Detroit Become Human feature 2

Detroit: Become Human PC Performance Analysis

Detroit: Become Human is the next PS4-exclusive game that finds its way on the PC. Quantic Dream’s adventure game uses the Vulkan API so it’s time now to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. We also used Windows 10 64-bit, the GeForce driver 441.66 and the Radeon Software Adrenalin 2019 Edition 19.12.2 drivers. NVIDIA has not included any SLI profile for this title, meaning that our GTX690 performed similarly to a single GTX680.

Quantic Dream has added a respectable number of graphics settings. PC gamers can adjust the quality of Textures, Texture Filtering, Shadows, Models, Depth of Field and Motion Blur. There are also options for Volumetric Lighting, Screen Space Reflections, Ambient Occlusion and Bloom. There is also a Resolution Scale option, as well as a Framerate Limit option.

Be default, the game lets you lock the framerate at 30fps and 60fps. However, there is a way to unlock it. All you have to do is edit the “GraphicOptions.JSON” and set the “FRAME_RATE_LIMIT” value to “4”.

Detroit: Become Human is one of the most demanding games we’ve benchmarked in 2019. The game requires both a high-end CPU and GPU. Since there isn’t any in-game benchmark tool, we’ve used the second mission. We also excluded cut-scenes which could alter the results, mainly due to some really abnormal high framerates that were caused by some extreme camera angles.

In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Our simulated dual-core system was simply unable to provide a playable experience due to stuttering issues and extremely low framerates. Without Hyper Threading, our simulated quad-core system struggled to offer a 30fps experience. Thankfully, with Hyper Threading enabled, we were able to get a constant 60fps experience. Now despite the game scaling on eight CPU cores/threads, there weren’t any performance differences between our six-core and eight-core systems.

Detroit: Become Human is perhaps the only game in 2019 that cannot run with 60fps on our older Intel i7 4930K system. Unfortunately, owners of older CPUs will encounter major performance issues with this title. The game was running with an average of 52fps at both 1080p and 1440p. So yeah, if you want to play this game on the PC with 60fps, you’ll need a high-end CPU.

As we’ve already said, Detroit: Become Human is also requiring a high-end GPU. The only GPU that was able to offer a 60fps experience at both 1080p and 1440p on Ultra settings was the RTX2080Ti. The AMD Radeon RX Vega 64 came close to it, however, there were frequent drops to 50s. The NVIDIA GTX980Ti was also unable to come close to a 60fps experience. As for 4K, there is no graphics card that can currently run Quantic Dream’s title with constant 60fps on Ultra settings.

Graphics wise, Detroit: Become Human looks great. The character models in particular look absolutely stunning, and Quantic Dream has used a lot of high-resolution textures. While the game’s environments aren’t that big, they do look great. Unfortunately, though, environmental interactivity and destruction are not up to what you’d expect from a modern-day game. Still, there are some cool physics scripted events here and there.

All in all, Detroit: Become Human is a really demanding title. And while the game’s visuals somehow justify its GPU requirements, it certainly does not justify its CPU requirements. Seriously, we don’t really understand what is consuming all the CPU cycles of an eight-core CPU. One would expect this game to behave similarly to The Dark Pictures Anthology – Man of Medan. After all, both of these games share similar gameplay mechanics. However, that’s not the case and Detroit: Become Human requires a lot of CPU raw power. Thus, we believe that Quantic Dream should further optimize its title via post-launch updates.

Enjoy!

18 thoughts on “Detroit: Become Human PC Performance Analysis”

  1. “Seriously, we don’t really understand what is consuming all the CPU cycles of an eight-core CPU.”
    Just my 2cents, but it could be running into a kind of VM unless it use a really heavy DRM.

    Sony is planning to launch some other of its IP on PC, Detroit could be an experimentation.

    I’m just hoping that Death Stranding will receive a better treatment.

    1. It uses Denuvo. Not sure if that’s what’s causing it but certainly could be DRM.

      Sony has nothing to do with this or Death Stranding coming to PC

  2. “a Resolution Scale option”
    A nice feature in theory but in practice it’s increasingly becoming a red flag to signal a poorly optimised game, i.e. a dev’ that didn’t get the game running well so they chucked in a resolution scale option as a lazy fallback option.

    “The only GPU that was able to offer a 60fps experience at… 1080p… on Ultra settings was the RTX2080Ti”
    Jesus wept. Unacceptable.

    “we don’t really understand what is consuming all the CPU cycles of an eight-core CPU”
    A cheap and nasty console port because Timmy Tencent already paid them in advance for the EGS exclusivity deal thereby removing a large part of the incentive to please the consumer.

  3. Game should be perfectly playable at 30fps due to the genre it is, 60fps will make little difference anyway.

    However, whilst they obviously given some extra options and glitter to this port, something is clearly amiss, as the ps4 pro ran at 1440p checkerboard 4k at 30fps.

    Yet a 2080ti can’t hit 4k natively 60fps with a high end CPU, GTFOH.

    I’m not surprised, but a little appalled.

    However, if you really want to play, I’m sure you can crank it up and play at 30fps.

    Demo bored me stupid though

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