WILD HEARTS new feature

First PC performance update released for WILD HEARTS, full patch notes


Omega Force has just released the first PC performance patch for WILD HEARTS. This patch is 840MB in size, and will improve overall performance on most high-end CPUs.

Going into more details, this first update fixes an issue where certain high-end CPUs were being unintentionally capped. Furthermore, it resolves an issue where some sounds were not playing or were being delayed, causing the audio to stack. This ‘audio stacking’ issue was also causing strain on players’ CPUs. Not only that, but the February 21st Update addresses a render issue (disco lights) when using an AMD Radeon RX 7900 XTX.

As always, Steam will download this update the next time you launch its client. Since Omega Force has released this first PC performance patch, we’ll resume our benchmarking.

Lastly, here is the complete changelog for this update.

WILD HEARTS February 21st Patch Notes

  • Fixed an issue where certain high-end CPUs were being unintentionally capped. High-end PC’s should see some performance improvements now.
  • Fixed an issue where some sounds were not playing or were being delayed, causing the audio to stack. This ‘audio stacking’ issue was also causing strain on players’ CPU. As a result of this fix, players should see performance improvements across the board. The workaround using 5.1/7.1 audio is no longer necessary on PC.
  • Setting default resolution to 16:9 1080p on first boot. The recommended spec for WILD HEARTS is aligned to a 16:9 1080p display, for first time users this will now be the default setting. You can change this setting to the resolution of your choice in-game.
  • Fixed render issue (disco lights) when using an AMD Radeon RX 7900 XTX.
  • Fixed an issue on the save/load screen that could result in corrupted save data.