Crysis Remastered first PC screenshot

Crysis Remastered suffers from single-thread CPU issues, just like the original game

One of the reasons most PC gamers wanted a new version – or remaster/remake if you will – of the first Crysis was due to the game’s inability to take advantage of more than one/two CPU cores. Back in 2007, Crytek assumed that future PC games would be focusing on single-thread CPU performance. As such, the original Crysis is heavily CPU bottlenecked, even on modern-day systems. And, unfortunately, Crysis Remastered suffers from the very same CPU optimization issues.

Crysis Remastered uses the DX11 API and the VKray extension in order to support hardware-accelerated Ray Tracing. However, it appears that Crytek has not made any CPU improvements or optimizations to the game.

In order to test the game, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz and an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce drivers.

As you can see in the following screenshot, at 1080p/Very High our system was running the game with 48fps. Our GPU usage was at 58% and one of our CPU cores was maxed out. In short, the following screenshot showcases the game’s CPU optimization issues. Yes, similarly to the original game, Crysis Remastered cannot take advantage of multi-core CPUs.

Crysis Remastered 1080p Very High settings

What this ultimately means is that there isn’t any modern-day system that can hit constant 60fps in this game when using 1080p/Very High settings. Unless of course you overclock an Intel i9 10900K to 6-7Ghz. In order to get a 60fps experience, we had to reduce our settings to High. At 1080p/High settings, we were able to get 63fps. Again, though, this underwhelming performance is mainly due to the game’s CPU issues.

Crysis Remastered 1080p High Settings

Do also keep in mind that this first stage is not THAT CPU-bound. After all, there are other missions that require more CPU power than this.

Stay tuned for our PC Performance Analysis article!

168 thoughts on “Crysis Remastered suffers from single-thread CPU issues, just like the original game”

  1. Ah, no wonder it doesn’t cross 40-50 fps most of the time on my 2080 Super and 10700k at QHD and high graphics. Jesus, they kept the one thing Crysis wasn’t good at for the remaster: not being able to run properly on even the most current and high-end hardware. Refund time.

      1. I take advantage of the 2 hour/14 day refund window with most new games to try them out and then usually refund them. Most often it’s the indie titles that stay, the AAA ones get tried and refunded.

    1. Not even remotely true. Their last 3 games have been awesome. Hunt Showdown, Ryse, and especially Crysis 3 are all awesome games. And btw, they didn’t actually make this. Sabre made this with them supervising.

    1. How is it not a remaster??? The lighting, reflections, and shading is miles better than the original even on the PS4 version. So are the textures if you’re on PC.

      Plus, it DOES in fact run better.

      Look, it may not exceed YOUR expectations, and it does have some issues, but that doesn’t mean it’s not a remaster.

      Frankly they added more and improved more than most remasters do. Inlcuding well regarded remasters like the Nathan Drake Collection. This is a much bigger improvement than that, and that’s a by the book remaster.

      Explain how this isn’t one despite being better than the basic definition of a remaster.

  2. Jow the heck does this hit 30 fps on switch or those jaguar cores? I bet that the console version is properly miltithreaded.

    1. Console versions don’t crank up the draw distance and shadow rendering like the PC version does on higher settings.

      1. Exactly. Everyone is ignoring that the settings for this game are absurd and the game should not be judged by what is essentially a joke. The can it run crysis setting is impractical, and looks no better than the lower settings unless you’re using binoc’s.

    1. Looks like crap? LMFAO are you delusional?

      Plus, it’s not supposed to be their best looking game. It’s a remaster of a game from 2007.

      Go play Hunt Showdown even on console and try telling me that isn’t ultra impressive. On PC it blows red dead redemption 2 out of the water, in a similar 1800’s bayou setting, but with ten times the detail and much better lighting lol u mad bro???

    1. And now you see why they took the epic deal? Games that takes Epic deals are scr*wing over epic more than epic is scr*wing us over. Cause they know that epic will pay them and they don’t have to do much work or anything. And they’ll still get paid. And why the hell is the word “scr*wing” censored on here? C’mon moderators, this is too much.

