Crysis 3 Remastered feature

Crysis 3 Remastered PC Performance Analysis

Alongside Crysis Remastered and Crysis 2 Remastered, Crytek released a remastered version of Crysis 3. Powered by CRYENGINE, it’s time to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580, RX Vega 64,  RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti and RTX 3080. We also used Windows 10 64-bit, the GeForce 496.13 and the Radeon Software Adrenalin 2020 Edition 21.10.2 drivers.

Crysis 3 Remastered CPU scaling

Crytek has added a few graphics settings to tweak. PC gamers can adjust the quality of Game Effects, Objects, Particles, Post-processing, Shading, Shadows and Water. There are also options for Ray Tracing and DLSS. Additionally, the game features a FOV slider on PC.

Crysis 3 Remastered graphics settings-1Crysis 3 Remastered graphics settings-2

Crysis 3 Remastered does not feature any built-in benchmark. As such, we’ve decided to benchmark the starting area. This area appeared to be stressing both the CPU and the GPU, so it was the ideal scene/level to benchmark.

Crysis 3 Remastered benchmark scene

In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Without Hyper-Threading, our dual-core system was unable to provide a smooth gaming experience due to severe stuttering issues. When we enabled Hyper-Threading, though, our dual-core system was able to run the game with a minimum of 96fps and an average of 107fps (at 720p/Max Settings without Ray Tracing). Our other systems did not have any trouble running the game. However, it’s worth noting that Hyper-Threading introduced a minor performance hit on our octa-core system.

Crysis 3 Remastered CPU benchmarks

For gaming at 1080p/Max Settings, without Ray Tracing, you’ll need a powerful GPU. Our GTX980Ti was unable to provide a constant 60fps experience. And while the game favours NVIDIA’s hardware, AMD’s Vega 64 was able to provide a constant 60fps experience. Similarly to Crysis 2 Remastered, Crysis 3 Remastered uses the DirectX 11 API. As such, NVIDIA’s high-end GPUs are significantly faster in lower resolutions than AMD’s high-end GPUs.

Crysis 3 Remastered GPU benchmarks-1

At 1440p/Max Settings/No Ray Tracing, the only GPUs that could provide a smooth gaming experience were the RTX2080Ti, RTX3080 and AMD RX 6900XT. As for gaming at native 4K, there wasn’t any GPU that could provide a constant 60fps experience on Very High settings.

Crysis 3 Remastered GPU benchmarks-2

The original Crysis 3 is still a demanding game. However, this remaster has noticeably higher GPU requirements. The good news with C3R is that it supports NVIDIA DLSS. As such, RTX owners can mitigate the game’s additional performance hit by enabling it. Also, and similarly to Crysis 2 Remastered, the DLSS implementation in Crysis 3 Remastered is exceptional. By using DLSS, we were able to get more than 60fps at all times at 4K/Max Settings/No Ray Tracing.

Crysis 3 Remastered DLSS benchmarks-1Crysis 3 Remastered DLSS benchmarks-2

Below you can find some comparison screenshots between 4K native (left) and DLSS Quality (right). Can you spot the differences?

Crysis 3 Remastered DLSS Quality with Ray Tracing-1Crysis 3 Remastered 4K with Ray Tracing-1 Crysis 3 Remastered DLSS Quality with Ray Tracing-2Crysis 3 Remastered 4K with Ray Tracing-2 Crysis 3 Remastered DLSS Quality with Ray Tracing-3Crysis 3 Remastered 4K with Ray Tracing-3 Crysis 3 Remastered DLSS Quality with Ray Tracing-4Crysis 3 Remastered 4K with Ray Tracing-4 Crysis 3 Remastered DLSS Quality with Ray Tracing-5Crysis 3 Remastered 4K with Ray Tracing-5 Crysis 3 Remastered DLSS Quality with Ray Tracing-6Crysis 3 Remastered 4K with Ray Tracing-6 Crysis 3 Remastered DLSS Quality with Ray Tracing-7Crysis 3 Remastered 4K with Ray Tracing-7

As said, Crysis 3 Remastered also supports Ray Tracing effects. Crytek has used Ray Tracing in order to enhance some of the game’s reflections. However, it can be really difficult to spot these ray-traced reflections. Not only that, but we feel that they do not really justify their performance hit. Thus, and if you want to enable them, I suggest using the Medium or High setting (which makes them less GPU-hungry). Below you can find some comparison screenshots between Ray Tracing (left) and No Ray Tracing (right).

