The Lords of the Fallen new screenshots-5

Lords of the Fallen Patch 1.1.191 released, disables DLSS 3 Frame Generation, full changelog


Hexworks has released the first PC update for its latest Souls-like Unreal Engine 5-powered game, Lords of the Fallen. According to its changelog, Patch 1.1.191 will disable DLSS 3 Frame Generation for stability purposes.

As Hexworks stated:

“We have decided to temporarily deactivate Frame Generation until our collaboration with NVIDIA allows us to deliver more stable drivers. This action is intended to prevent the crashes that some players are experiencing with their brand-new 40 series GPUs.”

For what it’s worth, we haven’t experienced any crash issues on our NVIDIA RTX4090 when using DLSS 3 Frame Generation.

Hexworks has also added a fix for an engine error that could occur with certain 30 and 40 series GPUs that could cause the game to crash even with auto-set graphics. The team also suggests using settings that are below your available VRAM, otherwise, the game will crash. And yes, we’ve seen the exact same behavior in other UE5 games. Contrary to other games that will perform horribly the moment they exceed your VRAM, most UE5 titles will crash at launch or during gameplay.

Steam will download this first PC update the next time you launch its client. Below you can also find its complete changelog.

Lords of the Fallen Patch v.1.1.191 Release Notes

Performance
  • The lingering VFX from the Barrage of Echoes eyeball explosion could persist for an extended period, potentially impacting performance if abused.
Balancing
  • The two gap-closing attacks of the Bringers of Stillness and Scarlet Shadows have been slightly nerfed to reduce their punishing nature when attacking from their own shadow.
  • The damage output of Charred Spirits in the Lower Calrath has been slightly nerfed, reducing it from 80 to 64. This adjustment is made to compensate for the fact that these Charred Spirits are the most aggressive among the “walking corpse” type enemies.
  • All “walking corpses” have had their charged attack damage reduced from 1.18 to 0.8. This change has been made because their animations did not accurately reflect the danger of the hit. Additionally, their anticipation animations have been slightly adjusted for better readability.
  • The hitbox of the Sunless Skein working forces has been better adjusted, as it was felt that it was spawning just a few frames too early.
  • The Barrage of Echoes (eyeball umbral spell) has received an additional failsafe to ensure they always explode upon hitting any environmental element.
  • Adjusted the hit direction of some projectiles to prevent the player from hit-reacting in an undesired direction. This change is purely cosmetic.
  • Ruiner’s fire shield attack and jump knockdown attack have been slightly reduced in damage. However, his standard damage has been slightly buffed from 81-95. This adjustment aims to maintain the challenge while reducing the occurrence of one-shots in later regions of the game.
Bosses
  • The Spurned Progeny has undergone a minor adjustment to ensure that he never interrupts one of his combos, regardless of the player’s actions.
  • The arena where the trio of secret bosses is concealed at a hidden location has been adjusted to enhance their navigation within the space. Additionally, they are now capable of exiting the column in their shadow form. In essence, these changes make them more formidable adversaries.
PVP
  • To provide more options when facing a skilled “parrier,” we have disabled the ability to parry other players’ kicks.
3D Photo Mode
  • Photo Mode no longer has a small black line in the bottom right corner.
Visuals
  • After an optimization, the Pieta chest armor has regained the correct IDs for the tincts, allowing tincts to be properly applied to it.
  • Fixed a nanite mesh on the 3D Gallery background that was incorrectly set up, eliminating white dot artifacts.
Audio
  • Umbral stigmas now have a more pleasant sound for their activation and deactivation.
Steamdeck
  • Steam Deck now features a virtual keyboard.