      1. At this point i am thinking China is laundering money or some really shady thing through Epic.
        I won’t forget they shell out 10.5 millions for the Control temporal exlusivity and that game by “industry standards” was a flop.
        I highly doubt they paid less to Uncle Kotick for the Tony Hawk games or Crytek for this one.

        They could have had finished fornite save the world at this point for the poor idiots that fell for that con.

        1. Oh I’m 100% with you but China doesn’t need epic to launder money through, they have our own governments/universities to do this for them. Go look up, “Covert Cash” by the Clarion Project. It’s on YouTube, surprised they didn’t censor it as yet. But that will explain to you why you send your kids to college to be a Banker/Financial Analyst and they come out a socialist/Marxist in the process, while hating their own country. It’s a very good and short watch.

    2. Except they’re not. They’ve already made a lot of money on Hunt Showdown and Crysis Remastered on Switch. And rightfully so. I bought both, and I bought Crysis remastered on PS4 as well and I’m loving every second of it. U mad?

  3. Does the game at least have all the levels, or is it based on the gimped 360/PS3 ports? I know the Switch version was, but did they at least get that right for PC?

      1. Only one :ascension a short and linear level were you pilot a vtol

        It was too demanding for the ps3 and 360

        But nowadays even a regular xbox one should be able to run this level.

        And even if it a short and linear level(and also a bit boring) it still a content that was cut for no reason whatsoever

  4. The premise here is flawed. The original Crysis is largely single threaded. One core gets pegged, the others do largely nothing. The remaster is akin to Crysis 2. It will quite easily max out 3 cores under stress with the other cores still being given work to do. Shadow rendering and aspects of ray tracing are handled by the CPU. The game’s Very High and CIRC settings place massive strain on the CPU. They’re far, far beyond what the original game was capable of. There’s no magic bullet here. The hillside is plastered with trees. And they’re all casting shadows. And so is every blade of grass. You can’t really parallize that. Even DX12 shadow parallization tricks will only improve performance slightly. It’s a brutal workload way, way beyond the official maximum settings of OG Crysis.

  5. Stop it with the damage control already. You are trying to justify this mess like if the game is running on Directx 9. Stop it.

        1. If you can’t understand what he said you’re the one who can’t speak english.

          Point out the mistakes he made.

          Oh wait, that’s right, you don’t like to use facts or evidence. You just like to make unfounded claims. Same way you are about this remaster.

          1. Nope, spamming a graphic from who knows source like an idiot doing damage control is pathetic. You are assuming a lot from nothing to begin with.

    1. that is not the point, some tasks only single threaded and cannot be multithreaded. If you look at other benchmarks from competent sources, you will see this behaviour as well. That is why you need to look at many many data points rather than just a few snapshots.

      Also, when you are GPU limited (due to ridiculous RT), it does not mean that you CPU has to get over saturated. Some ops are independent of each other.

    2. That isn’t true, though. It puts most of the strain on the three cores, which will all approach 100% utilization. And then the others have 50% and dropping. It’s basically a quad core game. Crysis 2 was very similar.

        1. No. OG Crysis was built for one core. It was patched to kinda-sorta use 2 cores. This new version is designed for 4 cores, and has no issues utilizing them. People claiming that this is like the OG Crysis have no idea what they’re talking about.

          1. No, Ascension was cut because Crytek hate the mission. It was a hated mission. No matter how many times Crytek say “It was bad, and we removed it to make the game better” people don’t listen. The fixation on wanting the worst mission in the entire series to be part of the game is peak PC master race insecurity.

    3. I get relatively high utilisation on 4 cores, and lower utilisation on about 6 others. You don’t have to max all cores to call it “optimised”.

