like the Crysis 1 days where you could use 16xMSAA while 4xMSAA gave the bigger frame-rate drop in today’s games.
I just remembered that they even removed god rays from the console version, since people like me began to question why it looks the same. There was no reason for doing it, consoles have no troubles in running it.
Or they removed it because they forgot to test their game, and this Nvidia “exclusive” feature was added by a mistake. Basically, you can’t add sunshafts to a X version of the game because Nvidia said so. This is bullsh*t.
Yeah well, that’s NVIDIA for you, plus they’re tessellated Godrays in Black Flag which hurt AMD GPUs more since they don’t have as good tessellation performance.
Notice how there is no volumetric fog in the console version as well, since it’s too demanding for their 30fps target.
You must be r**ard to think ps4 is equal to a good pc.
Sorry but no. Just no. I went from
PS4 at 30fps to PC ultra at 60fps + and the difference is to be honest staggering.
“Far Cry 4 is not a ‘broken’ or an ‘unfinished’ project.”
are you serious? is it a complete project that needs to get more complete with at least 3 patches?
funny thing is they delayed the new patch :)) i bet chimps do a better job than ubisoft employees
yeah,the only thing ubisoft is good at is giving offering incomplete crap to it’s cutomers.
Haha.. i was waiting for that patch. next thing i heard new patch is delayed for a week! -_-
in the future,it will be the games next levels that will be delayed and offered through new patches!!!
game runs good, it performs well, and it’s beautiful but is has micro stuttering all over the place specially when your driving
yes! you are right. Overall Game performance is really good. I’m also getting 60FPS on very high settings… but stuttering problem…
I have a 280X but I barely get 25 fps on very high…no idea
Seriously!!!! Try updating DirectX version and use new amd 14.11.2 beta drivers. optimized for Far Cry 4 and Dragon Age Inquisition. Hope you will get good FPS. I’m getting more than 60FPS on very high settings… 😀
Do you find you have to switch off Hyperthreading as suggested? Cheers! 🙂
‘Tree relief’ applies tessellation to trees’ barks.
ea is doing it now with sims.
Pretty much why I’ve overclocked my FX-6300 to 4.5Ghz and left it there to try and make these not very multi-threaded games run better. My R9 280 is highly overclocked as well, need to be for these badly optimised games and NVIDIA titles.
i would be suprised if they are high since the game doesnt look as good as E3 and most definetly doesnt have nvidia features.
Far Cry 4 is best game of 2014.
Mmmm not even close
And your best game of 2014 is ?
Shadow of Mordor!
I don’t have a clear winner as it hasn’t been the best gaming year even though some big releases have just come out or are coming. We have had some really good smaller releases though, at least on PC. I had fun with FC3 but the characters, story and the world are really lacking. Far Cry just is like that. It’s the same as Iron Man is for movies, most of people will enjoy it but it’s never going to win an oscar for rather obvious reasons.
I don’t know about that, but it’s certainly the best game I’ve played this year.
wolfenstein
This is a good article. I’ll be sure to come back in the future for more of these. You mentioned everything that I’ve been seeing as the big issues with this game.
Does far cry 4 on high setting look better than far cry 3
Yes. FC4 has better shaders/ textures than FC3 on many objects. On other objects it’s about the same. There’s still a rather simplistic look to the world objects, but I’m guessing this is needed in order to ramp up scene complexity.
At some angles FC4 is drop-dead gorgeous. From other angles you’d think you’re playing Far Cry 2. It all depends on the direction of lights in the scene. Oh, and sometimes the graphics glitch out and you suddenly lose distant shadows, or DoF stops working after a cutscene, or other weird stuff that makes the graphics inconsistent.
This game still needs at least one more major patch. I’m running the game on Medium-High and it looks only slightly better than FC3 which I ran on everything Ultra at a perfectly consistent 60+fps.
i bought it today and you are 100% right but at ultra setting the game barely run at 30-42 fps gtx 670 and some places look gorgeous and other look very bad like trees doesn’t belong to this place everything is dark but tress look very shiny and very green
This is Watch_Dogs all over again. Something really stupid is going on under the hood of these Ubisoft games. They don’t stream in assets effectively on PC. It’s like they’re not even trying.
