Marvel’s Spider-Man Miles Morales feature

Marvel’s Spider-Man: Miles Morales November 24th Update improves Ray Tracing & performance, full patch notes

Nixxes has just released the first PC patch for Marvel’s Spider-Man: Miles Morales. According to the release notes, the November 24th Update improves Ray Tracing quality, as well as the game’s performance during cut-scenes.

Going into more details, this patch adjusts lighting in cutscenes to match the original game, and improves their performance. Moreover, it addresses a bug that could cause image corruption on Intel ARC GPUs when using Dynamic Resolution Scaling.

As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.

Marvel’s Spider-Man: Miles Morales November 24th Update Release Notes

  • Various visual improvements to ray-traced shadows.
  • Improved quality of certain objects in ray-traced reflections.
  • Adjusted lighting in cutscenes to match the original game.
  • Improved cutscene performance.
  • Addressed a bug that could cause image corruption on Intel ARC GPUs when using Dynamic Resolution Scaling.
  • Stability improvements and optimizations.

17 thoughts on “Marvel’s Spider-Man: Miles Morales November 24th Update improves Ray Tracing & performance, full patch notes”

  1. Even though intel’s 13th gen is just out i hope the 14th gen hurry’s up since there meant to be more efficient, my 8700k oc to 4.6ghz all cores really struggles with this game and that’s just at 1080p, there’s still plenty spots in this game where i drop to 50fps, especially when closer to the ground, traffic and crowd setting to very low doesn’t help much, even putting all setting to low i still get massive drops

    1. I am guessing you are using Windows’ default “balanced” power plan, right?

      On Linux, I am running all of my CPUs with the performance governor, which ensures that they are clocking to the maximum clockspeeds on any given load, finishing the task at hand as quickly as possible and then powering down for maximum energy efficiency.

      AFAIK, Windows offers a similar performance power plan; try that one and see if it makes any difference on your end.

      1. Nope, i always put it to high performance, and in nvidia i always put the gpu to prefer max performance too, i disable alot of background apps/startup apps etc…i know what im doing, but thanks anyway :p
        The two spider-man games basically push this cpu hard atm.

        1. I’ve got an 8700k and a 12700 and indeed the 8700k just isn’t getting it done here. I thought that cpu would last forever. It is just one game though and if you get a 40 series and dlss 3 instead (or direct storage lives up to the hype) then it should keep it going for awhile yet.

          1. Yeah i hoped it would last a bit longer but tbh im lucky it got this far, i wish the devs would add direct storage to spider-man games at some point but i doubt it will happen

    2. The game runs much worse with hyperthreading on than off on FPS lows. RT has a CPU hit, even lower shadow settings look fine in the game and shadows are always a CPU hit. Highest AO can look worse, so take that off. Game mode isn’t horrible now days on older CPU’s and may eek out another fps or 2. Exclusive fullscreen simply runs the game way smoother with gysnc/freesync. With 16 GB RAM you will run out of free ram quick because Windows standby memory has been bugged since the Creator’s update and Win 11 sucks to. ISLC from the makers of DDU is simply something I use in every game now. 1000 polling rate is fine.

      You can also set the game at high performance under graphics, advanced. You just create a profile for each game.

      For this game hardware scheduling works fine on Nvidia I believe. Uncharted 4 = crashes.

      Kephren usually has decent optimization guides on youtube where he goes through ISLC etc. Search “kephren miles morales”. Once you figure out all the little tricks with ISLC even bad ports are usually playable at launch.

      1. Camera is completely bugged when going past 60fps. So you have to lock your game at 60. Luckily I had an old exe file that I shared on the steam forums from patch 1.2

        I donlt have a tll exe file so I’m definitely delaying my replay there until it’s fixed.

        Having said all of that: besides that patch screwing things up it was actually a great port and I’m happy to see the naughty dog engine work well on PC like this 🙂

    1. What does that have to do with Insomniac’s Spider-Man, ported by Nixxes? Uncharted was done by Naughty Dog and ported by Iron Galaxy.

    2. Not surprised considering the fact that UC4 was a colossal failure on PC.
      My guess is TLOU will either be cancelled or do just as poorly.

      1. You can blame your countryman Neil Druckmann for that. He hijacked a game in development from Amy Hennig and then wrote a laughable ending and inserted one of the most irritating, laughable characters in video game history with Nadine. Uncharted 4’s entire story was bad choices catching up with both Nathan and his brother and good ol’ Neil who has always stood on the shoulders of geniuses made it all not matter. No loss, no consequences and no point to the game or ever playing it again. Then he shoved a stupid girl in the end, with more patented walk slow as sh@%, where the f@%^ am I even going, wtf is this nonsense, which is how his DLC started.

        Naughty Dog is dead. People who have never experienced struggle and who are fast tracked (see Neil and Hollywood) don’t even get where the series was heading and simply can’t write compelling charfacters. All Neil can do is insert stupid Marvel tier, cringe humor, exploit minority demographics as a defense shield for bad writing and then get sold to the masses as a champion of women when he STOLE Amy Hennig’s franchise.

        1. It’s only the best game in the series and the only one which doesn’t have a braindead story but keep on renting I guess. Not our job to give a sh*t who stole the development process from who, results are the only thing that matter and 4 is the best of the bunch despite Nadine being bullshit, and TLOU2 being a cuck-fest.

  2. Sounds like they addressed the issues brought up by Nick930 (YT, DirectComparison). He was very critical of the game’s shortcomings and I think they’ve checked the boxes on all of his criticisms. Bravo.

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