    1. I think you’re new here, welcome BTW, it’s a PC Gaming site, a rather hardcore one, trashing console gamers is a normal thing here, just like the other way around on console sites/forums/subreddits, have a good day

      1. No, we just trash elitist PC gamers on console sites. Many of us play on both, we’re just not delusional fanatics like some people who took the whole master race JOKE seriously.

        1. Elitism exists on both side and is most of the times wrong, it looks like class struggle for entertainment which is pathetic, the difference i think with what it seems like elitism on PC is the fact that console gaming had a lot of negative influence PC franchises while PC only had positive influence on console gaming, which makes the console gaming (not the players) trashing a little bit more sane

    2. Crysis as a series went downhill since the sequel, that happened to be on consoles too…coincidence? just be honest with yourself. The whole Crysis game, the original, was a proof of how powerful and ahead of time PC as a game platform was and still is. This Remaster is a shallow attempt of recreating that, but adding the limitations of the current consoles (by releasing a port, instead of a proper PC version)…they lost the point of the whole series…

  6. Dude what are you talking about? Replying with the same exact image over four times without context while trying to convince everyone that this is not due to a CPU limitation? Really?

    1. Fact: GPU limitation != CPU limitation
      You can be GPU limited for GPU specific task and have ton’s of computing room per CPU cycle. That is what I am talking about. The game scales across several cores as shown in the pictures i have posted. I recommend using a valid source to verify such as Tom’s Hardware or upcoming Digital Foundry take. As of now, I have been looking at several raw sources running benchmarking and I am seeing a completely different reality than what is portrayed by the article poster.

      1. I am getting sh*t performance on a Ryzen 3800x (8 core/16 thread) with my first two cores being pegged super hard and the rest idling at 5-10%, secondly the Vulkan API implementation was supposed to help spread the workload accross the cores which it does not appear to be so. This support was added this past spring, literally this is what the dev’s had to say “On the developer side, it should be fairly trivial transitioning from the former NVIDIA extension to this new Khronos provisional spec with just some minor code changes”.. Clearly they half assed it implementation wise. I can only guess that the original code base is so massive that going in and making any changes is beyond anyone’s scope and or there is a lack of good documentation and or knowledge to implement said changes.

    1. Switch version didn’t have ray-traced reflections. And the lighting is kinda sorta ray-tracing, has been since Kingdom Come (SVOGI) but they’re not calling it that publicly so apparently it doesn’t use many rays or there’s some other crucial difference.

      1. Yes they are lol

        Idk why you think that but they’re definitely saying that the Switch version has SVOGI. But you’re right, the SVOGI on Switch is very low res. It works well though.

        I could tell from the switch version that the lighting was improved and not just with global illumination either. That’s why I was looking forward to the full remaster on PS4 and I gotta say it looks awesome despite its issues.

    2. He was being sarcastic

      Fortnite ray tracing is hardware based. This isn’t and it’s in a DX11 game so obviously it’s not gonna look better than fortnite’s ray tracing.

      The game itself looks better overall though. It has better textures, and DEFINITELY has better lighting.

      Plus HDR support. Fortnite is an absolute joke for not having HDR. The game was made 10 years later yet somehow doesn’t have a feature that this 13 yr old game has? Not to mention the massive budget Epic has.

      No excuse to not have HDR in a game that colorful.

  7. You’re doing a better damage control than Crytek, i can’t deny that, but please stop, you’re forgetting the most important thing, the context, you’re in the one of the least demanding areas, in the corner of the map without any AI, physics or particles around

    1. All those things are run on different threads. It’s not really an issue. Shadow rendering and the CPU side of ray tracing? That’s way harder to parallelize.

      1. Whatever you think mate, the CPU utilization is wrong, even a choppy port like Horizon ZD has better CPU usage than this crap that has been butchered on purpose to follow a meme, pathetic

        1. Horizon Zero Dawn is not rendering with ray tracing and extreme shadow casting vegetation density. Would you really prefer Crytek downgrade Crysis to be more CPU friendly instead of letting people adjust settings to suit?

