Bright Memory Infinite third-person-2

New Bright Memory Infinite Update adds third-person mode & Toon Rendering

FYQD-Studio has released a brand new update for Bright Memory Infinite. According to the release notes, the January 16th Patch adds a third-person mode, as well as Toon Rendering.

Regarding the third-person mode, it will only be available when Shelia is moving and firing a weapon without aiming. The camera will revert to first-person when aiming, using skills, using the Light Blade, defending, and grappling.

Bright Memory Infinite third-personBright Memory Infinite third-person-2

This latest update also comes with a number of optimizations. For instance, it optimizes NPC character models in order to improve framerate, and optimizes GPU processing of the flame effects when the Giant King is in its second form.

As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.

Bright Memory Infinite January 16th Update Release Notes

New Functions
  • Perspective-assist mode
    Shelia’s model will only be displayed while moving and firing weapon without aiming. The camera will revert to first-person when aiming, using skills, using the Light Blade, defending, and grappling.
  • New Rabbit School Uniform DLC for Shelia
  • New Cyber Rabbit DLC for Shelia
  • Toon rendering model added for Shelia
    Press the home key in-game to switch models.
  • Changed the tiger doll with a rabbit doll in the car chase mission
Optimizations
  • Optimized NPC character models and improved frame rate.
  • Optimized the lightning effects of the Six-armed Emperor’s lightning attack and improved frame rate.
  • Also optimized GPU processing of the flame effects when the Giant King is in its second form.
  • Optimized the “check weapon” action for the assault rifle to make the arm movement more natural.
  • Optimized the motion blur after the sneaking mission.
  • Adjusted the skins menu to show the newest skins first.
  • Optimized Shelia’s model in the skins menu so that her left arm is in a more natural position.
  • Optimized the lighting in the skins menu.
Fixes
  • Fixed an issue where cheking weapon with the crosshair turned off will prevent you from picking up items or shooting.
  • Fixed an issue where players can attack while climbing.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email