Crysis 3 Remastered 4K with Ray Tracing-1Crysis 3 Remastered 4K without Ray Tracing-1 Crysis 3 Remastered 4K with Ray Tracing-2Crysis 3 Remastered 4K without Ray Tracing-2 Crysis 3 Remastered 4K with Ray Tracing-3Crysis 3 Remastered 4K without Ray Tracing-3 Crysis 3 Remastered 4K with Ray Tracing-4Crysis 3 Remastered 4K without Ray Tracing-4 Crysis 3 Remastered 4K with Ray Tracing-5Crysis 3 Remastered 4K without Ray Tracing-5 Crysis 3 Remastered 4K with Ray Tracing-6Crysis 3 Remastered 4K without Ray Tracing-6 Crysis 3 Remastered 4K with Ray Tracing-7Crysis 3 Remastered 4K without Ray Tracing-7

Similarly to Crysis 2 Remastered, AMD’s most powerful GPU, the RX 6900XT, is only able to provide a smooth gaming experience at 1080p with these ray-traced reflections. On the other hand, the RTX3080 can run the game smoothly at both 1080p and 1440p. Not only that, but by enabling DLSS you can get even higher framerates.

Crysis 3 Remastered Ray Tracing benchmarks-1Crysis 3 Remastered Ray Tracing benchmarks-2

Graphics-wise, Crysis 3 Remastered is a big letdown. Don’t get me wrong, the game still looks mighty impressive. However, this feels more like a re-release and not like a remaster. There are some slight tweaks, but those are a far cry from what you’d expect from a “remaster“. Hell, Crysis 3 Reshade can feel like a better remaster than what we got. Also, and contrary to Crysis 2 Remastered, Crysis 3 Remastered does not use SVOGI. As such, there aren’t any major improvements to lighting, shading, ambient occlusion or anything else. . The only good news here is the addition of DLSS.

All in all, and while it still looks beautiful, Crysis 3 Remastered is a big disappointment. This specific remaster was primarily developed for consoles and it shows. After all, the PC remaster looks almost the same as the original 2013 PC version. Let that sink in; this 2021 remaster looks similar to a game that came out 8 years ago. And that, in my opinion, says a lot. Yes, there are now 60fps physics animations but would you pay $30 just for that? I think not. So, if you already own the original Crysis 3 game, there is no reason at all to invest your time and money in this “remaster“.

Crysis 3 Remastered - Official PC, PlayStation 4 & Xbox One Launch Trailer

23 thoughts on “Crysis 3 Remastered PC Performance Analysis”

    1. Metro Exodus Enhanced Edition is a better raytracing game (it uses raytraced global illumination) and a better game in general. Cyberpunk 2077 is also a good one, but it’s raytracing is blurry by default. With the Advanced Settings Mod, you can emulate MEEE’s lighting by setting the DenoisingRadius to 25 and DenoisingScale to 10 and setting the MaxDiffuseAccumulatedFrame and MaxSpecularAccumulatedFrame numbers to -1 for infinite bounces.

      1. The denoiser’s default radius of 60 and scaling of 5 subdues the lighting. My settings are based on the posts in this nexus mod (nexusmods(dot)com/cyberpunk2077/mods/2627?tab=posts), but chose to tolerate a little bit more shimmer in exchange for a little bit more detail.

        If you turn the DenoisingRadius and DenoisingScale down to 0, the rays will appear as dots. If you also turn the MaxDiffuse/SpecularAccumulatedFrame values down to 1, you’ll see a smattering of rays/dots appear. The numbers of rays/dots increases as you increase these values until they start blending together at about 30.

        With the smaller denoising radius, you’ll need more rays to help evenly light the surfaces. Some people use 10k or even 100k but if you use -1, the rays will accumulate forever (as they do in Metro Exodus) and give you the same effect as using those huge values.

        If the shimmering still bothers you, you can raise the denoising scale as high as 40 to hide it without losing too much detail, but it usually smooths itself out within a few seconds of looking at a surface.

    1. Alin, you of all people know the answer to your own question. It’s all about the money and this is the new laziest way to go about it. These things are more re-realse than remaster.

    2. There is not going to be a Crysis 4. The series ended. The new game is going to be a MP BR game as per their hack (which will have 100% have wamen and f4ggots). I bet you will shill for that d0gshlt as well.