          1. They already downgraded it at the moment they choose to remaster the console port, and to answer your question, No, i don’t want them to downgrade it to be CPU friendly, i want them to f*cking optimize it to be CPU friendly, their budget RT sh*t isn’t an excuse for poor CPU usage, Control runs with RTX + top notch graphics/physics/destruction with better framerate than this garbage, just look closely at the game, NOTHING in it justifies this except the disabled LOD at CIRC setting, but the game runs like sh*t even with LOD enabled

          2. Your idea of “optimization” is to simply drop the settings. They offer lower quality settings. At this people are complaining that the higher graphics settings exist. Which is unfortunate. The game is heavily multithreaded. What more do you want?

    2. I am not doing damage control, i am debunking unscientific non-sense. People who use one data point to draw conclusion about the entire world are ruining the world. This backass mentality needs to be challenged and changed.

      The area that I am in has low CPU util because of a few AI and yet it is still using multiple cores. However the GPU is nearly saturated because of expensive visual effects such as RT, ridiculous draw distance….

      Please read abit about multi-threading:
      https://stackoverflow.com/questions/4737865/to-multi-thread-or-not-to-multi-thread#:~:text=Multithreading%20will%20not%20always%20speed,10%20threads%20executing%20at%20once.

  8. Nah the Yerli brothers will be fine and crytek along with them, more so now that they taking China’s “free money”.

    This is a company that should have had gone bankrupt loong ego yet somehow they still around eventhough their main product, the engine, is barely use in games compare to other similar engines.

  9. stop spamming your bloody thumbnail! And the article appears to be showing a CPU limit, with the CPU not feeding the GPU sufficient data to reach its max utilisation. To be fair I dont have that problem on my setup at all and I think its a bug, not a lack of optimisation.

  10. it is Not ” just like the original game” ! it is The original Game with a Texture pack and some suspicius Filters….

  11. Crysis 3 still the best for bench multi threads with newest GPU (as soon as is released a fix for the frame rate cap (that seems manually fixed setting v-sync on Nvidia Control Panel to “fast” mode)), imho.

  12. Crazy how a Xbox 360 port is remastered with such rubbish performance. The original art design is also ruined. Palm leaves lost translucency effects. Garbage AA solutions, the sound fails to play properly, too loud and too quiet.

    HDR settings are also totally fked up. This remaster is more of garbage mod!

  13. Crysis was released as a console port, and it ran better than the PC version as it was made with an updated version of Cryengine which supported mutiple cores. Learn your game history and stop throwing insults like a child.

  14. Keep digging Crytek, the Earth’s core is near
    BTW i hope the morons that are excited for this sh*t will STFU and stop defending it at all costs
    EDIT : The remaster also lacks the leaning function, manual saving and Nanosuit shortcuts, Earth’s core in sight !!

    1. I was excited, now I am laughing at Crytek’s utter idiocy. Epic + Denuovo + no DLSS+ no proper CPU use = literally everything they did is worthless.

      1. On my side i’m laughing at people who are excited because it can’t run on their PCs, it’s like the absolute sign of quality for these idiots, hell it’s not even performing poorly because of the graphics, it’s just an artificial stress to the hardware

        1. It runs at over 100fps on a GTX 1660. It’s not exactly challenging to run. You just need to turn the settings down. Medium to High literally halves the framerate.

        2. Keep posting dude it doesn’t change the reality that running this game on hardware well over the recommended requirements isn’t producing satisfactory results, it’s still a 13 year old game extra bells and whistles or not.

          1. you either understand computing or dont. Performance is a function of computing cost and not your opinion. The remaster has expensive computing task: ray tracing. Yet it is optimized enough to run it on consoles. It is all about scaling and when you crank the resolution, it scales with resolution.

            Recommended spec is nevery about running the game at max. This is the same false mentality that gave rise to “Can it run Crysis”. The game was designed with feature sets that were generations ahead of its time. It wasn’t meant to run the full features at max settings for that era’s hardware. Same goes with RT now, it scales to future hardware and is tied to resolution.