Can’t call it watch dogs since it runs way and I mean way better then Watch Dogs… And it’s a freaking portrait of how Ubisofts games should look from Low to Ultra. Unlike Watch Dogs the difference was nothing to really talk about. Besides Watch dog’s ate vram for dinner and had a 6 month patch before it played well enough for me to even finish the game.
I am blaming Ubisoft’s publishing department since it seems like these games are just being rushed out the door.
Well, it runs better because Watch Dogs has lots more AI to compute, but the symptoms are exactly the same: stuttering while moving from one area to the next, and hitching when turning the camera.
I think W_D uses parts of the Dunia engine (and parts of whatever engine is used on Assassin’s Creed).
Pretty much like Facry 2 DX10, it used to stutter or skip badly at times, maybe it is a feature of the Dunia engine. :p
ubisoft isnt making the pc versions other studios do, thats why.
On medium settings with AA and AO off, Watch Dogs runs way better for me on GTX 750. I don’t see how it would be so much more different at the high end.
To many people talking garbage and they don’t even own the game. Next to ACU BS with it’s 40,000 drawcalls over what DX11 can handle FC4 is a pretty nice game. Low to Ultra/Nvidia are eye candy and you can really see a differnce. And not even all of it is in yet since it has to be patched it… Just like ACU… Patch patch patch… Meaning Ubisoft rushing Dev’s over and over again like every years since after Far Cry 2 came out…
Seem’s like Ubisofts problem is not with it’s developers but with the Publishing department. So many patches in so little time. Not to mention Ubisofts PR showing off BS gameplay video’s like I seen just to turn out to be a garbage fest next to what is given on release.
But I can’t really say much about FC4 being BAD for optimization since it runs great on my 750ti as well as my 970 paired with a I7 4770K. As for people complaining about SLI/CF support well that patch is not even out yet.
Nothing special about FC4 on a technical level, it doesn’t do anything any other game doesn’t do and it runs on last-gen consoles. FC4 is just a big load of terrain, repeat, repeat like FC3.
low vs Nvidia is still pretty impressive. That being said about “doesn’t do anything any other game doesn’t do and it runs on last-gen consoles. ” Well that is pretty much every game so far this year Then…waiting on the next patch to see if it just destroys performance with the fur works effects or if will will add performance along with gameworks.
It has something to do with money. If they delay a game that can add millions on to the production cost. So they get done as much as possible with the all the artists and programmers on-board, then they release the game with all kinds of “non-critical” bugs, put the bulk of the team on another project, then they have a small team of people work on squashing the bugs they couldn’t get to before.
This is also why they create all the DLC and package it with the game and sell code to unlock it. It takes a large team to create the game content, but a tiny team (maybe 1-3 people) to squash bugs and fix coding errors.
Dev’s just need more time to make a game great.. It has been like that since I was a kid… Ubisoft just needs a new CEO who is focused on Developers making games that run and not yearly rush out’s. You did not see Nintendo making a Mario game each year on nes…
ubisofts problem is ubisoft.
Confirmed. The console versions lack volumetric fog, lower shadow quality, ultra settings my a**. As usual it’s a custom ultra settings that’s lower than the ultra PC pre-set.
DF says its around high.
This sht has nothing over Skyrim lol!
Also the game doesn’t work with Dual cores, which is just completely retarded.
it was black friday a week earlier here and i got myself a intel 520 ssd and a noctua dh14. I managed to get my i5 4690k to 4700mhz and tried to play Unity from the ssd. I had no more problems, it was a huge huge step up from playing it from the hdd. Almost all stuttering was gone, i played through the last 3 missions and i had no problems, it felt like another game really. I used very high enviro, vsync, 1080p, high textures hbao+ nvidia soft shadows, fxaa and it ran really good. After finishing it i tried the same with far cry 4 and guess what, no stuttering no frame drops no nothing. After that i tried watch dogs, both the original and the bad blood dlc, worked like a charm, not stuttering no nothing.
