343 Industries has released the April 2021 Update for Halo: The Master Chief Collection on PC. According to the team, the Steam Patch is 24GB in size, whereas the Microsoft Store Update is 50GB in size.
The April 2021 Update adds a new Halo 3 Map, the Waterfall. Waterfall is a symmetrical map that supports all major game variants in Halo 3.
Furthermore, this patch adds a new game variant, the Escalation Slayer. In this variant, players progress through a series of weapons by earning kills with each one. When a player gets a kill with the final weapon, they win the round. You can also downgrade opponents to the previous weapon tier by assassinating them or sticking them with a Plasma Grenade.
Additionally, this new patch expands the audio options and the accessibility options. Not only that, but it adds support for replacement of Halo: Combat Evolved maps with maps made for Custom Edition.
As always, both Steam and Microsoft Store will download this update the next time you launch their clients. You can also find its complete changelog here.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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no HDR on PC? in 2030 maybe? wait, coming soon Auto HDR to Windows 10
Oblivion had “HDR” too.
HDR, especially on PC monitors, in it’s current form, are 99% marketing. Until all LCD panels support FALD or we all move to OLED displays, advertised HDR monitors are mostly false marketing. There are a few exceptions but they are all well over $1200 and even then they lack the number of dimming zones required to support higher resolutions beyond 1080p.
Right now, if the backlight at full brightness can produce at least 600nits at full white, various consortiums will count that as HDR when originally HDR required FALD and 1000nits but various groups loosened Dolby’s definition of HDR (1000nits minimum) in order to help drive sales.
Worst still, producers and editors still need to implement proper support for HDR in games/movies and that’s been pretty lackluster.
2030 might be more accurate than you think.
This, thank you, so true.
20-21 April – Game Stack Live conference:
“What’s New with High Dynamic Range in DirectX Games?
High Dynamic Range (HDR) is part of the gold standard for the newest generation of graphically rich games. In this talk, you’ll learn about our ongoing work to improve DirectX’s HDR support on PCs. We are helping to solve the problem of HDR display ecosystem variability, providing best practices for optimizing your native HDR implementations for displays, and working on exciting new technology to extend the reach of HDR PC gaming.?”
All marketing speak. Means nothing without proper hardware.
The problem is the hen and egg situation, this solves one of them meaning the other will come – The monitor/panel makers will start make real hdr monitors/panels when the software will start to use it as that’s when peeps will want them in numbers and its a benefit to pay premium. Once adaptation starts it will build momentum, how fast… time will tell
20-21 April – Game Stack Live conference:
“What’s New with High Dynamic Range in DirectX Games?
High Dynamic Range (HDR) is part of the gold standard for the newest generation of graphically rich games. In this talk, you’ll learn about our ongoing work to improve DirectX’s HDR support on PCs. We are helping to solve the problem of HDR display ecosystem variability, providing best practices for optimizing your native HDR implementations for displays, and working on exciting new technology to extend the reach of HDR PC gaming.?”
They added HDR support alongside Halo 4’s release.
Gungame should be fun with Halo weapons considering they all play very differently from each other.
Best experience I’ve had with that gamemode was DoD Source where that is the case.
They really need to add a viewmodel option, gun models as they are now are too goddamn big, I’d rather have clipping than a rifle on the side of my face.
I think they just added a viewmodel option.
They did, but i was garbage as it was really limited to very small changes, people complained and they took it out the game to make some better tools.
Just want that split-screen online co-op
YES! I tried playing H3 co-op with my buddy and it was impossible.
Anyone that is not the host lags like crazy… And we were playing on the same network in the same house…
Split-screen all the way. Let’s hope they listen to us. Seems like skeleton crew is keeping it alive tho so I don’t have my hopes too up :/
I really hope so, without this feature the game is no fun
YES! I tried playing H3 co-op with my buddy and it was impossible.
Anyone that is not the host lags like crazy… And we were playing on the same network in the same house…
Split-screen all the way. Let’s hope they listen to us. Seems like skeleton crew is keeping it alive tho so I don’t have my hopes too up :/
Gungame on Halo should be fun considering most weapons function very differently
NOICE
“Steam Patch is 24GB in size”
um what? my update was 2.8GB so only about 10% of that…
Hope they get rid of that ugly blur effect in Reach, that was still present when I played on GP 1 month ago.
Where is master chief nude mods?