          2. “The remaster has expensive computing task: ray tracing.”

            Wrong. The RT option doesn’t make much of a difference. Lirik tried turning it from “High” to “Off” and it only made 5-10% difference.

          3. Every single polished surface is reflective. This isn’t one of those games that puts ray traced reflections on a small number of surfaces.

          4. The sheets of metal, the gun you’re carrying, looks like a polished metal rubbish bin against the side of the hut. Basically everything in the environment with enough gloss is a potential surface for reflections, including reflecting Nomad in them on PC. (Consoles optimize by culling a lot of stuff.)

          5. So in this particular screen the gun and your arms(i assume the ruberized suit packs enough gloss)? And that was the hit? You and Crytek both need to f*k off.

          6. Literally everything. The improvements in lighting have affected literally everything in the game and everything just looks more polished and attractive now.

            I do think the color pallette got messed up in the process though but even on PS4 Pro, it looks A LOT better overall than the original.

          7. Don’t get yourself into a conversation to spout bullshit, i was talking to your idiot friend about the RT reflections, not the “svogi” lightning (i actually agree with your dumbass that the lightining is quite an improvement over the original), why it’s so poorly optimized that in scene with so little reflective materials it tanks the fps so hard.

          8. Bro, you can’t use evidence or facts. That would disprove their ignorant and feelings based view of the game! You can’t do that!!

            Crysis Remastered bad!!!
            Crytek Bad!!!
            Epic Bad!!!!!
            China BAD!!!!! (Ok, that last one is 150% true lol the rest was sarcasm)

          9. That’s because he’s also bottlenecked by shadows which are CPU dependent. Very High and Can It Run Crysis are stupidly expensive. The game fully utilizes 4 cores, wheras Crysis OG couldn’t properly utilize 2. CPU ray tracing and CPU shadow rendering are super expensive. This “it’s unoptimized because it’s really expensive” mentality is why so many developers refuse to add settings like this.

          10. This has nothing to do with the subject at hand, to determine if the engine is flawed you have to lower the graphics to the lowest settings get rid of the GPU bottleneck and see the CPU usage.

            Learn something about CPU usage and how engines work first. My guess is this game still uses older directx and barely any work was done in directx 12 to make the draw craws parallel.

          1. it depends on the area and yes it s cpu bottleneck , tested on muy 9900k 5ghz and 2080Ti oc in 1440p no raytracing actived and the fps goes from 120fps to 50fps and the gpu usage may goes down to 40%

          2. Back your claims by evidence. FYI, you are forgetting the SVOGI, which itself is a form of RT handling GI. Turning of RT does not turn off SVOGi

          3. thank you for being impartial and open minded , it changes from the majority of people i encounter on the web
            and excuse my bad english it s my 4th language ?

          4. This is not correct all you have to do is lower the GPU bottleneck and then watch CPU usage on all cores heavily and create a logging program and it will determine if it uses any core higher then any other and this game is massively flawed,

          5. Now that enough data has come and more thorough analysis is carried out by the author as well as DF, i retract my statement.

            It is now obvious the game has major performance issuesin addition to some major downgrades as a consequence of basing the game from the console version.

      2. There’s nothing wrong with Epic or Denuvo. And the game’s CPU usage is massively improved over the original. It looks far better and runs far better.

        1. You are a complete and utter moron if you think being CPU limited with a 9900k to 48 fps in this still mostly outdated game is acceptable.

          1. It depends what is being rendered. We need comprehensive profiling/benchmarking before jumping into conclusion. Something that the author has failed to do and yet has reached a conclusion base on few data points.

          2. I don’t think you understand what the game is actually doing, and why the graphics settings have such a dramatic impact on CPU utilization. Either you want a console port, or you want a game that pushes beyond what current hardware can deliver. It’s one or the other.