Exactly, an ssd eliminates stuttering. Never will install another game to a spinning hd, had no problems with watch dogs on ultra ever. I7 4790k, 2x8gb mushkin, 780ti, sandisk ssd’s.
Worst port of the year!
As bad as it is, it still runs better than Watch_Dogs 🙁
That’s an easy AC Unity, this one is a stutter mess that looks basically the same on the PS4, Unity on the other hand looks much better on the PC.
AC Unity runs superb dude i mean with a perfect fluid 30 FPS(adaptive half refresh rate got to love Nvidia) it feels like 50+ good frametimes and no tearing ,no stutter,no montion sickness,not a single slowing down from framepacing !
Far Cry 4 instead has fps drop,stutter and not to mention its a first person shooter game and thats make it the worst port of the year by far and graphics are worst than ac unity at maximum settings !
Also for those with Nvidia cards i have the fix on my youtube channel to make AC UNITY run buttery smooth and also keep the max settings!
You seem like the only person that has that and 30fps for you LMAO.
Nope i am not the only one and yea 30 FPS if its perfectly smooth as it is at max settings its awesome and Nvidia adaptive half refresh it keeps the game smooth and solid at those 30 FPS and since its 3rd person i can play it very good i can’t say the same for the FC4crap!
FC4=poor crap!
AC U= great looking game and also runs awesome 🙂
For most people isn’t, try getting your head out of your a**. Adaptive half refresh LOL, all it does is turn v-sync off when the frame-rate drops below your refresh, no point when you have triple buffer anyway and Ubisoft F*ck up v-sync anyway so it locks to 30fps or half on their setting.
Most NVIDIA users probably don’t even know what it does properly, they seem to think it stops tearing below monitor refresh rate when it doesn’t.
yes its adaptive half refresh rate(30Hz in my case) like adaptive v-sync(60Hz in my case) and its not ” half refresh v-sync or sh**ty dynamic v-sync ON like AMD crappy v-sync from CCC” so yea i play the extremly smooth with amazing graphic fidelity as AC U offers indeed its 30 fps but it feels like 60 usualy on AMD cards anyway because Nvidia has a lot superior frame-pacing and frame-times!
I am enjoying the game maxed out with FXAA with Nvidia features on with a stable 30 fps smooth experience!
(also check my channel (9 out of 10 users helped them with my FIX and their games runs superb on their Geforce gaming PC)
If i wanted 60 FPS of course but here its Ubisoft so at least i am glad they didn’t downgarded the graphics on AC U !
http://www.geforce.com/hardware/technology/adaptive-vsync/technology
https://www.youtube.com/watch?v=hb8bppsG5Jo
And now in 2014 they added for bad optmized games adaptive half refresh rate and as for the supreme sync it will be G-SYNC!
https://www.youtube.com/watch?v=BZS8Bbyf1to
First of all on PC looks a lot better because the resolution its higher than 900p medium-high crap aka PS4
2nd its not a stutter mess if you are a bit clever and now how to fix it – check my channel
3rd the game its awesome and runs super smooth and i love it so far!
So if i will vote the worst port of the year that will be for sure Far Cry 4
Does the game have the pre rendered frames option like fc3?
it has triple buffering but it wont fix stuttering. you have to edit xml file. GPUMaxBufferedFrames
On my RIG (All AMD -> PhenomII x6 1100 + XFX DD 7970GHz ED)
Game is smooth, i have some drops but its not affecting Gameplay 😉
Its OK Optimisation on AMD -> Good Job Ubi
Mope like UBIMaxGarbagePort.
Add amd cards on the performance analysis
Try it with fur off, I’ve noticed less stuttering with the option off. Also try using GPUMaxBufferedFrames=1 in the xml config.
Funny…..i noticed the same issues, written here!
According to the System spec, i have everything mentioned in the Recommended options, and still, GForce Experience is optimizing trhe game for me on the lowest quality.
And even there, i can experience lags in the game, even in offline mode.
The loading screen is f…g long.
The mouse smoothing is annoying. Even if i set my Logitech G700 on the best DPI option possible.
