Oddworld Soulstorm-3

Oddworld: Soulstorm Update 1.08 released, full patch notes revealed

Oddworld Inhabitants has released a brand new update for Oddworld: Soulstorm. According to the developers, Patch 1.08 now allows players to turn off the main HUD UI and the badge alerts in the Settings.

Moreover, this update brings multiple fixes for out of world jumps in certain levels. It also fixes numerous bugs and glitches, and further improves the game’s AI.

As always, Epic Games Store will download this update the next time you launch its client. Below you can also find its complete changelog.

Oddworld: Soulstorm Update 1.08 Release Notes
New features:
  • Players can now turn off the main HUD UI in the Settings
  • Players can now turn off the badge alerts in the Settings
Level-specific bug fixes:
  • Multiple fixes for out of world jumps in certain levels
  • Potential progression blockers fixed in Brewery and Slig Barracks
  • The moving Royal Jelly fixed at the end of CD Yards
  • Motion detectors fixed in Necrum
  • Sorrow Valley’s Flying Slig explosions fixed
  • Fixes for Sanctum respawn issues
  • Fix for the train not being at the end of Phat Station under certain situations
  • Sorrow Valley missing bird portal fix
  • Rocksaw audio fix in Necrum
  • Fixed lockers in The Ruins
  • Fix for trellis door being closed
  • Fix for the blimp in the Blimp level being visible in certain circumstances
  • Further fix for incorrect Mudokon count in The Ruins
  • The lever in the Flying Slig section in Sorrow Valley now opens the electric gate, removing the requirement to kill all six Sligs first
Abe-related bug fixes:
  • Considerable improvements to monkeybar edge detection
  • Fix for Abe being stuck when dropping from the bottom of a climbable surface
  • Fix for Abe spawning crouched
  • Additional fix for Abe clipping through platforms after crouching after a double jump
  • Fix for Abe getting stuck on tiny platforms

AI/NPC bug fixes:

  • Sligs no longer float when in certain states
  • Sligs now react to mortars better, especially in the Blimp level
  • For for Slig AI related to going to sleep in the middle of an alert animation
  • Further fixes for when Sligs stun sick Mudokons
  • Fix for stuck post processing FX on chanting
  • Fix for softlock when spamming the interact button on an empty locker
  • Fixes for Slig AI behaviour with respect to beating
  • Sligs in the distance now react properly after their gun overheats
  • Sligs chasing Abe when he goes into a crawlspace no longer present weird behaviour
  • Abe can no longer get shot by Sligs through a climbable surface
  • Sligs now move towards disturbances when they hear or see them
  • Sligs no longer get stuck in an idle state
Other fixes:
  • UI freezing fixed when a Mudokon needs an antidote
  • Various PlayStation Trophy fixes
  • Timer fixes for Streamer Mode
  • Multiple italian and german localisation improvements
  • Badge count fixes
  • Fix for UI being visible after end credits
  • Accented characters in the UI fixed

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email