          3. get the hell over yourself. there are MODERN games that look orders of magnitude better running at well over 100 fps. you really are complete and utter mental midget trying to defend this outdated game that is nothing more than the original unoptimized pos with few modern tweaks thrown in. in looks pitiful and runs like garbage.

        2. LMAO just look at the rocks, they’re old gen AF with really poor geometry details, these guys think that putting an 8K texture on some angular rock assets will magically make them pretty, it look like a paid modding job, I can name you tons of games that look far better than this and they’re running far better too, just give up man, i don’t know why you’re defending this like it was made by your dad or something while there’s obviously something wrong going on

          1. Did you not even watch the trailer???? The 8k textures literally changed the shape of the rocks. You don’t even know what you’re talking about lol

      3. What?? No DLSS??? It would help out so much to get good framerates if you do use raytracing.
        Man Crysis used to be a tech-demo showing how far tech has come and then the remaster lacks so many features I fully expected to be in the game. Maybe that’s why they go to Epic, so this blunder still makes them money.

    2. You sure it lacks the shortcuts? I thought it had the classic suit controls???

      Manual saving is a big loss but leaning?? LMFAO was always a worthless function. Glad they didn’t include it. Waste of time.

      1. Yeap, the PC version had shortcuts for Nanosuit modes + The classic controls, the remaster only has the classic controls.
        Leaning is very important on high difficulty levels, i personally use it a lot, but even then i don’t think there’s a good reason to remove the functionality, just make it available a let the players make their choice of using it or not, we all know why it isn’t here, it’s because it was absent on the console port…

  15. Yep, lazy cashgrab, just like most predicted once they showed the first screenshots.
    Shame too, Saber can do good jobs if provided good support, this is Crytek though thry’ll be having none of that.

    1. Except it isn’t. This took way more work than you realize and it’s still a ton better than other remasters like Dishonored or even the bioshock collection.

      It definitely could be better but the amount of work and improvements they did put in isn’t lazy at all. They totally revamped the lighting, and added in new features like SVOGI and even got ray tracing working on consoles!!! That’s not laziness at all

      Laziness would be to try to straight up port the original version and change nothing.

      1. They ported the console version with worse assets and controls and with all the same engine limiations as the original.

        I would have rather had a straight rerelease with multithreading than this sh*te.

  16. They had 13 years, 3 separate iterations of their own engine (I think, was there ever a Cry Engine 4?), and the introduction/maturity of low level API’s that were specifically designed to better utilize multi core CPU’s…and they still didn’t bother to fix this issue?

    No wonder they went Epic exclusive, only dumb@ss fanboys would buy this garbage, so they may as well get a higher cut from the fans that they don’t care about.

    1. The game uses 4-6 cores. The original struggles to use 2. They did fix the issue. You just have to turn the settings down.

      1. Holy f*king crap, there is your answer people. If you want better fps on your 9900k, you just have to turn the settings down. Well f*k me.
        “Crysis Remaster Tweak Guide by Ambient Malice”
        Page 1 – You just have to turn the settings down. The end.

      1. Amazing how triggered everyone gets by facts and evidence

        Pathetic that all this hate is over the stupid Epic store thing. You’d think people would be over this by now, like they are over origin and uplay, which are much worse stores/apps. Just because Epic buys exclusivity they get extra asshurt.

  17. I think something is wrong with your config, or your methodology.

    I have activity on about 10 cores when I run the game. Compared to windows desktop showing really low level activity on a few cores before I launch the game. When I Alt F4 the game the core usage immediately drops away on 8 of the cores. My 1080Ti is also at 100% utilisation and the VRAM is maxed out.

    Im running on high settings at 3440×1440 with a Ryzen 3700X.

    Also, running the highest end CPU and GPU will cause games at 1080p to CPU bottleneck, CPU can’t feed GPU enough data to keep it running at 100% utilisation at that low resolution.

    Run the game at 1440 or 4k and your GPU will become the bottleneck and reach saturation.