I hate to say this, because i love the FC series, but this game is terribly optimized.
(And i have an original retail version….befor Ubisoft starts complayning: “we made the game so, for pirates, that they have to play with a “broken” game”)
The issue with CPU cores is damned ridiculous and amount to pure laziness on behalf of Ubisoft. The latest gen (ps4/xbone) run an 8-core processor with each core being very low powered. This means as part of the process of optimising the game for these platforms, they would’ve had to seriously take this into account and distribute workloads of threads more uniformly.
Yet when it comes to PC that have well established hardware such as 6 & 8 core processors with Hyper Threading to boot the game is left processing the bulk of the information in a single thread or core and assigning minor tasks like sound or something miscellaneous to other cores. This is the cheap and nasty way of making an application multi-threaded, just assigning already separate threads to different cores instead of coding worker threads to run parallel for an intensive process.
They obviously took the time and effort to optimise multi-threading for the consoles, yet they charge us PC users the same price for a low-budget port of the game. This is particularly annoying to myself as with my PC I pull an avg of 80fps (1080p) on ultra in Battlefield 4, yet the game is struggling to get 30-40fps. I could see the problem right away, there was one core going ballistic, a few more cores doing a bit of stuff but the bulk of them being utilized no more than if the game weren’t running. I don’t have the option of disabling hyper-threading as I have 12 discrete cores on 2 CPU and HT is already disabled.
On top of this, the peripheral I use for my left hand when gaming (Logitech G13) has a Joystick which when enabled in device manager causes the black screen of lazy bug testing. So I can disable it and simply assign movement keystrokes to the 4 directions of the joystick, but now the movement is extremely jerky, far more-so than other games I’ve had to assign keystrokes for compounded by the fact sprinting stops if the joystick is slightly to the left or right. So I dismiss that annoyance but low and behold despite having a separate tab for vehicle controls you can’t assign accelerate/reverse/steering to something different than your on-foot movements. So now I’m supposed to drive a vehicle with only a single joystick to accelerate and steer. But, oh of course, the console version steers with the joystick and uses separate buttons to accelerate/reverse whilst still having all directional movement on foot through the joystick. A unnecessary restriction borne of lazy coding because they don’t give a hoot about the PC demographic.
Member in the 80-90’s most of the games you got were “normal”,(just worked and not broken). When you herd of a game that had a bug or a glitch you were almost excited to see what it was because all others just…..worked.
“Graphics wise, Far Cry 4 looks great but not mind-blowing.”… I couldn’t agree more. It does look stunning, and admittedly, I’ve only played 15 mins of the game.. and I’m sure there will be bits which do blow me away.. the it lacks the sharpness that I was expecting.. It certainly hasn’t knocked my socks off.. but can’t say I’m disappointed in the least either.
More importantly, I have these patches are brought out VERY quickly… Bugs are expected to be overlooked.. but stuttering like that… how on Earth did that slip by?
AMD frame-pacing is a lot better now, just keep holding on to outdated information because it makes you feel better. Also, dynamic v-sync in RadeonPro does exactly the same thing as adaptive v-sync.
AMD lmao!!!! hahah
Best thing you can do is stay at Geforce dot com, where all the other NVIDIA fanboys are.
Stay chill bro i will buy AMD too if they release somthing better now than GTX 970 in terms of price/performance 😉
Yeah right, considering all the whining you do about AMD drivers and frame-pacing when you having even tested a AMD GPU and drivers yourself. Capitan Jack sample looks good though, 9fps faster than a GTX980 and it’s 197watts according to Chiphell.
If that will be true i will buy it!
sterben.
https://www.youtube.com/watch?v=1mh0s7dw0eQ&feature=youtu.be
My rig playing this game hope it gets better
If it wasn’t for the horrible performance that games would be far better than Far Cry 3.
No more annoying friends, the crafting interface is easier to use, you can shoot while driving, and tons of details that makes the games more enjoyable…
But the performance problem just ruins everything…
wow, kind of a d’ move to start bashing on Unity :/
you must be retarded if you cant read a text ?