      A game doesn’t need bigger BS audience. When things go masses the creativity gets behind and becomes more of a money making scheme. And Console f4gs can’t wait to play these games ? Bigger joke.

      Crytek is dead so is all their talent, they couldn’t even handle anything anymore. Their engine is defunct. Their studios are shuttered down, Needed Saber help. Ultimately they needed EGS money to make that new BR gayme. EGS exclusive = no creative passion as they get paid before only, only rarely exceptions happen when publishers force the talent (Like Koch Media pet 4A)

      I hope they close down permanently and sell off the brand, enough of butchering.

      1. Your insane praise of that C2 Demaster saying leaps and bounds like a f4ggot what else is needed ?

        You want to know what is a remaster ? COD MW Remastered, COD MWCR2 and Halo 2A remaster. Those are called real proper remasters you fcking dumb shlt.

    3. Greed and laziness. I think it also a way to test the water for interest in a possible Crysis 4 before investing heavily in it.

    1. Performance what?
      The game has slightly better CPU performance, and with DLSS you can get better performance and visuals than the original, which had very poor anti aliasing.
      If your problem is performance then don’t run RT.

        1. The benchmarking scene they use is the one out on the ocean. I think they might be using planar reflections on that, but also the entire level is wet, there are reflections everywhere. Also I’m suspecting that they changed the LoD settings as well like in the C1 remaster which might be the culprit behind the GPU demand change.

  1. This game ranked last place in the Crysis games for me and I don’t care to replay it. I never understood why Crytek was pushing the Bow and Arrow on me.

    I asked on some games forums and was told that the bow was tied to the suit but couldn’t something more practical and lethal and more easily be tied to the suit like an assault rifle?

  2. Crysis 3’s ‘Remaster’ is a blatant cash grab. Let’s be honest, folks. Take a look at this Bang4Buck video and you’ll notice some important differences right away. The original actually looks sharper and runs considerably better. Crytek have outdone Mafia 2 for “Worst Remaster”. https://www.youtube.com/watch?v=ghEbRYaGET8

  3. Un altro gioco nel quale il DLSS è pura magia nera…

    Another game where DLSS is pure black magic …

  4. Aside from DLSS, a disappointment especially considering performance. The RT reflections feel pointless as C3 already has some of the best looking SSR of any game made in the last decade with very few visible distracting artifacts. (Unlike 99% of other games with SSR)
    The game also still uses the same SSDO as the original complete with the thick black cloud of shading it often has around objects. Resulting in some ugly visual discontinuities at times.

    DLSS is great though as it seems to actually help with some of the awful specular aliasing C3 has.

    This one for sure was mostly just an upgrade for console users.

  5. […] there is no reason at all to invest your time and money in this “remaster“

    Beautiful journalism Johnny Boy!

    I wish more sites started calling out these demastered cashgrabs out. They ain’t nothing but a spit in the face for the PC users and this fxcking trend has been happening since 2018 when Namco decided to shxt out a 5 minute dark souls demaster. When all it took at the time was to use this little GUI to fix everything what was wrong with the game:
    https://www.nexusmods.com/darksouls/mods/1273

    1. I think the reason is quite simple – No one dares to be creative anymore since someone will find a way to cry about it. So they rely on remasters and creative hacks that only are capable of doing rip off’s and gender-swap previous work

  6. Played Crysis ReMastered on xbox x and thus no need for backward compat. version anymore – so for me it was worth getting it again just for 4k and no Xbox bc. Crysis 2 was just updated with 9 gigs. I now find the picture graphics looks good at 4k.
    (I did play C2 remastered before update on Xbox x and the graphics were so, so
    but- after update I replayed and found they were drastically improved for the better.)
    Finished C2 with all Achievements, no problems. C2 did have some table missing textures and texture flickers.
    On c3 now. C3 has a problem where , on super soldier level, it fails to register gameplay and keeps revertinggoing back to soldier level after you die
    (for me, thats a lot of times). Also, c3 posterwall pictures are not registering as scanned or collected, some cell intel on bodies is not registering as scanned on the UI. Also, c3 has no Menu for the Collectibles collected and not collected list and not to mention, there is no list on screen or in menu what level or the levels name I am on. So, Crysis 3 needs an update. All in all I like and glad its an all in one package at 4k and not xbox backward compat.
    There is no PC Achievements that I can find on EPIC Launcher and it seems steam is going to pull game at store. So for me no PC version that I care to get unless they add Achievements and its on PC steam.

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