  18. They should have called their stupid ‘Can It Run Crysis’ mode more truthfully. Maybe ‘Look How Poorly Optimised Our Game Is’ mode. The name could use some work, but they are good at marketing, they could sell it. Just like that 8K stupidity lol.

  19. This is EXTREMELY disappointing, I am a modder and I still make mods for the original, I can tell you from experience just how horribly cpu bound this game is, I was sure this would be remade on cryengineV, sad to see its not…

    1. That’s a massive stretch. Doom runs 3 times as good, at least. But it does not look much better and in many cases worse. Doom looks more polished, but not “better”.

      Plus, Doom 2016 is absolute TRASH compared to Doom Eternal so why even bother still mentioning it? lol

  20. Look guys it needs beefy performance again to max it out! Can it run Crysis again! Yeehaaaww!*

    *It has absolutely nothing to do with it just being poorly optimized cr@p and we’re just using it for marketing purposes. Totally not this. Buy our cash grab, er.. I mean state of the art remaster! Yeehaawww!

  21. disapointing as I was mostly intrested in the cpu handling than any graphical improvments, an engine that gets the most performance out of a machine

  22. This is so sad. I can’t believe they would release this without solving any of the original game’s problems. Just a few licks of paint for $30. The heck were they thinking?

  23. Bro, I’m a console gamer and I care a lot about Crysis, and Crytek. Crysis 1 is my second favorite FPS ever and one of the games I’ve played the most. I played it 7 times even on PS3!!!!!

    In general, you’re right. Dumb console gamers didn’t care about it, but it’s also because FPS was such a massively overdone genre during Crysis’s era. So despite Crysis 1 being the best ever at the time IMO, and Crysis 3 being one of the best of that generation, they weren’t huge successes

    Also, Ryse, and Hunt Showdown are awesome games.

    Crytek has made many mistakes, and even though I love this remaster, they’ve also made a lot of mistakes even doing this. But supposedly they’re doing well with Hunt Showdown, and despite all you PC elitists being super asshurt over the Epic store stuff, I think this remaster is going to sell great. It already has sold well on Switch.

  24. I’m loving this remaster on PS4 Pro as I did on my Switch as well.

    Sad that PC gamers aren’t enjoying it but I think a lot of it is just hatred over the Epic Store exclusivity

  25. Not using vulkan and dx12 shows how lazy they are. Also denuvo with 1 core threading lol. I wanted this game to use a lot of cores since that is the main issue with crysis1

  26. what a lame port, there is no even HDR from the 2007 game, no dx12, no vulkan, no proper cpu threads, sh**ty controls and key bindings, no VTOL level, lol, denuvo is using one core of the 2 cores the game has allowed

  27. Avoiding it then that was the ONLY reason i wanted a remake i knew it sucked once i saw a video of it playing on a 8 core.

    What is going on what else have they been doing for years since crysis 3? Having tea parties?

  28. I’m confused. If lowering the graphics from Very High to High netted a significant improvement in the framerate, that would point to a GPU bottleneck, would it not?

  29. Crytek really should go out of business as they do not understand how to make games.
    You can make pretty graphics and nothing else.

  30. I hope that they will release a patch with VULKAN support so they game can use more cpu cores. Ubisoft made a very gob with vulkan on Rainbow Six Siege.

  31. This game is the most otrageous piece of junk ever in 20 gaming history.
    The graphics IS NOT THAT GOOD and it spends 70% of game time in a HEAVILY CPU BOTTLENECK STATE. And this is just because Crytek probably wanted to make some money without basically spending anything, because it is clear nothing has changed in the original code, they simply fullfilled the environment with vegetation and objects, put new textures and added some raytraced effect. In this game it does not matter what graphics card you have, the cpu will kill your performance even at 720p. It’s kind hilarious seeing a game using raytrace effects and still being INSANELY cpu bottlenecked. It’s a legendary fail.

  32. actually it’s not just that ! as the original game when i go set the resolution i will not give me above 1680 X 1050 resolution . is ther any damn way to fix this ?

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