Omega Force has just released a new patch for WILD HEARTS on PC, weighing around 850MB. As such, we’ve decided to test it and unfortunately, this update does not resolve the game’s stuttering issues.
As we’ve already reported, the game has regular and shader compilation stutters. And, this patch did nothing in order to somehow minimize (let alone eliminate) them. Thus, the game is still unplayable (at least in our opinion).
Additionally, the game still prevents PC gamers from adjusting their resolution while playing. At least, though, we can now make changes to all other graphics settings (so that’s something).
Omega Force has not shared any changelog/release notes for this update. Once it does, I’ll be sure to update the story with it. Still, and regardless of what the developers may claim, this patch does not bring any performance improvements or any PC-specific optimizations!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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It reminds me of the mess that was Monster Hunter: World at launch.
This is pitiful. The game is $70 and the Developers still can’t be bothered to fix issues with the game. Another example of why it’s a bad idea to buy games before they are patched and polished. Once they have your money there is little incentive to fix very much.
Yeah, smart peeps who only do the same mistake once (funny the clinical view of madness is to make the same mistake over and over while expecting different results, kind of like most pre order peeps… not telling at all ;).
After a few patches, usually around the same time the first discounts happen the games are mostly in the state the dev’s will leave them in…
People still expect patches to actually fix things in this day and age? that is so last decade….welcome to the feature!
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I have almost completely solved the stuttering problems with Async frame limit enabled by RTSS.
https://www.youtube.com/watch?v=f0sDy-wsLlE